#include #include #include #include #include #include #include "convert.h" #include "N64.h" #include "GLideN64.h" #include "GBI.h" #include "RDP.h" #include "RSP.h" #include "F3D.h" #include "F3DEX.h" #include "F3DEX2.h" #include "L3D.h" #include "L3DEX.h" #include "L3DEX2.h" #include "S2DEX.h" #include "S2DEX2.h" #include "F3DDKR.h" #include "F3DSWSE.h" #include "F3DWRUS.h" #include "F3DPD.h" #include "F3DEX2CBFD.h" #include "ZSort.h" #include "CRC.h" #include "Log.h" #include "OpenGL.h" #include "Debug.h" u32 last_good_ucode = (u32) -1; SpecialMicrocodeInfo specialMicrocodes[] = { { F3D, false, 0xe62a706d, "Fast3D" }, { F3D, false, 0x7d372819, "Fast3D" }, { F3D, false, 0x2edee7be, "Fast3D" }, { F3D, false, 0xe01e14be, "Fast3D" }, { F3D, false, 0x4AED6B3B, "Fast3D" }, //Vivid Dolls [ALECK64] { F3DWRUS, false, 0xd17906e2, "RSP SW Version: 2.0D, 04-01-96" }, { F3DSWSE, false, 0x94c4c833, "RSP SW Version: 2.0D, 04-01-96" }, { F3DEX, true, 0x637b4b58, "RSP SW Version: 2.0D, 04-01-96" }, { F3D, true, 0x54c558ba, "RSP SW Version: 2.0D, 04-01-96" }, // Pilot Wings { F3D, true, 0x302bca09, "RSP SW Version: 2.0G, 09-30-96" }, // GoldenEye { S2DEX, false, 0x9df31081, "RSP Gfx ucode S2DEX 1.06 Yoshitaka Yasumoto Nintendo." }, { F3DDKR, false, 0x8d91244f, "Diddy Kong Racing" }, { F3DDKR, false, 0x6e6fc893, "Diddy Kong Racing" }, { F3DJFG, false, 0xbde9d1fb, "Jet Force Gemini" }, { F3DPD, true, 0x1c4f7869, "Perfect Dark" }, { Turbo3D, false, 0x2bdcfc8a, "Turbo3D" }, { F3DEX2CBFD, true, 0x1b4ace88, "Conker's Bad Fur Day" } }; u32 G_RDPHALF_1, G_RDPHALF_2, G_RDPHALF_CONT; u32 G_SPNOOP; u32 G_SETOTHERMODE_H, G_SETOTHERMODE_L; u32 G_DL, G_ENDDL, G_CULLDL, G_BRANCH_Z; u32 G_LOAD_UCODE; u32 G_MOVEMEM, G_MOVEWORD; u32 G_MTX, G_POPMTX; u32 G_GEOMETRYMODE, G_SETGEOMETRYMODE, G_CLEARGEOMETRYMODE; u32 G_TEXTURE; u32 G_DMA_IO, G_DMA_DL, G_DMA_TRI, G_DMA_MTX, G_DMA_VTX, G_DMA_TEX_OFFSET, G_DMA_OFFSETS; u32 G_SPECIAL_1, G_SPECIAL_2, G_SPECIAL_3; u32 G_VTX, G_MODIFYVTX, G_VTXCOLORBASE; u32 G_TRI1, G_TRI2, G_TRI4; u32 G_QUAD, G_LINE3D; u32 G_RESERVED0, G_RESERVED1, G_RESERVED2, G_RESERVED3; u32 G_SPRITE2D_BASE; u32 G_BG_1CYC, G_BG_COPY; u32 G_OBJ_RECTANGLE, G_OBJ_SPRITE, G_OBJ_MOVEMEM; u32 G_SELECT_DL, G_OBJ_RENDERMODE, G_OBJ_RECTANGLE_R; u32 G_OBJ_LOADTXTR, G_OBJ_LDTX_SPRITE, G_OBJ_LDTX_RECT, G_OBJ_LDTX_RECT_R; u32 G_RDPHALF_0; u32 G_MTX_STACKSIZE; u32 G_MTX_MODELVIEW; u32 G_MTX_PROJECTION; u32 G_MTX_MUL; u32 G_MTX_LOAD; u32 G_MTX_NOPUSH; u32 G_MTX_PUSH; u32 G_TEXTURE_ENABLE; u32 G_SHADING_SMOOTH; u32 G_CULL_FRONT; u32 G_CULL_BACK; u32 G_CULL_BOTH; u32 G_CLIPPING; u32 G_MV_VIEWPORT; u32 G_MWO_aLIGHT_1, G_MWO_bLIGHT_1; u32 G_MWO_aLIGHT_2, G_MWO_bLIGHT_2; u32 G_MWO_aLIGHT_3, G_MWO_bLIGHT_3; u32 