mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
126 lines
2.4 KiB
C++
126 lines
2.4 KiB
C++
#include "Context.h"
|
|
#include "OpenGLContext/opengl_ContextImpl.h"
|
|
|
|
using namespace graphics;
|
|
|
|
Context gfxContext;
|
|
|
|
Context::Context() {}
|
|
|
|
Context::~Context() {
|
|
m_impl.reset();
|
|
}
|
|
|
|
void Context::init()
|
|
{
|
|
m_impl.reset(new opengl::ContextImpl);
|
|
m_impl->init();
|
|
}
|
|
|
|
void Context::destroy()
|
|
{
|
|
m_impl->destroy();
|
|
m_impl.reset();
|
|
}
|
|
|
|
ObjectHandle Context::createTexture(Parameter _target)
|
|
{
|
|
return m_impl->createTexture(_target);
|
|
}
|
|
|
|
void Context::deleteTexture(ObjectHandle _name)
|
|
{
|
|
m_impl->deleteTexture(_name);
|
|
}
|
|
|
|
void Context::init2DTexture(const InitTextureParams & _params)
|
|
{
|
|
m_impl->init2DTexture(_params);
|
|
}
|
|
|
|
void Context::update2DTexture(const UpdateTextureDataParams & _params)
|
|
{
|
|
m_impl->update2DTexture(_params);
|
|
}
|
|
|
|
void Context::setTextureParameters(const TexParameters & _parameters)
|
|
{
|
|
m_impl->setTextureParameters(_parameters);
|
|
}
|
|
|
|
ObjectHandle Context::createFramebuffer()
|
|
{
|
|
return m_impl->createFramebuffer();
|
|
}
|
|
|
|
void Context::deleteFramebuffer(ObjectHandle _name)
|
|
{
|
|
m_impl->deleteFramebuffer(_name);
|
|
}
|
|
|
|
ObjectHandle Context::createRenderbuffer()
|
|
{
|
|
return m_impl->createRenderbuffer();
|
|
}
|
|
|
|
void Context::initRenderbuffer(const InitRenderbufferParams & _params)
|
|
{
|
|
m_impl->initRenderbuffer(_params);
|
|
}
|
|
|
|
void Context::addFrameBufferRenderTarget(const FrameBufferRenderTarget & _params)
|
|
{
|
|
m_impl->addFrameBufferRenderTarget(_params);
|
|
}
|
|
|
|
PixelWriteBuffer * Context::createPixelWriteBuffer(size_t _sizeInBytes)
|
|
{
|
|
return m_impl->createPixelWriteBuffer(_sizeInBytes);
|
|
}
|
|
|
|
CombinerProgram * Context::createCombinerProgram(Combiner & _color, Combiner & _alpha, const CombinerKey & _key)
|
|
{
|
|
return m_impl->createCombinerProgram(_color, _alpha, _key);
|
|
}
|
|
|
|
bool Context::saveShadersStorage(const Combiners & _combiners)
|
|
{
|
|
return m_impl->saveShadersStorage(_combiners);
|
|
}
|
|
|
|
bool Context::loadShadersStorage(Combiners & _combiners)
|
|
{
|
|
return m_impl->loadShadersStorage(_combiners);
|
|
}
|
|
|
|
ShaderProgram * Context::createDepthFogShader()
|
|
{
|
|
return m_impl->createDepthFogShader();
|
|
}
|
|
|
|
ShaderProgram * Context::createMonochromeShader()
|
|
{
|
|
return m_impl->createMonochromeShader();
|
|
}
|
|
|
|
TexDrawerShaderProgram * Context::createTexDrawerDrawShader()
|
|
{
|
|
return m_impl->createTexDrawerDrawShader();
|
|
}
|
|
|
|
ShaderProgram * Context::createTexDrawerClearShader()
|
|
{
|
|
return m_impl->createTexDrawerClearShader();
|
|
}
|
|
|
|
ShaderProgram * Context::createTexrectCopyShader()
|
|
{
|
|
return m_impl->createTexrectCopyShader();
|
|
}
|
|
|
|
bool Context::isMultisamplingSupported() const
|
|
{
|
|
// TODO
|
|
return true;
|
|
}
|