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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/translations/gliden64_pt_BR.ts
Sergey Lipskiy 10c8878a34 Correct GUI options names and tooltips.
Update translation files.
2016-08-27 13:05:00 +07:00

1302 lines
163 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="pt_BR">
<context>
<name>AboutDialog</name>
<message>
<location filename="AboutDialog.ui" line="35"/>
<source>About GLideN64</source>
<translation>Sobre GLideN64</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="66"/>
<source>Authors</source>
<translation>Autores</translation>
</message>
<message>
<source>Sergey Lipskiy</source>
<translation type="vanished">Sergey Lipskiy</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="94"/>
<source>developer</source>
<translation>Desenvolvedores</translation>
</message>
<message>
<source>Olivieryuyu</source>
<translation type="vanished">Olivieryuyu</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="120"/>
<source>beta tester</source>
<translation>Beta-Testadores</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="136"/>
<source>Main funders</source>
<translation>Financiadores Principais</translation>
</message>
<message>
<source>Anthony Heathcoat</source>
<translation type="vanished">Anthony Heathcoat</translation>
</message>
<message>
<source>Paul Lamb</source>
<translation type="vanished">Paul Lamb</translation>
</message>
<message>
<source>daman6009</source>
<translation type="vanished">daman6009</translation>
</message>
<message>
<source>Mush Man</source>
<translation type="vanished">Mush Man</translation>
</message>
<message>
<source>zolcos</source>
<translation type="vanished">zolcos</translation>
</message>
<message>
<source>zilmar</source>
<translation type="vanished">zilmar</translation>
</message>
<message>
<source>neko9876</source>
<translation type="vanished">neko9876</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="294"/>
<source>Funders</source>
<translation>Financiadores</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="309"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ryan Rosser&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Amadeus Sterl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Narann&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camara_luiz&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;weinerschnitzel&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;microdev&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Ginelli&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ace977&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;patryk.szalanski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Detomine&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;keithclark1985&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;josephrmoore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fckyourlies&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;dougforr&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camdenfurse&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;lukecool&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rhilsky&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;killjoy1337&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Detomine&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;keithclark1985&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;josephrmoore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fckyourlies&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;dougforr&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camdenfurse&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;lukecool&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rhilsky&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;killjoy1337&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;christian010&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;creuseur2patateradio&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;chrisbevanlee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dartus &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Oscar Abraham &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nwstrathdee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;will7046 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Richard42 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;V1del &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;AnthonyBentley&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nickshooter251&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sicurella12&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jcspringer&lt;/span&gt;&lt;/p&gt;
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p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Orkin&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Autor do original glN64 plugin de gráficos&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Hiroshi Morii&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Autor de GlideHQ texture library&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Nathaniel Meyer&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Autor dos blur shaders. Direitos Autorais: Nutty Software&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
</context>
<context>
<name>ConfigDialog</name>
<message>
<location filename="configDialog.ui" line="23"/>
<source>GLideN64 settings</source>
<translation>Configuração de GlideN64</translation>
</message>
<message>
<location filename="configDialog.ui" line="43"/>
<source>Video</source>
<translation>Vídeo</translation>
</message>
<message>
<location filename="configDialog.ui" line="53"/>
