#include "Graphics/Context.h" #include "Graphics/Parameters.h" #include "N64.h" #include "gDP.h" #include "VI.h" #include "Textures.h" #include "PaletteTexture.h" #include "DepthBuffer.h" PaletteTexture g_paletteTexture; using namespace graphics; PaletteTexture::PaletteTexture() : m_pTexture(nullptr) , m_paletteCRC256(0) { } void PaletteTexture::init() { m_paletteCRC256 = 0; m_pTexture = textureCache().addFrameBufferTexture(false); m_pTexture->format = G_IM_FMT_IA; m_pTexture->clampS = 1; m_pTexture->clampT = 1; m_pTexture->frameBufferTexture = CachedTexture::fbOneSample; m_pTexture->maskS = 0; m_pTexture->maskT = 0; m_pTexture->mirrorS = 0; m_pTexture->mirrorT = 0; m_pTexture->realWidth = 256; m_pTexture->realHeight = 1; m_pTexture->textureBytes = m_pTexture->realWidth * m_pTexture->realHeight; #ifdef GLESX m_pTexture->textureBytes *= sizeof(u32); #else m_pTexture->textureBytes *= sizeof(u16); #endif textureCache().addFrameBufferTextureSize(m_pTexture->textureBytes); const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats(); Context::InitTextureParams initParams; initParams.handle = m_pTexture->name; initParams.ImageUnit = textureImageUnits::Tlut; initParams.width = m_pTexture->realWidth; initParams.height = m_pTexture->realHeight; initParams.internalFormat = fbTexFormats.lutInternalFormat; initParams.format = fbTexFormats.lutFormat; initParams.dataType = fbTexFormats.lutType; gfxContext.init2DTexture(initParams); Context::TexParameters setParams; setParams.handle = m_pTexture->name; setParams.target = textureTarget::TEXTURE_2D; setParams.textureUnitIndex = textureIndices::PaletteTex; setParams.minFilter = textureParameters::FILTER_NEAREST; setParams.magFilter = textureParameters::FILTER_NEAREST; setParams.wrapS = textureParameters::WRAP_CLAMP_TO_EDGE; setParams.wrapT = textureParameters::WRAP_CLAMP_TO_EDGE; gfxContext.setTextureParameters(setParams); // Generate Pixel Buffer Object. Initialize it with max buffer size. m_pbuf.reset(gfxContext.createPixelWriteBuffer(m_pTexture->textureBytes)); } void PaletteTexture::destroy() { const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats(); Context::BindImageTextureParameters bindParams; bindParams.imageUnit = textureImageUnits::Tlut; bindParams.texture = ObjectHandle(); bindParams.accessMode = textureImageAccessMode::READ_ONLY; bindParams.textureFormat = fbTexFormats.lutInternalFormat; gfxContext.bindImageTexture(bindParams); textureCache().removeFrameBufferTexture(m_pTexture); m_pTexture = nullptr; m_pbuf.reset(); } void PaletteTexture::update() { if (m_paletteCRC256 == gDP.paletteCRC256) return; m_paletteCRC256 = gDP.paletteCRC256; PixelBufferBinder binder(m_pbuf.get()); u8* ptr = (u8*)m_pbuf->getWriteBuffer(m_pTexture->textureBytes); #ifdef GLESX u32 * palette = (u32*)ptr; #else u16 * palette = (u16*)ptr; #endif u16 *src = (u16*)&TMEM[256]; for (int i = 0; i < 256; ++i) palette[i] = swapword(src[i * 4]); m_pbuf->closeWriteBuffer(); const FramebufferTextureFormats & fbTexFormats = gfxContext.getFramebufferTextureFormats(); Context::UpdateTextureDataParams params; params.handle = m_pTexture->name; params.ImageUnit = textureImageUnits::Tlut; params.textureUnitIndex = textureIndices::PaletteTex; params.width = m_pTexture->realWidth; params.height = m_pTexture->realHeight; params.format = fbTexFormats.lutFormat; params.internalFormat = fbTexFormats.lutInternalFormat; params.dataType = fbTexFormats.lutType; params.data = m_pbuf->getData(); gfxContext.update2DTexture(params); }