/********************************************************************************** Common gfx plugin spec, version #1.3 maintained by zilmar (zilmar@emulation64.com) All questions or suggestions should go through the mailing list. http://www.egroups.com/group/Plugin64-Dev *********************************************************************************** Notes: ------ Setting the approprate bits in the MI_INTR_REG and calling CheckInterrupts which are both passed to the DLL in InitiateGFX will generate an Interrupt from with in the plugin. The Setting of the RSP flags and generating an SP interrupt should not be done in the plugin **********************************************************************************/ #ifndef _GFX_H_INCLUDED__ #define _GFX_H_INCLUDED__ #if defined(__cplusplus) extern "C" { #endif /* Plugin types */ #define PLUGIN_TYPE_GFX 2 #ifdef OS_WINDOWS #define EXPORT __declspec(dllexport) #define CALL __cdecl #else #define EXPORT __attribute__((visibility("default"))) #define CALL _cdecl #endif /***** Structures *****/ typedef struct { WORD Version; /* Set to 0x0103 */ WORD Type; /* Set to PLUGIN_TYPE_GFX */ char Name[100]; /* Name of the DLL */ /* If DLL supports memory these memory options then set them to TRUE or FALSE if it does not support it */ BOOL NormalMemory; /* a normal BYTE array */ BOOL MemoryBswaped; /* a normal BYTE array where the memory has been pre bswap on a dword (32 bits) boundry */ } PLUGIN_INFO; typedef struct { HWND hWnd; /* Render window */ HWND hStatusBar; /* if render window does not have a status bar then this is NULL */ BOOL MemoryBswaped; // If this is set to TRUE, then the memory has been pre // bswap on a dword (32 bits) boundry // eg. the first 8 bytes are stored like this: // 4 3 2 1 8 7 6 5 unsigned char * HEADER; /* This is the rom header (first 40h bytes of the rom) */ unsigned char * RDRAM; unsigned char * DMEM; unsigned char * IMEM; unsigned int * MI_INTR_REG; unsigned int * DPC_START_REG; unsigned int * DPC_END_REG; unsigned int * DPC_CURRENT_REG; unsigned int * DPC_STATUS_REG; unsigned int * DPC_CLOCK_REG; unsigned int * DPC_BUFBUSY_REG; unsigned int * DPC_PIPEBUSY_REG; unsigned int * DPC_TMEM_REG; unsigned int * VI_STATUS_REG; unsigned int * VI_ORIGIN_REG; unsigned int * VI_WIDTH_REG; unsigned int * VI_INTR_REG; unsigned int * VI_V_CURRENT_LINE_REG; unsigned int * VI_TIMING_REG; unsigned int * VI_V_SYNC_REG; unsigned int * VI_H_SYNC_REG; unsigned int * VI_LEAP_REG; unsigned int * VI_H_START_REG; unsigned int * VI_V_START_REG; unsigned int * VI_V_BURST_REG; unsigned int * VI_X_SCALE_REG; unsigned int * VI_Y_SCALE_REG; void (*CheckInterrupts)( void ); } GFX_INFO; /****************************************************************** Function: CaptureScreen Purpose: This function dumps the current frame to a file input: pointer to the directory to save the file to output: none *******************************************************************/ EXPORT void CALL CaptureScreen ( char * Directory ); /****************************************************************** Function: ChangeWindow Purpose: to change the window between fullscreen and window mode. If the window was in fullscreen this should change the screen to window mode and vice vesa. input: none output: none *******************************************************************/ EXPORT void CALL ChangeWindow (void); /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL (void); /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllAbout ( HWND hParent ); /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllConfig ( HWND hParent ); /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest ( HWND hParent ); /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ EXPORT void CALL DrawScreen (void); /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo ); /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ EXPORT BOOL CALL InitiateGFX (GFX_INFO Gfx_Info); /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ EXPORT void CALL MoveScreen (int xpos, int ypos); /****************************************************************** Function: ProcessDList Purpose: This function is called when there is a Dlist to be processed. (High level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessDList(void); /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessRDPList(void); /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed (void); /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen (void); /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ EXPORT void CALL ShowCFB (void); /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ EXPORT void CALL UpdateScreen (void); /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViStatusChanged (void); /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViWidthChanged (void); /****************************************************************** Function: ReadScreen Purpose: Capture the current screen Input: none Output: dest - 24-bit RGB data (flipped horizontally) width - width of image height - height of image ******************************************************************/ EXPORT void CALL ReadScreen (void **dest, long *width, long *height); #if defined(__cplusplus) } #endif #endif