<location filename="configDialog.ui" line="63"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Full screen resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This sets the full screen resolution. All the resolutions that your video card/monitor supports should be displayed.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;native (max) resolution of your monitor - unless performance becomes an issue&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolução tela cheia:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Isto configura a resolução de tela cheia.Todas as resoluções que sua placa de vídeo/monitor apoiam deveriam ser mostradas.&lt;/p&gt;&lt;p&gt;[Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;nativo (máximo) resolução de seu monitor - a menos que performance vira uma questão&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="56"/>
<source>Full screen resolution:</source>
<translation>Resolução Tela Cheia:</translation>
</message>
<message>
<location filename="configDialog.ui" line="70"/>
<location filename="configDialog.ui" line="103"/>
<location filename="configDialog.ui" line="119"/>
<location filename="configDialog.ui" line="139"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode. You also may select &lt;span style=&quot; font-style:italic;&quot;&gt;custom&lt;/span&gt; and enter necessary window sizes.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<oldsource>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</oldsource>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolução:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Esta opção selecciona resolução para modo de janela.&lt;/p&gt;&lt;p&gt;[Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="73"/>
<source>Windowed resolution:</source>
<translation>Resolução de Janela:</translation>
</message>
<message>
<location filename="configDialog.ui" line="83"/>
<source>Refresh rate:</source>
<translation>Freqüência do Refresh:</translation>
</message>
<message>
<location filename="configDialog.ui" line="93"/>
<source>Resolution:</source>
<translation>Resolução:</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Relação de Aspecto da Saída:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;A maiora dos jogos do N64 usam a relação de aspecto de 4:3, mas alguns apoiam widescreen também. Você pode seleccione o aspecto apropriado aqui e bota a moda de widescreen na Configuração de Jogo. Em modo &lt;span style=&quot; font-weight:600;&quot;&gt;Estendido&lt;/span&gt; o output será estendido até a tela inteira, outros modos podem adicionar bordas pretas se for necessário.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="161"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspect&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspecto:*&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="171"/>
<source>Stretch</source>
<translation>Estendido</translation>
</message>
<message>
<location filename="configDialog.ui" line="184"/>
<source>4:3</source>
<translation>4:3</translation>
</message>
<message>
<location filename="configDialog.ui" line="197"/>
<source>16:9</source>
<translation>16:9</translation>
</message>
<message>
<location filename="configDialog.ui" line="210"/>
<source>Adjust</source>
<translation>Adjustar</translation>
</message>
<message>
<location filename="configDialog.ui" line="293"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-aliasing&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-Aliasing:*&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>0</source>
<translation type="vanished">0</translation>
</message>
<message>
<source>X</source>
<translation type="vanished">X</translation>
</message>
<message>
<location filename="configDialog.ui" line="349"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requires frame buffer emulation enabled &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requere Frame-Buffer-Emulation&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="397"/>
<source>Anisotropic filtering:</source>
<translation>Filtragem Anisotrópica:</translation>
</message>
<message>
<location filename="configDialog.ui" line="457"/>
<location filename="configDialog.ui" line="467"/>
<location filename="configDialog.ui" line="480"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bilinear filtering:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - standard texture filtering provided by PC hardware.&lt;/p&gt;&lt;p&gt;[N64 3point]- emulation of 3 point texture filtering used by the original hardware. Provides less smooth but more authentic look.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtragem bilinear:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[padrão] Filtragem de texturas padrão fornecido pelo hardware do PC &lt;/p&gt;&lt;p&gt;[N64 3Ponto]emulação de 3 pontos de filtragem de texturas usado pelo hardware original.. Fornece aparência menos suave, mas mais autêntico.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="460"/>
<source>Texture bilinear filtering:</source>
<translation>Filtragem bilinear de texturas:</translation>
</message>
<message>
<location filename="configDialog.ui" line="470"/>
<source>standard</source>
<translation>Padrão</translation>
</message>
<message>
<location filename="configDialog.ui" line="483"/>
<source>N64 3point</source>
<oldsource>N64 3-Point</oldsource>
<translation>N64 3ponto</translation>
</message>
<message>
<location filename="configDialog.ui" line="503"/>
<source>Texture cache size:</source>
<translation>Tamanho do cache de texturas:</translation>
</message>
<message>
<location filename="configDialog.ui" line="529"/>
<location filename="configDialog.ui" line="1267"/>
<source>MB</source>
<translation>MB</translation>
</message>
<message>
<location filename="configDialog.ui" line="579"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select a format, in which screen shots will be saved&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selecciona um formato, como capturas de tela serão salvas.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="582"/>
<source>Screenshots format:</source>
<translation>Formato de Capturas de Tela:</translation>
</message>
<message>
<location filename="configDialog.ui" line="589"/>
<source>bmp</source>
<translation>bmp</translation>
</message>
<message>
<location filename="configDialog.ui" line="599"/>
<source>jpeg</source>
<translation>jpeg</translation>
</message>
<message>
