#ifndef CONVERT_H #define CONVERT_H #include "Types.h" const volatile unsigned char Five2Eight[32] = { 0, // 00000 = 00000000 8, // 00001 = 00001000 16, // 00010 = 00010000 25, // 00011 = 00011001 33, // 00100 = 00100001 41, // 00101 = 00101001 49, // 00110 = 00110001 58, // 00111 = 00111010 66, // 01000 = 01000010 74, // 01001 = 01001010 82, // 01010 = 01010010 90, // 01011 = 01011010 99, // 01100 = 01100011 107, // 01101 = 01101011 115, // 01110 = 01110011 123, // 01111 = 01111011 132, // 10000 = 10000100 140, // 10001 = 10001100 148, // 10010 = 10010100 156, // 10011 = 10011100 165, // 10100 = 10100101 173, // 10101 = 10101101 181, // 10110 = 10110101 189, // 10111 = 10111101 197, // 11000 = 11000101 206, // 11001 = 11001110 214, // 11010 = 11010110 222, // 11011 = 11011110 230, // 11100 = 11100110 239, // 11101 = 11101111 247, // 11110 = 11110111 255 // 11111 = 11111111 }; const volatile unsigned char Four2Eight[16] = { 0, // 0000 = 00000000 17, // 0001 = 00010001 34, // 0010 = 00100010 51, // 0011 = 00110011 68, // 0100 = 01000100 85, // 0101 = 01010101 102, // 0110 = 01100110 119, // 0111 = 01110111 136, // 1000 = 10001000 153, // 1001 = 10011001 170, // 1010 = 10101010 187, // 1011 = 10111011 204, // 1100 = 11001100 221, // 1101 = 11011101 238, // 1110 = 11101110 255 // 1111 = 11111111 }; const volatile unsigned char Three2Four[8] = { 0, // 000 = 0000 2, // 001 = 0010 4, // 010 = 0100 6, // 011 = 0110 9, // 100 = 1001 11, // 101 = 1011 13, // 110 = 1101 15, // 111 = 1111 }; const volatile unsigned char Three2Eight[8] = { 0, // 000 = 00000000 36, // 001 = 00100100 73, // 010 = 01001001 109, // 011 = 01101101 146, // 100 = 10010010 182, // 101 = 10110110 219, // 110 = 11011011 255, // 111 = 11111111 }; const volatile unsigned char Two2Eight[4] = { 0, // 00 = 00000000 85, // 01 = 01010101 170, // 10 = 10101010 255 // 11 = 11111111 }; const volatile unsigned char One2Four[2] = { 0, // 0 = 0000 15, // 1 = 1111 }; const volatile unsigned char One2Eight[2] = { 0, // 0 = 00000000 255, // 1 = 11111111 }; static inline void UnswapCopyWrap(const u8 *src, u32 srcIdx, u8 *dest, u32 destIdx, u32 destMask, u32 numBytes) { // copy leading bytes u32 leadingBytes = srcIdx & 3; if (leadingBytes != 0) { leadingBytes = 4 - leadingBytes; if ((u32)leadingBytes > numBytes) leadingBytes = numBytes; numBytes -= leadingBytes; srcIdx ^= 3; for (int i = 0; i < leadingBytes; i++) { dest[destIdx&destMask] = src[srcIdx]; ++destIdx; --srcIdx; } srcIdx += 5; } // copy dwords int numDWords = numBytes >> 2; while (numDWords--) { dest[(destIdx + 3) & destMask] = src[srcIdx++]; dest[(destIdx + 2) & destMask] = src[srcIdx++]; dest[(destIdx + 1) & destMask] = src[srcIdx++]; dest[(destIdx + 0) & destMask] = src[srcIdx++]; destIdx += 4; } // copy trailing bytes int trailingBytes = numBytes & 3; if (trailingBytes) { srcIdx ^= 3; for (int i = 0; i < trailingBytes; i++) { dest[destIdx&destMask] = src[srcIdx]; ++destIdx; --srcIdx; } } } static inline void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords) { u32 tmp; while (numQWords--) { tmp = src[srcIdx & srcMask]; src[srcIdx & srcMask] = src[(srcIdx + 1) & srcMask]; ++srcIdx; src[srcIdx & srcMask] = tmp; ++srcIdx; } } inline u16 swapword( u16 value ) { #ifdef WIN32_ASM __asm { mov ax, word ptr [value] xchg ah, al } #else // WIN32_ASM #ifdef ARM_ASM asm("rev16 %0, %0" : "+r"(value)::); return value; #else return (value << 8) | (value >> 8); #endif // ARM_ASM #endif // WIN32_ASM } inline u16 RGBA8888_RGBA4444( u32 color ) { #ifdef WIN32_ASM __asm { mov ebx, dword ptr [color] // R and bl, 0F0h mov ah, bl // G shr bh, 4 or ah, bh bswap ebx // B and bh, 0F0h mov al, bh // A shr bl, 4 or al, bl } #else // WIN32_ASM return ((color & 0x000000f0) << 8) | // r ((color & 0x0000f000) >> 