G_MWO_aLIGHT_4, G_MWO_bLIGHT_4; u32 G_MWO_aLIGHT_5, G_MWO_bLIGHT_5; u32 G_MWO_aLIGHT_6, G_MWO_bLIGHT_6; u32 G_MWO_aLIGHT_7, G_MWO_bLIGHT_7; u32 G_MWO_aLIGHT_8, G_MWO_bLIGHT_8; GBIInfo GBI; void GBI_Unknown( u32 w0, u32 w1 ) { #ifdef DEBUG if (Debug.level == DEBUG_LOW) DebugMsg( DEBUG_LOW | DEBUG_UNKNOWN, "UNKNOWN GBI COMMAND 0x%02X", _SHIFTR( w0, 24, 8 ) ); if (Debug.level == DEBUG_MEDIUM) DebugMsg( DEBUG_MEDIUM | DEBUG_UNKNOWN, "Unknown GBI Command 0x%02X", _SHIFTR( w0, 24, 8 ) ); else if (Debug.level == DEBUG_HIGH) DebugMsg( DEBUG_HIGH | DEBUG_UNKNOWN, "// Unknown GBI Command 0x%02X", _SHIFTR( w0, 24, 8 ) ); #endif } void GBIInfo::init() { m_pCurrent = nullptr; _flushCommands(); } void GBIInfo::destroy() { m_pCurrent = nullptr; m_list.clear(); } bool GBIInfo::isHWLSupported() const { if (m_pCurrent == nullptr) return false; switch (m_pCurrent->type) { case S2DEX: case S2DEX2: case F3DDKR: case F3DJFG: case F3DEX2CBFD: return false; } return true; } void GBIInfo::_flushCommands() { std::fill(std::begin(cmd), std::end(cmd), GBI_Unknown); } void GBIInfo::_makeCurrent(MicrocodeInfo * _pCurrent) { if (_pCurrent->type == NONE) { LOG(LOG_ERROR, "[GLideN64]: error - unknown ucode!!!\n"); return; } if (m_pCurrent == nullptr || (m_pCurrent->type != _pCurrent->type)) { m_pCurrent = _pCurrent; _flushCommands(); RDP_Init(); G_TRI1 = G_TRI2 = G_TRI4 = G_QUAD = -1; // For correct work of gSPFlushTriangles() switch (m_pCurrent->type) { case F3D: F3D_Init(); break; case F3DEX: F3DEX_Init(); break; case F3DEX2: F3DEX2_Init(); break; case L3D: L3D_Init(); break; case L3DEX: L3DEX_Init(); break; case L3DEX2: L3DEX2_Init(); break; case S2DEX: S2DEX_Init(); break; case S2DEX2: S2DEX2_Init(); break; case F3DDKR: F3DDKR_Init(); break; case F3DJFG: F3DJFG_Init(); break; case F3DSWSE: F3DSWSE_Init(); break; case F3DWRUS: F3DWRUS_Init(); break; case F3DPD: F3DPD_Init(); break; case Turbo3D: F3D_Init(); break; case ZSortp: ZSort_Init(); break; case F3DEX2CBFD:F3DEX2CBFD_Init(); break; } #ifndef GLESX if (m_pCurrent->NoN) { // Disable near and far plane clipping glEnable(GL_DEPTH_CLAMP); // Enable Far clipping plane in vertex shader glEnable(GL_CLIP_DISTANCE0); } else { glDisable(GL_DEPTH_CLAMP); glDisable(GL_CLIP_DISTANCE0); } #endif } else if (m_pCurrent->NoN != _pCurrent->NoN) { #ifndef GLESX if (_pCurrent->NoN) { // Disable near and far plane clipping glEnable(GL_DEPTH_CLAMP); // Enable Far clipping plane in vertex shader glEnable(GL_CLIP_DISTANCE0); } else { glDisable(GL_DEPTH_CLAMP); glDisable(GL_CLIP_DISTANCE0); } #endif } m_pCurrent = _pCurrent; } bool GBIInfo::_makeExistingMicrocodeCurrent(u32 uc_start, u32 uc_dstart, u32 uc_dsize) { auto iter = std::find_if(m_list.begin(), m_list.end(), [=](const MicrocodeInfo& info) { return