<location filename="configDialog.ui" line="655"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Language select:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Press the button to invoke language selection dialog. Selected language will be activated after restart of the configuration dialog.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Seleção de Língua:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Bota o botão para invocar o diálogo de seleção de línga. A língua seleccionada será ativada depois de uma reinicialização do diágolo de configuração.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="658"/>
<source>Language:</source>
<translation>Língua:</translation>
</message>
<message>
<source>English</source>
<translation type="vanished">Inglês</translation>
</message>
<message>
<source>Change</source>
<translation type="vanished">Mudar</translation>
</message>
<message>
<location filename="configDialog.ui" line="682"/>
<source>Emulation</source>
<translation>Emulação</translation>
</message>
<message>
<location filename="configDialog.ui" line="688"/>
<source>General settings</source>
<translation>Configurações Gerais</translation>
</message>
<message>
<location filename="configDialog.ui" line="694"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Enable mip-mapping emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;N64 uses special mechanism for mip-mapping, which is hard to reproduce correctly on PC hardware. This option enables shaders based emulation of that feature.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ative emulação de Mip-Mapping:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;N64 usa mecanismo especial para mip-mapping, que é difícil reproduzir corretamente em hardware de PC. Esta opção habilita shaders baseado na emulação desta função.&lt;/p&gt;&lt;p&gt;Recomendado: Ativado]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="697"/>
<source>Emulate mip-mapping</source>
<translation>Emula mip-mapping</translation>
</message>
<message>
<location filename="configDialog.ui" line="707"/>
<source>Emulate noise</source>
<translation>Emula ruído de imagem</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fog emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Sets fog emulation on//off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Emulação de névoa:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Ativa ou desativa emulação de névoa.&lt;/p&gt;&lt;p&gt;[Recomandado: Ativado]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Emulate fog</source>
<translation type="vanished">Emula névoa</translation>
</message>
<message>
<source>Enable hardware lighting</source>
<translation type="vanished">Abilita iluminação por hardware</translation>
</message>
<message>
<location filename="configDialog.ui" line="724"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Shaders storage:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Use persistent storage for compiled shader programs.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Each game uses set of combiners. Combiner is an equation, which defines how to build output color from various color inputs. The plugin translates combiners to &lt;a href=&quot;https://www.opengl.org/wiki/Shader&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;shaders&lt;/span&gt;&lt;/a&gt;. Shader compiler builds programs from them on fly. Shaders are large and complex. If new scene uses several new combiners, compilation of new shaders will take time and you will notice that as some stuttering. If you have shader storage enabled, all shaders will be compiled only once. Next time you run the game, plugin will not spend time on compilation of shaders, which you already met.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="727"/>
<source>Enable shaders storage</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="734"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Custom game settings:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Ini file may contain custom settings for particular game. These settings provide optimal performance for the game. Custom settings will override user&apos;s settings when this option is enabled. Disable to ignore custom settings.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Configurações de Jogos Personalizadas:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;O arquivo de INI tal vez contém configurações especiais para um jogo em particular. Estas configurações proporcionam peformance optimal no jogo. Configurações assim sobrescrevem configurações do usuário quando esta opção está habilitado. Desabilita para ignorar estas configurações.&lt;/p&gt;&lt;p&gt;[Recomandado: Ativado]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="737"/>
<source>Use custom per-game settings</source>
<translation>Usa configurações personalizadas por jogo</translation>
</message>
<message>
<location filename="configDialog.ui" line="841"/>
<source>Emulate frame buffer</source>
<translation>Emula frame buffer</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy frame buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off (needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copia frame buffer para RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Em alguns jogos o plugin não consegue detectar o uso do frame buffer. Nestes casos, você deve habilitar esta opção para ver efeitos do frame buffer. Cada quadro será lido da placa de vídeo e copiado para RDRAM.&lt;/p&gt;&lt;p&gt;[Recomendado: Geralmente desativado (só precisa para alguns jogos)]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1059"/>
<source>Copy frame buffer to RDRAM</source>
