#ifndef DEBUG_H #define DEBUG_H #include "Types.h" #define DEBUG_LOW 0x01 #define DEBUG_NORMAL 0x02 #define DEBUG_DETAIL 0x04 #define DEBUG_IGNORED 0x08 #define DEBUG_ERROR 0x10 #ifdef DEBUG_DUMP void DebugMsg(u32 _mode, const char * _format, ...); void StartDump(u32 _mode); void EndDump(); void SwitchDump(u32 _mode); bool IsDump(); static const char *ImageFormatText[] = { "G_IM_FMT_RGBA", "G_IM_FMT_YUV", "G_IM_FMT_CI", "G_IM_FMT_IA", "G_IM_FMT_I", "G_IM_FMT_INVALID", "G_IM_FMT_INVALID", "G_IM_FMT_INVALID" }; static const char *ImageSizeText[] = { "G_IM_SIZ_4b", "G_IM_SIZ_8b", "G_IM_SIZ_16b", "G_IM_SIZ_32b" }; static const char *SegmentText[] = { "G_MWO_SEGMENT_0", "G_MWO_SEGMENT_1", "G_MWO_SEGMENT_2", "G_MWO_SEGMENT_3", "G_MWO_SEGMENT_4", "G_MWO_SEGMENT_5", "G_MWO_SEGMENT_6", "G_MWO_SEGMENT_7", "G_MWO_SEGMENT_8", "G_MWO_SEGMENT_9", "G_MWO_SEGMENT_A", "G_MWO_SEGMENT_B", "G_MWO_SEGMENT_C", "G_MWO_SEGMENT_D", "G_MWO_SEGMENT_E", "G_MWO_SEGMENT_F" }; static const char *AAEnableText = "AA_EN"; static const char *DepthCompareText = "Z_CMP"; static const char *DepthUpdateText = "Z_UPD"; static const char *ColorOnCvgText = "CLR_ON_CVG"; static const char *CvgXAlphaText = "CVG_X_ALPHA"; static const char *AlphaCvgSelText = "ALPHA_CVG_SEL"; static const char *ForceBlenderText = "FORCE_BL"; static const char *AlphaCompareText[] = { "G_AC_NONE", "G_AC_THRESHOLD", "G_AC_INVALID", "G_AC_DITHER" }; static const char *DepthSourceText[] = { "G_ZS_PIXEL", "G_ZS_PRIM" }; static const char *AlphaDitherText[] = { "G_AD_PATTERN", "G_AD_NOTPATTERN", "G_AD_NOISE", "G_AD_DISABLE" }; static const char *ColorDitherText[] = { "G_CD_MAGICSQ", "G_CD_BAYER", "G_CD_NOISE", "G_CD_DISABLE" }; static const char *CombineKeyText[] = { "G_CK_NONE", "G_CK_KEY" }; static const char *TextureConvertText[] = { "G_TC_CONV", "G_TC_INVALID", "G_TC_INVALID", "G_TC_INVALID", "G_TC_INVALID", "G_TC_FILTCONV", "G_TC_FILT", "G_TC_INVALID" }; static const char *TextureFilterText[] = { "G_TF_POINT", "G_TF_INVALID", "G_TF_BILERP", "G_TF_AVERAGE" }; static const char *TextureLUTText[] = { "G_TT_NONE", "G_TT_INVALID", "G_TT_RGBA16", "G_TT_IA16" }; static const char *TextureLODText[] = { "G_TL_TILE", "G_TL_LOD" }; static const char *TextureDetailText[] = { "G_TD_CLAMP", "G_TD_SHARPEN", "G_TD_DETAIL" }; static const char *TexturePerspText[] = { "G_TP_NONE", "G_TP_PERSP" }; static const char *CycleTypeText[] = { "G_CYC_1CYCLE", "G_CYC_2CYCLE", "G_CYC_COPY", "G_CYC_FILL" }; static const char *PipelineModeText[] = { "G_PM_NPRIMITIVE", "G_PM_1PRIMITIVE" }; static const char *CvgDestText[] = { "CVG_DST_CLAMP", "CVG_DST_WRAP", "CVG_DST_FULL", "CVG_DST_SAVE" }; static const char *DepthModeText[] = { "ZMODE_OPA", "ZMODE_INTER", "ZMODE_XLU", "ZMODE_DEC" }; static const char *ScissorModeText[] = { "G_SC_NON_INTERLACE", "G_SC_INVALID", "G_SC_EVEN_INTERLACE", "G_SC_ODD_INTERLACE" }; static const char *saRGBText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "NOISE", "1", "0", "0", "0", "0", "0", "0", "0", "0" }; static const char *sbRGBText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "CENTER", "K4", "0", "0", "0", "0", "0", "0", "0", "0" }; static const char *mRGBText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "SCALE", "COMBINED_ALPHA", "TEXEL0_ALPHA", "TEXEL1_ALPHA", "PRIMITIVE_ALPHA", "SHADE_ALPHA", "ENV_ALPHA", "LOD_FRACTION", "PRIM_LOD_FRAC", "K5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" }; static const char *aRGBText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "1", "0", }; static const char *saAText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "1", "0", }; static const char *sbAText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "1", "0", }; static const char *mAText[] = { "LOD_FRACTION", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "PRIM_LOD_FRAC", "0", }; static const char *aAText[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIRONMENT", "1", "0", }; #else #define DebugMsg(type, A, ...) #define SwitchDump(A) #endif // DEBUG_DUMP #endif // DEBUG_H