#pragma once #include #include #include #include "Types.h" #define NOISE_TEX_NUM 30 struct CachedTexture; typedef std::array, NOISE_TEX_NUM> NoiseTexturesData; class NoiseTexture { public: NoiseTexture(); void init(); void destroy(); void update(); private: void _fillTextureData(); CachedTexture * m_pTexture[NOISE_TEX_NUM]; u32 m_DList; u32 m_currTex, m_prevTex; NoiseTexturesData m_texData; }; extern NoiseTexture g_noiseTexture;