#include "GLideN64.h" #include "Types.h" #include "VI.h" #include "OpenGL.h" #include "N64.h" #include "gSP.h" #include "gDP.h" #include "RSP.h" #include "FrameBuffer.h" #include "Debug.h" VIInfo VI; void VI_UpdateSize() { f32 xScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 0, 12 ), 10 ); f32 xOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 16, 12 ), 10 ); f32 yScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 0, 12 ), 10 ); f32 yOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 16, 12 ), 10 ); u32 hEnd = _SHIFTR( *REG.VI_H_START, 0, 10 ); u32 hStart = _SHIFTR( *REG.VI_H_START, 16, 10 ); // These are in half-lines, so shift an extra bit u32 vEnd = _SHIFTR( *REG.VI_V_START, 1, 9 ); u32 vStart = _SHIFTR( *REG.VI_V_START, 17, 9 ); VI.width = (hEnd - hStart) * xScale; VI.height = (vEnd - vStart) * yScale * 1.0126582f; if (VI.width == 0.0f) VI.width = 320.0f; if (VI.height == 0.0f) VI.height = 240.0f; } void VI_UpdateScreen() { static u32 uNumCurFrameIsShown = 0; glFinish(); if (OGL.captureScreen) { OGL_SaveScreenshot(); OGL.captureScreen = false; } if (OGL.frameBufferTextures) { const bool bCFB = (gSP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE; const bool bNeedUpdate = bCFB ? true : (*REG.VI_ORIGIN != VI.lastOrigin) && gDP.colorImage.changed; if (bNeedUpdate) { FrameBuffer * pBuffer = FrameBuffer_FindBuffer(*REG.VI_ORIGIN); if (pBuffer == NULL || pBuffer->width != *REG.VI_WIDTH) { VI_UpdateSize(); OGL_UpdateScale(); const u32 size = *REG.VI_STATUS & 3; if (VI.height > 0 && size > G_IM_SIZ_8b) FrameBuffer_SaveBuffer( *REG.VI_ORIGIN, G_IM_FMT_RGBA, size, *REG.VI_WIDTH, VI.height ); } if (g_bCopyFromRDRAM || bCFB) FrameBuffer_CopyFromRDRAM( *REG.VI_ORIGIN, g_bCopyFromRDRAM && !bCFB ); if (g_bCopyToRDRAM && !bCFB) FrameBuffer_CopyToRDRAM( *REG.VI_ORIGIN, false ); FrameBuffer_RenderBuffer( *REG.VI_ORIGIN ); gDP.colorImage.changed = FALSE; VI.lastOrigin = *REG.VI_ORIGIN; uNumCurFrameIsShown = 0;; #ifdef DEBUG while (Debug.paused && !Debug.step); Debug.step = FALSE; #endif } else { uNumCurFrameIsShown++; if (uNumCurFrameIsShown > 4) gSP.changed |= CHANGED_CPU_FB_WRITE; } } else { if (gSP.changed & CHANGED_COLORBUFFER) { #ifndef __LINUX__ SwapBuffers( OGL.hDC ); #else OGL_SwapBuffers(); #endif gSP.changed &= ~CHANGED_COLORBUFFER; #ifdef DEBUG while (Debug.paused && !Debug.step); Debug.step = FALSE; #endif } } glFinish(); }