<translation>Copia frame buffer para RDRAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="1160"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render N64 frame buffer as texture:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is enabled, content of each N64 frame buffer is rendered as texture over the frame, rendered by the plugin. This prevents graphics lost, but may cause slowdowns and various glitches in some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Renderiza N64 frame buffer como textura:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quando esta opção está habilitado, o conteudo de cada N64 frame buffer está renderizado como textura sobre o quadro, renderizado pelo plugin. Isto prevene perca de gráficos, mas pode causar oo emulador a ser lento e vários problemas em alguns jogos.&lt;/p&gt;&lt;p&gt;[Recomendado: Geralmente desativado]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1163"/>
<source>Render frame buffer as texture</source>
<translation>Renderiza frame buffer como textura</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Detect CPU write to the N64 frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option works as the previous options, but the plugin is trying to detect, when game uses CPU writes to N64 frame buffer. The N64 frame buffer is rendered only when CPU writes is detected. Use this option for those games, in which you see still image or no image at all for some time with no reason.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Detecta quando CPU escreve ao N64 frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Esta opção funciona como as opções previas, mas o plugin está tentando detectar quando o jogo usa o CPU para escrever ao N64 frame buffer. O N64 frame buffer está renderizado somente quando o CPU escreve e está detectado. Usa esta opção para esses jogos, onde vejas imagens paradas ou nenhuma imagem as vezes com nenhuma razão.&lt;/p&gt;&lt;p&gt;[Recomendado: Geralmente desativado]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Detect CPU writes to the frame buffer</source>
<translation type="vanished">Detecta quando o CPU escreve ao frame buffer</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas. Content of video card&apos;s depth buffer is copied into RDRAM area each frame.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copia o depth buffer para RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Esta opção esta requerida para emulação correta de efeitos baseado no depth buffer, por exemplo coronas. Conteudo do depth buffer da placa de vídeo está copiado para o RDRAM cada quadro.&lt;/p&gt;&lt;p&gt;[Recomendado: Ativado]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1112"/>
<source>Copy depth buffer to RDRAM</source>
<translation>Copia o depth buffer ao RDRAM</translation>
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<message>
<location filename="configDialog.ui" line="935"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use shaders to emulate N64 depth compare modes. &lt;span style=&quot; font-weight:600;&quot;&gt;Experimental!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use shaders para emular os modos de comparação de profundidade do N64:&lt;span style=&quot; font-weight:600;&quot;&gt;Experimental!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="938"/>
<source>Emulate N64 depth compare</source>
<translation>Emula comparação de profundidade do N64</translation>
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<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Frame buffer validity check:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For hardware, frame buffer emulation it is essential to know that hardware frame buffer is still valid and can be used as texture. Frame buffer validity means that corresponded area in RDRAM is still used for that buffer. Plugin checks RDRAM context for changes before use of hardware buffer. There are two methods to check RDRAM context:&lt;/p&gt;&lt;p&gt;1. Write fingerprint to RDRAM. The plugin writes smal portion of data (fingerprint) to buffer area in RDRAM. It helps plugin to detect changes in RDRAM context. Small portion of modifications makes possibility of game crash very low.&lt;/p&gt;&lt;p&gt;2. Fill RDRAM. Plugin fills RDRAM area for allocated frame buffer with some test value. Frame buffer is valid until all pixels inside the area match that value. it is recommended method for Legend of Zelda.&lt;br/&gt;Warning: This method may cause emulator&apos;s crash if actual frame buffer bounds are less than the ones detected by the plugin.&lt;/p&gt;&lt;p&gt;[Recommended: Write fingerprint to RDRAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Verficação da validade do frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Para hardware, emulação do frame buffer é essencial para saber que o hardware do frame buffer ainda está váldio e pode ser usado como textura. Validade do frame buffer significa que a área correspondente no RDRAM é usado ainda para esse buffer. O plugin verifica o contexto do RDRAM para mudanças antes do uso do buffer de hardware. Há dois métodos para verificar o contexto do RDRAM:&lt;/p&gt;&lt;p&gt;1. Escreve impressão digital para o RDRAM. O plugin escreve uma porção pequena de dados (impressão digital) para a área de buffer do RDRAM. Ajuda o plugin detectar mudanças no contexto do RDRAM. Uma porçao pequena das modificações faz a possibilidade de um crash no jogo muito baixo.&lt;/p&gt;&lt;p&gt;2. Enche RDRAM. O Plugin enche a área do RDRAM para um frame buffer alocado com algum valor de teste. O framew buffer está válido até todos os pixels dentro a área combinam com aquele valor. E o método recomendado para Legend of Zelda.&lt;br/&gt;Aviso: Este método pode causar o emulador fazer um crash se os limites reais do frame buffer são menos que os detectado pelo plugin. &lt;/p&gt;&lt;p&gt;[Recomendado: Escreve impressão digital para RDRAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<source>Frame buffer validity check method:</source>
<translation type="vanished">Método de verificação de valididade do frame buffer:</translation>
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<message>
<source>fill buffer in RDRAM with test value</source>
<translation type="vanished">Enche buffer no RDRAM com valor de teste</translation>
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<message>