4) | // g ((color & 0x00f00000) >> 16) | // b ((color & 0xf0000000) >> 28); // a #endif // WIN32_ASM } inline u32 RGBA5551_RGBA8888( u16 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cx, word ptr [color] xchg cl, ch mov bx, cx and bx, 01h mov al, byte ptr [One2Eight+ebx] mov bx, cx shr bx, 01h and bx, 1Fh mov ah, byte ptr [Five2Eight+ebx] bswap eax mov bx, cx shr bx, 06h and bx, 1Fh mov ah, byte ptr [Five2Eight+ebx] mov bx, cx shr bx, 0Bh and bx, 1Fh mov al, byte ptr [Five2Eight+ebx] } #else // WIN32_ASM color = swapword( color ); u8 r, g, b, a; r = Five2Eight[color >> 11]; g = Five2Eight[(color >> 6) & 0x001f]; b = Five2Eight[(color >> 1) & 0x001f]; a = One2Eight [(color ) & 0x0001]; return (a << 24) | (b << 16) | (g << 8) | r; #endif // WIN32_ASM } // Just swaps the word inline u16 RGBA5551_RGBA5551( u16 color ) { #ifdef WIN32_ASM __asm { mov ax, word ptr [color] xchg ah, al } #else // WIN32_ASM return swapword( color ); #endif // WIN32_ASM } inline u32 IA88_RGBA8888( u16 color ) { #ifdef WIN32_ASM __asm { mov cx, word ptr [color] mov al, ch mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM // ok u8 a = color >> 8; u8 i = color & 0x00FF; return (a << 24) | (i << 16) | (i << 8) | i; #endif // WIN32_ASM } inline u16 IA88_RGBA4444( u16 color ) { #ifdef WIN32_ASM __asm { mov cx, word ptr [color] shr cl, 4 mov ah, cl shl cl, 4 or ah, cl mov al, cl shr ch, 4 or al, ch } #else // WIN32_ASM u8 i = color >> 12; u8 a = (color >> 4) & 0x000F; return (i << 12) | (i << 8) | (i << 4) | a; #endif // WIN32_ASM } inline u16 IA44_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl shr cl, 4 mov ah, cl shl cl, 4 or ah, cl } #else // WIN32_ASM return ((color & 0xf0) << 8) | ((color & 0xf0) << 4) | (color); #endif // WIN32_ASM } inline u32 IA44_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 04h mov ch, byte ptr [Four2Eight+ebx] mov bl, cl and bl, 0Fh mov cl, byte ptr [Four2Eight+ebx] mov al, cl mov ah, ch bswap eax mov ah, ch mov al, ch } #else // WIN32_ASM u8 i = Four2Eight[color >> 4]; u8 a = Four2Eight[color & 0x0F]; return (a << 24) | (i << 16) | (i << 8) | i; #endif // WIN32_ASM } inline u16 IA31_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 01h mov ch, byte ptr [Three2Four+ebx] mov ah, ch shl ch, 4 or ah, ch mov al, ch mov bl, cl and bl, 01h mov ch, byte ptr [One2Four+ebx] or al, ch } #else // WIN32_ASM u8 i = Three2Four[color >> 1]; u8 a = One2Four[color & 0x01]; return (i << 12) | (i << 8) | (i << 4) | a; #endif // WIN32_ASM } inline u32 IA31_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 01h mov ch, byte ptr [Three2Eight+ebx] mov bl, cl and bl, 01h mov cl, byte ptr [One2Eight+ebx] mov al, cl mov ah, ch bswap eax mov ah, ch mov al, ch } #else // WIN32_ASM u8 i = Three2Eight[color >> 1]; u8 a = One2Eight[color & 0x01]; return (i << 24) | (i << 16) | (i << 8) | a; #endif // WIN32_ASM } inline u16 I8_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] shr cl, 4 mov al, cl shl cl, 4 or al, cl mov ah, al } #else // WIN32_ASM u8 c = color >> 4; return (c << 12) | (c << 8) | (c << 4) | c; #endif // WIN32_ASM } inline u32 I8_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM return (color << 24) | (color << 16) | (color << 8) | color; #endif // WIN32_ASM } inline u16 I4_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl shl cl, 4 or al, cl mov ah, al } #else // WIN32_ASM u16 ret = color & 0x0f; ret |= ret << 4; ret |= ret << 8; return ret; #endif // WIN32_ASM } inline u32 I4_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov bl, byte ptr [color] mov cl, byte ptr [Four2Eight+ebx] mov al, cl mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM u8 c = Four2Eight[color]; c |= c << 4; return (c << 24) | (c << 16) | (c << 8) | c; #endif // WIN32_ASM } #endif // CONVERT_H