#include "ColorBufferToRDRAM.h" class ColorBufferToRDRAMStub : public ColorBufferToRDRAM { public: ColorBufferToRDRAMStub() : ColorBufferToRDRAM() {} ~ColorBufferToRDRAMStub() {}; private: void _init() override {} void _initBuffers() override {} void _destroyBuffers(void) override {} bool _readPixels(GLint _x0, GLint _y0, GLsizei _width, GLsizei _height, u32 _size, bool _sync) override {} void _cleanUp() override {} };