<source>write fingerprint to RDRAM</source>
<translation type="vanished">Escreve impressão digital para RDRAM</translation>
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<message>
<location filename="configDialog.ui" line="901"/>
<location filename="configDialog.ui" line="911"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Buffer swap mode:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;With this option you may control how often plugin will update main frame buffer. There are three modes:&lt;/p&gt;&lt;p&gt;* on Vertical Interrupt. Number of buffer updates will be equal to Vertical Interrupts per Second (VI/s). VI/s is 50 for PAL and 60 for NTSC games. This is most compatible option. Use it if your system can handle it.&lt;/p&gt;&lt;p&gt;* on Video Interface origin change. The origin change means that game switched to another color buffer and buffers swap needed. This mode corresponds to Frames Per Seconds (FPS). FPS is between 20 and 30 for most games, thus buffers swap less often than in the first mode. This mode works well if game uses double or triple buffering. If game uses single buffer (very rare case), it does not work.&lt;/p&gt;&lt;p&gt;* on color image change. Buffers will swap only if frame buffer is actually modified. This mode is optimal for performance because it eliminates empty swaps. However, there are rare cases, where it does not work.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="904"/>
<source>Buffer swap mode:</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="915"/>
<source>On Vertical Interrupt</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="920"/>
<source>On VI origin change</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="925"/>
<source>On color buffer change</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="945"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy auxiliary color buffers to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, auxiliary color buffer copied to RDRAM right after rendering into it is finished. It helps to correctly emulate frame buffer effects in some games.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Note: this option may noticeably reduce performance.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="1056"/>
<location filename="configDialog.ui" line="1066"/>
<location filename="configDialog.ui" line="1079"/>
<location filename="configDialog.ui" line="1092"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy color buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;* disable - do not copy buffer&lt;/p&gt;&lt;p&gt;* sync - copy buffer in sync mode. Can be slow, but works for all games&lt;/p&gt;&lt;p&gt;* async - copy buffer in async mode. Can be up to 10 times faster than sync mode, but is incompatible with some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly async (sync needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="790"/>
<location filename="configDialog.ui" line="1069"/>
<location filename="configDialog.ui" line="1122"/>
<source>disable</source>
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</message>
<message>
<location filename="configDialog.ui" line="112"/>
<source>W:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="132"/>
<source>H:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="158"/>
<location filename="configDialog.ui" line="168"/>
<location filename="configDialog.ui" line="181"/>
<location filename="configDialog.ui" line="194"/>
<location filename="configDialog.ui" line="207"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings. In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;br/&gt;&lt;br/&gt;Special note: &lt;span style=&quot; font-weight:600;&quot;&gt;Adjust&lt;/span&gt; mode is so called &amp;quot;widescreen hack&amp;quot;. In that mode plugin tries to adjust viewport to fully use screen space, but without stretch of geometry. It may run games with native 4:3 aspect in widescreen. Some games look cool in that mode, some does not.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="226"/>
<location filename="configDialog.ui" line="238"/>
<location filename="configDialog.ui" line="265"/>
<location filename="configDialog.ui" line="275"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render at constant factor of native resolution.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;If frame buffer emulation enabled and factor is not zero, internal frame buffer size will be that factor of native N64 resolution. The buffer will be scaled to screen resolution when rendered to screen. If factor is zero (default), internal buffer size is equal to screen size. If factor is 1, the game will be rendered in native resolution and then up-scaled to screen resolution.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="229"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render at constant factor of native resolution&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="704"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Emulate noise&lt;/span&gt;:&lt;/p&gt;&lt;p&gt;Enable emulation of various effects, which use random color input.&lt;/p&gt;&lt;p&gt;May cause slowdown in rare cases.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="714"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable hardware lighting:&lt;/p&gt;&lt;p&gt;Normally lighting calculated per vertex. This option enables per-pixel shader based lighting. It results in more smooth and correct shading of 3D objects.&lt;/p&gt;&lt;p&gt;Note: since in LLE mode vertex color calculated outside of graphics plugin, this option is only for HLE.&lt;br/&gt;&lt;br/&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;your preference&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="717"/>
<source>Enable hardware lighting (HLE only!)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="759"/>
<source>2D Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="780"/>
<location filename="configDialog.ui" line="800"/>
