/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Keys, used by Glide64. // Since key codes are different for WinAPI and SDL, this difference is managed here // Created by Sergey 'Gonetz' Lipski, July 2009 // //**************************************************************** #ifndef Keys_H #define Keys_H #define G64_VK_CONTROL 0 #define G64_VK_ALT 1 #define G64_VK_INSERT 2 #define G64_VK_LBUTTON 3 #define G64_VK_UP 4 #define G64_VK_DOWN 5 #define G64_VK_LEFT 6 #define G64_VK_RIGHT 7 #define G64_VK_SPACE 8 #define G64_VK_BACK 9 #define G64_VK_SCROLL 10 #define G64_VK_1 11 #define G64_VK_2 12 #define G64_VK_3 13 #define G64_VK_4 14 #define G64_VK_5 15 #define G64_VK_6 16 #define G64_VK_7 17 #define G64_VK_8 18 #define G64_VK_9 19 #define G64_VK_0 20 #define G64_VK_A 21 #define G64_VK_B 22 #define G64_VK_D 23 #define G64_VK_F 24 #define G64_VK_G 25 #define G64_VK_Q 26 #define G64_VK_R 27 #define G64_VK_S 28 #define G64_VK_V 29 #define G64_VK_W 30 #define G64_NUM_KEYS 31 class Glide64Keys { public: Glide64Keys(); ~Glide64Keys(){} int operator[](unsigned int index){return m_keys[index];} private: int m_keys[G64_NUM_KEYS]; }; bool isKeyPressed(int _key, int _mask); #endif //Keys_H