#ifndef F3DEX2_H #define F3DEX2_H #define F3DEX2_MTX_STACKSIZE 18 #define F3DEX2_MTX_MODELVIEW 0x00 #define F3DEX2_MTX_PROJECTION 0x04 #define F3DEX2_MTX_MUL 0x00 #define F3DEX2_MTX_LOAD 0x02 #define F3DEX2_MTX_NOPUSH 0x00 #define F3DEX2_MTX_PUSH 0x01 #define F3DEX2_TEXTURE_ENABLE 0x00000000 #define F3DEX2_SHADING_SMOOTH 0x00200000 #define F3DEX2_CULL_FRONT 0x00000200 #define F3DEX2_CULL_BACK 0x00000400 #define F3DEX2_CULL_BOTH 0x00000600 #define F3DEX2_CLIPPING 0x00800000 #define F3DEX2_MV_VIEWPORT 8 #define F3DEX2_MWO_aLIGHT_1 0x00 #define F3DEX2_MWO_bLIGHT_1 0x04 #define F3DEX2_MWO_aLIGHT_2 0x18 #define F3DEX2_MWO_bLIGHT_2 0x1c #define F3DEX2_MWO_aLIGHT_3 0x30 #define F3DEX2_MWO_bLIGHT_3 0x34 #define F3DEX2_MWO_aLIGHT_4 0x48 #define F3DEX2_MWO_bLIGHT_4 0x4c #define F3DEX2_MWO_aLIGHT_5 0x60 #define F3DEX2_MWO_bLIGHT_5 0x64 #define F3DEX2_MWO_aLIGHT_6 0x78 #define F3DEX2_MWO_bLIGHT_6 0x7c #define F3DEX2_MWO_aLIGHT_7 0x90 #define F3DEX2_MWO_bLIGHT_7 0x94 #define F3DEX2_MWO_aLIGHT_8 0xa8 #define F3DEX2_MWO_bLIGHT_8 0xac #define F3DEX2_RDPHALF_2 0xF1 #define F3DEX2_SETOTHERMODE_H 0xE3 #define F3DEX2_SETOTHERMODE_L 0xE2 #define F3DEX2_RDPHALF_1 0xE1 #define F3DEX2_SPNOOP 0xE0 #define F3DEX2_ENDDL 0xDF #define F3DEX2_DL 0xDE #define F3DEX2_LOAD_UCODE 0xDD #define F3DEX2_MOVEMEM 0xDC #define F3DEX2_MOVEWORD 0xDB #define F3DEX2_MTX 0xDA #define F3DEX2_GEOMETRYMODE 0xD9 #define F3DEX2_POPMTX 0xD8 #define F3DEX2_TEXTURE 0xD7 #define F3DEX2_DMA_IO 0xD6 #define F3DEX2_SPECIAL_1 0xD5 #define F3DEX2_SPECIAL_2 0xD4 #define F3DEX2_SPECIAL_3 0xD3 #define F3DEX2_VTX 0x01 #define F3DEX2_MODIFYVTX 0x02 #define F3DEX2_CULLDL 0x03 #define F3DEX2_BRANCH_Z 0x04 #define F3DEX2_TRI1 0x05 #define F3DEX2_TRI2 0x06 #define F3DEX2_QUAD 0x07 #define F3DEX2_LINE3D 0x08 void F3DEX2_Mtx( u32 w0, u32 w1 ); void F3DEX2_MoveMem( u32 w0, u32 w1 ); void F3DEX2_Vtx( u32 w0, u32 w1 ); void F3DEX2_Reserved1( u32 w0, u32 w1 ); void F3DEX2_Tri1( u32 w0, u32 w1 ); void F3DEX2_PopMtx( u32 w0, u32 w1 ); void F3DEX2_MoveWord( u32 w0, u32 w1 ); void F3DEX2_Texture( u32 w0, u32 w1 ); void F3DEX2_SetOtherMode_H( u32 w0, u32 w1 ); void F3DEX2_SetOtherMode_L( u32 w0, u32 w1 ); void F3DEX2_GeometryMode( u32 w0, u32 w1 ); void F3DEX2_Line3D( u32 w0, u32 w1 ); void F3DEX2_DMAIO( u32 w0, u32 w1 ); void F3DEX2_Special_1( u32 w0, u32 w1 ); void F3DEX2_Special_2( u32 w0, u32 w1 ); void F3DEX2_Special_3( u32 w0, u32 w1 ); void F3DEX2_Quad( u32 w0, u32 w1 ); void F3DEX2_Init(); #endif