#ifndef CONVERT_H #define CONVERT_H #include "Types.h" extern const volatile unsigned char Five2Eight[32]; extern const volatile unsigned char Four2Eight[16]; extern const volatile unsigned char Three2Four[8]; extern const volatile unsigned char Three2Eight[8]; extern const volatile unsigned char Two2Eight[4]; extern const volatile unsigned char One2Four[2]; extern const volatile unsigned char One2Eight[2]; void UnswapCopyWrap(const u8 *src, word srcIdx, u8 *dest, word destIdx, word destMask, word numBytes); void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords); inline u16 swapword( u16 value ) { #ifdef NATIVE2 return value; #else #ifdef WIN32_ASM __asm { mov ax, word ptr [value] xchg ah, al } #else // WIN32_ASM return (value << 8) | (value >> 8); #endif // WIN32_ASM #endif } inline u16 RGBA8888_RGBA4444( u32 color ) { #ifdef WIN32_ASM __asm { mov ebx, dword ptr [color] // R and bl, 0F0h mov ah, bl // G shr bh, 4 or ah, bh bswap ebx // B and bh, 0F0h mov al, bh // A shr bl, 4 or al, bl } #else // WIN32_ASM return ((color & 0x000000f0) << 8) | // r ((color & 0x0000f000) >> 4) | // g ((color & 0x00f00000) >> 16) | // b ((color & 0xf0000000) >> 28); // a #endif // WIN32_ASM } inline u32 RGBA5551_RGBA8888( u16 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cx, word ptr [color] xchg cl, ch mov bx, cx and bx, 01h mov al, byte ptr [One2Eight+ebx] mov bx, cx shr bx, 01h and bx, 1Fh mov ah, byte ptr [Five2Eight+ebx] bswap eax mov bx, cx shr bx, 06h and bx, 1Fh mov ah, byte ptr [Five2Eight+ebx] mov bx, cx shr bx, 0Bh and bx, 1Fh mov al, byte ptr [Five2Eight+ebx] } #else // WIN32_ASM color = swapword( color ); u8 r, g, b, a; r = Five2Eight[color >> 11]; g = Five2Eight[(color >> 6) & 0x001f]; b = Five2Eight[(color >> 1) & 0x001f]; a = One2Eight [(color ) & 0x0001]; return (a << 24) | (b << 16) | (g << 8) | r; #endif // WIN32_ASM } // Just swaps the word inline u16 RGBA5551_RGBA5551( u16 color ) { #ifdef WIN32_ASM __asm { mov ax, word ptr [color] xchg ah, al } #else // WIN32_ASM return swapword( color ); #endif // WIN32_ASM } inline u32 IA88_RGBA8888( u16 color ) { #ifdef WIN32_ASM __asm { mov cx, word ptr [color] mov al, ch mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM // ok u8 a = color >> 8; u8 i = color & 0x00FF; return (a << 24) | (i << 16) | (i << 8) | i; #endif // WIN32_ASM } inline u16 IA88_RGBA4444( u16 color ) { #ifdef WIN32_ASM __asm { mov cx, word ptr [color] shr cl, 4 mov ah, cl shl cl, 4 or ah, cl mov al, cl shr ch, 4 or al, ch } #else // WIN32_ASM u8 a = color >> 12; u8 i = (color >> 4) & 0x000F; return (i << 12) | (i << 8) | (i << 4) | a; #endif // WIN32_ASM } inline u16 IA44_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl shr cl, 4 mov ah, cl shl cl, 4 or ah, cl } #else // WIN32_ASM return ((color & 0xf0) << 8) | ((color & 0xf0) << 4) | (color); #endif // WIN32_ASM } inline u32 IA44_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 04h mov ch, byte ptr [Four2Eight+ebx] mov bl, cl and bl, 0Fh mov cl, byte ptr [Four2Eight+ebx] mov al, cl mov ah, ch bswap eax mov ah, ch mov al, ch } #else // WIN32_ASM u8 i = Four2Eight[color >> 4]; u8 a = Four2Eight[color & 0x0F]; return (a << 24) | (i << 16) | (i << 8) | i; #endif // WIN32_ASM } inline u16 IA31_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 01h mov ch, byte ptr [Three2Four+ebx] mov ah, ch shl ch, 4 or ah, ch mov al, ch mov bl, cl and bl, 01h mov ch, byte ptr [One2Four+ebx] or al, ch } #else // WIN32_ASM u8 i = Three2Four[color >> 1]; u8 a = One2Four[color & 0x01]; return (i << 12) | (i << 8) | (i << 4) | a; #endif // WIN32_ASM } inline u32 IA31_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov cl, byte ptr [color] mov bl, cl shr bl, 01h mov ch, byte ptr [Three2Eight+ebx] mov bl, cl and bl, 01h mov cl, byte ptr [One2Eight+ebx] mov al, cl mov ah, ch bswap eax mov ah, ch mov al, ch } #else // WIN32_ASM u8 i = Three2Eight[color >> 1]; u8 a = One2Eight[color & 0x01]; return (a << 24) | (i << 16) | (i << 8) | i; #endif // WIN32_ASM } inline u16 I8_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] shr cl, 4 mov al, cl shl cl, 4 or al, cl mov ah, al } #else // WIN32_ASM u8 c = color >> 4; return (c << 12) | (c << 8) | (c << 4) | c; #endif // WIN32_ASM } inline u32 I8_RGBA8888( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM return (color << 24) | (color << 16) | (color << 8) | color; #endif // WIN32_ASM } inline u16 I4_RGBA4444( u8 color ) { #ifdef WIN32_ASM __asm { mov cl, byte ptr [color] mov al, cl shl cl, 4 or al, cl mov ah, al } #else // WIN32_ASM u16 ret = color & 0x0f; ret |= ret << 4; ret |= ret << 8; return ret; #endif // WIN32_ASM } inline u32 CI4_RGBA4444(u8 color) { u16 ret = color >> 4; ret |= ret << 4; ret |= ret << 8; return ret; } inline u32 CI4_RGBA8888(u8 color) { return (color << 24) | (color << 16) | (color << 8) | color; } inline u32 I4_RGBA8888(u8 color) { #ifdef WIN32_ASM __asm { mov ebx, 00000000h mov bl, byte ptr [color] mov cl, byte ptr [Four2Eight+ebx] mov al, cl mov ah, cl bswap eax mov ah, cl mov al, cl } #else // WIN32_ASM u8 c = Four2Eight[color]; c |= c << 4; return (c << 24) | (c << 16) | (c << 8) | c; #endif // WIN32_ASM } #endif // CONVERT_H