#ifndef TEXTUREFILTERHANDLER_H #define TEXTUREFILTERHANDLER_H #include "Types.h" class TextureFilterHandler { public: TextureFilterHandler() : m_inited(0), m_options(0) {} // It's not safe to call shutdown() in destructor, because texture filter has its own static objects, which can be destroyed first. ~TextureFilterHandler() { shutdown(); } void init(); void shutdown(); void dumpcache(); bool isInited() const { return m_inited != 0; } bool optionsChanged() const { return _getConfigOptions() != m_options; } private: u32 _getConfigOptions() const; u32 m_inited; u32 m_options; }; extern TextureFilterHandler TFH; #endif // TEXTUREFILTERHANDLER_H