#include #include "GLideN64.h" #include "DebugDump.h" #include "F3D.h" #include "F3DSETA.h" #include "N64.h" #include "RSP.h" #include "RDP.h" #include "gSP.h" #include "gDP.h" #include "GBI.h" #define F3DSETA_PERSPNORM 0xB4 #define F3DSETA_RDPHALF_1 0xB3 #define F3DSETA_RDPHALF_2 0xB2 #define F3DSETA_RDPHALF_CONT 0xB1 #define F3DSETA_MW_NUMLIGHT 0x00 #define F3DSETA_MW_CLIP 0x02 #define F3DSETA_MW_SEGMENT 0x04 #define F3DSETA_MW_FOG 0x06 #define F3DSETA_MW_LIGHTCOL 0x08 void F3DSETA_MoveWord(u32 w0, u32 w1) { switch (_SHIFTR( w0, 8, 8 )) { case F3DSETA_MW_NUMLIGHT: gSPNumLights( ((w1 - 0x80000000) >> 5) - 1 ); break; case F3DSETA_MW_CLIP: gSPClipRatio( w1 ); break; case F3DSETA_MW_SEGMENT: gSPSegment( _SHIFTR( w0, 10, 4 ), w1 & 0x00FFFFFF ); break; case F3DSETA_MW_FOG: gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) ); break; case F3DSETA_MW_LIGHTCOL: switch (_SHIFTR( w0, 0, 8 )) { case F3D_MWO_aLIGHT_1: gSPLightColor( LIGHT_1, w1 ); break; case F3D_MWO_aLIGHT_2: gSPLightColor( LIGHT_2, w1 ); break; case F3D_MWO_aLIGHT_3: gSPLightColor( LIGHT_3, w1 ); break; case F3D_MWO_aLIGHT_4: gSPLightColor( LIGHT_4, w1 ); break; case F3D_MWO_aLIGHT_5: gSPLightColor( LIGHT_5, w1 ); break; case F3D_MWO_aLIGHT_6: gSPLightColor( LIGHT_6, w1 ); break; case F3D_MWO_aLIGHT_7: gSPLightColor( LIGHT_7, w1 ); break; case F3D_MWO_aLIGHT_8: gSPLightColor( LIGHT_8, w1 ); break; } break; default: assert(false && "F3DSETA unknown MoveWord"); } } void F3DSETA_Perpnorm(u32 w0, u32 w1) { gSPPerspNormalize(w1); } void F3DSETA_Init() { gSPSetupFunctions(); // Set GeometryMode flags GBI_InitFlags( F3D ); GBI.PCStackSize = 10; // GBI Command Command Value Command Function GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp ); GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx ); GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 ); GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem ); GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx ); GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 ); GBI_SetGBI( G_DL, F3D_DL, F3D_DList ); GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 ); GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 ); GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base ); GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 ); GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL ); GBI_SetGBI( G_POPMTX, F3D_POPMTX, F3D_PopMtx ); GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3DSETA_MoveWord ); GBI_SetGBI( G_PERSPNORM, F3DSETA_PERSPNORM, F3DSETA_Perpnorm); GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture ); GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H ); GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L ); GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL ); GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode ); GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode ); GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad ); GBI_SetGBI( G_RDPHALF_1, F3DSETA_RDPHALF_1, F3D_RDPHalf_1 ); GBI_SetGBI( G_RDPHALF_2, F3DSETA_RDPHALF_2, F3D_RDPHalf_2 ); GBI_SetGBI( G_RDPHALF_CONT, F3DSETA_RDPHALF_CONT, F3D_RDPHalf_Cont ); }