<location filename="configDialog.ui" line="813"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fix black lines between texrect:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most games draw 2D backgrounds using texrect command. Texrect stands for textured rectangle. In some games, texrects coordinates not aligned: there is half-pixel split between adjacent texrects. It is not visible in native resolution, but resulted as black lines when image upscaled. This option enables texrect coordinates correction to avoid black lines issue.&lt;/p&gt;&lt;p&gt;* disable - do not correct texrect coordinates&lt;/p&gt;&lt;p&gt;* smart - apply correction only for polygons, which need it. Use it for games, which have black lines issue.&lt;/p&gt;&lt;p&gt;* force - apply correction for all texrects. Use it when &lt;span style=&quot; font-style:italic;&quot;&gt;smart&lt;/span&gt; does not help.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;game dependant, mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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</message>
<message>
<location filename="configDialog.ui" line="783"/>
<source>Fix black lines between texrects</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="803"/>
<source>smart</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="816"/>
<source>force</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="828"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render texrects in native resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most games draw 2D backgrounds and other 2D graphics using texrect command. Texrect stands for textured rectangle. 2D images represented by texrects often look distorted and unaligned in high resolution because of texture filtering. When this option is on, plugin renders texrects in native resolution and then copies the result to main buffer. Rendering in native resolution eliminates issues with 2D, but hardware load increases noticably.&lt;/p&gt;&lt;p&gt;Note: this option uses heuristics to detect adjucent texrects. The heuristics do not work for some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly on, if your hardware can handle it&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="831"/>
<source>Render texrects in native resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="874"/>
<source>General options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="948"/>
<source>Copy auxiliary color buffers to RDRAM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="970"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If emulator supports &lt;span style=&quot; font-style:italic;&quot;&gt;FBInfo&lt;/span&gt; API extension, plugin will rely on its help to read/write buffers only when game needs them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="973"/>
<source>Buffers read/write with emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="992"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Do not use emulator help:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Depending on emulator, frame buffer usage notification may work imperfect and some frame buffer effects will not work. You may disable emulator help and force buffers copy.&lt;/p&gt;&lt;p&gt;[Recommended: off]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="995"/>
<source>Do not use emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1004"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Read color buffer by chunks:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, color bufer will be read by 4kb chunks. Otherwise the buffer will be read as whole. Read of one chunk is much faster than read of the whole buffer, but if game needs to read the whole buffer, read it by chunks will be slow.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off, because color buffer usually read as whole&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
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<message>
<location filename="configDialog.ui" line="1007"/>
<source>Read color buffer by chunks</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1014"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Read depth buffer by chunks:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, depth bufer will be read by 4kb chunks. Otherwise the buffer will be read as whole. Read of one chunk is much faster than read of the whole buffer, but if game needs to read the whole buffer, read it by chunks will be slow.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on, because depth buffer seldom read as whole&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1017"/>
<source>Read depth buffer by chunks</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1035"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If emulator does not support &lt;span style=&quot; font-style:italic;&quot;&gt;FBInfo&lt;/span&gt; API extension, plugin have to read/write buffers each frame to emulate &lt;span style=&quot; font-style:italic;&quot;&gt;some&lt;/span&gt; frame buffer based effects. It can be slow and also can cause glitches or even crashes. Enable these options only for games, which really need them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1038"/>
<source>Buffers read/write without emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1082"/>
<source>sync</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1095"/>
<source>async</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1109"/>
<location filename="configDialog.ui" line="1119"/>
<location filename="configDialog.ui" line="1132"/>
<location filename="configDialog.ui" line="1145"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas.&lt;/p&gt;&lt;p&gt;* disable - do not copy buffer&lt;/p&gt;&lt;p&gt;* from VRAM - Content of video card&apos;s depth buffer is copied into RDRAM area each frame. Can be slow on some games.&lt;/p&gt;&lt;p&gt;* software render - use software rendering. Generally faster than copy from video memory, but the result can be imperfect.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;software render&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1135"/>
