#include "GLideN64.h" #include "Debug.h" #include "F3D.h" #include "F3DPD.h" #include "N64.h" #include "RSP.h" #include "RDP.h" #include "gSP.h" #include "gDP.h" #include "GBI.h" void F3DPD_Vtx( u32 w0, u32 w1 ) { gSPCIVertex( w1, _SHIFTR( w0, 20, 4 ) + 1, _SHIFTR( w0, 16, 4 ) ); } void F3DPD_VtxColorBase( u32 w0, u32 w1 ) { gSPSetVertexColorBase( w1 ); } void F3DPD_Init() { gSPSetupFunctions(); // Set GeometryMode flags GBI_InitFlags( F3D ); GBI.PCStackSize = 10; // GBI Command Command Value Command Function GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); GBI_SetGBI( G_VTX, F3D_VTX, F3DPD_Vtx ); GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); GBI_SetGBI( G_VTXCOLORBASE, F3DPD_VTXCOLORBASE, F3DPD_VtxColorBase ); GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 ); GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord ); GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad ); GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 ); GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 ); GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont ); GBI_SetGBI( G_TRI4, F3D_TRI4, F3D_Tri4 ); gSPSetDMAOffsets( 0, 0 ); }