info.address == uc_start && info.dataAddress == uc_dstart && info.dataSize == uc_dsize; }); if (iter == m_list.end()) return false; _makeCurrent(&*iter); return true; } void GBIInfo::loadMicrocode(u32 uc_start, u32 uc_dstart, u16 uc_dsize) { if (_makeExistingMicrocodeCurrent(uc_start, uc_dstart, uc_dsize)) return; m_list.emplace_front(); MicrocodeInfo & current = m_list.front(); current.address = uc_start; current.dataAddress = uc_dstart; current.dataSize = uc_dsize; current.NoN = false; current.textureGen = true; current.texturePersp = true; current.branchLessZ = true; current.type = NONE; // See if we can identify it by CRC const u32 uc_crc = CRC_Calculate_Strict( 0xFFFFFFFF, &RDRAM[uc_start & 0x1FFFFFFF], 4096 ); const u32 numSpecialMicrocodes = sizeof(specialMicrocodes) / sizeof(SpecialMicrocodeInfo); for (u32 i = 0; i < numSpecialMicrocodes; ++i) { if (uc_crc == specialMicrocodes[i].crc) { current.type = specialMicrocodes[i].type; current.NoN = specialMicrocodes[i].NoN; _makeCurrent(¤t); return; } } // See if we can identify it by text char uc_data[2048]; UnswapCopyWrap(RDRAM, uc_dstart & 0x1FFFFFFF, (u8*)uc_data, 0, 0x7FF, 2048); char uc_str[256]; strcpy(uc_str, "Not Found"); for (u32 i = 0; i < 2046; ++i) { if ((uc_data[i] == 'R') && (uc_data[i+1] == 'S') && (uc_data[i+2] == 'P')) { u32 j = 0; while (uc_data[i+j] > 0x0A) { uc_str[j] = uc_data[i+j]; j++; } uc_str[j] = 0x00; int type = NONE; if (strncmp( &uc_str[4], "SW", 2 ) == 0) type = F3D; else if (strncmp( &uc_str[4], "Gfx", 3 ) == 0) { current.NoN = (strstr( uc_str + 4, ".NoN") != nullptr); if (strncmp( &uc_str[14], "F3D", 3 ) == 0) { if (uc_str[28] == '1' || strncmp(&uc_str[28], "0.95", 4) == 0 || strncmp(&uc_str[28], "0.96", 4) == 0) type = F3DEX; else if (uc_str[31] == '2') type = F3DEX2; if (strncmp(&uc_str[14], "F3DF", 4) == 0) current.textureGen = false; else if (strncmp(&uc_str[14], "F3DZ", 4) == 0) current.branchLessZ = false; else if (strncmp(&uc_str[14], "F3DLX.Rej", 9) == 0) current.NoN = true; else if (strncmp(&uc_str[14], "F3DLP.Rej", 9) == 0) { current.texturePersp = false; current.NoN = true; } } else if (strncmp( &uc_str[14], "L3D", 3 ) == 0) { u32 t = 22; while (!std::isdigit(uc_str[t]) && t++ < j); if (uc_str[t] == '1') type = L3DEX; else if (uc_str[t] == '2') type = L3DEX2; } else if (strncmp( &uc_str[14], "S2D", 3 ) == 0) { u32 t = 20; while (!std::isdigit(uc_str[t]) && t++ < j); if (uc_str[t] == '1') type = S2DEX; else if (uc_str[t] == '2') type = S2DEX2; current.texturePersp = false; } else if (strncmp(&uc_str[14], "ZSortp", 6) == 0) { type = ZSortp; } } if (type != NONE) { current.type = type; _makeCurrent(¤t); return; } break; } } assert(false && "unknown ucode!!!'n"); _makeCurrent(¤t); }