<source>from VRAM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1148"/>
<source>software</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1177"/>
<source>Textures</source>
<translation>Texturas</translation>
</message>
<message>
<location filename="configDialog.ui" line="1183"/>
<source>Texture enhancement</source>
<translation>Melhoramento de Textura</translation>
</message>
<message>
<location filename="configDialog.ui" line="1191"/>
<location filename="configDialog.ui" line="1201"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filter:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Apply a filter to either smooth or sharpen textures.There are 4 different smoothing filters and 2 different sharpening filters. The higher the number, the stronger the effect, i.e. &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 4&lt;/span&gt; will have a much more noticeable effect than &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 1&lt;/span&gt;.Be aware that performance may have an impact depending on the game and/or the PC.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtro:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Aplica um filtro para suavizar ou afiar texturas. Hão 4 filtros diferentes de suavização e dois filtros diferentes de afiação. O maior o número, o mais forte o efeito, por exemplo&lt;span style=&quot; font-weight:600;&quot;&gt;Filtro de Suavização 4&lt;/span&gt; terá um efeito mais notável que &lt;span style=&quot; font-weight:600;&quot;&gt;Filtro de Suavização 1&lt;/span&gt;. Saiba que performance pode ser impactada dependente no jogo e o PC.&lt;/p&gt;&lt;p&gt;[Recomendado: sua preferência]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<location filename="configDialog.ui" line="1194"/>
<source>Filter:</source>
<translation>Filtro:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1208"/>
<location filename="configDialog.ui" line="1218"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture enhancement:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 different filters are selectable here, each one with a distinctive look.Be aware of possible performance impacts.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANT:&lt;/span&gt; &apos;Store&apos; mode - saves textures in cache &apos;as is&apos;. It can improve performance in games, which load many textures. Disable &apos;Ignore backgrounds&apos; option for better result.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Melhoramento de textura:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 filtros diferentes estão seleccionável aqui, cada um com uma aparência distintiva. Seja siente de impacto de performance possível.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANTE: &lt;/span&gt;Modo de &apos;Colocar&apos; salva texturas no cache como são. Pode melhorar performance nos jogos que carregam muitas texturas. Desabilita a opção de &apos;Ignora segundo plano&apos; para um resultado melhor.&lt;/p&gt;&lt;p&gt;[Recomendado: sua preferência]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<location filename="configDialog.ui" line="1211"/>
<source>Enhancement:</source>
<translation>Melhoramento:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1235"/>
<location filename="configDialog.ui" line="1251"/>
<location filename="configDialog.ui" line="1264"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture cache size:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Enhanced and filtered textures can be cached to aid performance. This setting will adjust how much PC memory will be dedicated for texture cache. This helps boost performance if there are subsequent requests for the same texture (usually the case). Normally, 128MB should be more than enough but there is a sweet spot for each game. Super Mario may not need more than 32megs, but Conker streams a lot of textures, so setting 256+ megs can boost performance. Adjust accordingly if you are encountering speed issues. &apos;0&apos; disables cache.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;PC and game dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Tamanho do cache de textura:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Texturas melhoradas e filtradas podem ser colocadas no cache para melhorar performance. Esta configuração ajustará quanto memória do PC será dedicada para cada cache de textura. Este ajuda melhorar performance se hão solicitações subseqüentes para a mesma textura (geralmente o caso). Normalmente, 128MB deveria ser bastante, mas existe uma quantidade perfeita para cada jogo. Super Mario tal vez não precisa mais que 32MB, mas Conker usa muitas texturas, então +256MB pode ajudar performance. Ajusta se está encontrando questões de rapidez. &apos;0&apos; desabilita o cache.&lt;/p&gt;&lt;p&gt;[Recomendado: ] &lt;span style=&quot; font-style:italic;&quot;&gt;Dependente no PC e Jogo&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<location filename="configDialog.ui" line="1238"/>
<source>Texture cache:</source>
<translation>Cache de texturas:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1278"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Decrease color banding&lt;/span&gt;:&lt;/p&gt;&lt;p&gt;This option enables pre-processing step, which reduces posterization issues on enhanced textures.&lt;/p&gt;&lt;p&gt;[Recommended:&lt;span style=&quot; font-style:italic;&quot;&gt; on for xBRZ&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="1281"/>
<source>Decrease color banding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1288"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignore Backgrounds:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;It is used to skip enhancement for long narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on (off for &apos;Store&apos; mode)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignora Segundo Plano:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Está usado para pular melhoramento para texturas longas e estreitas, geralmente usado para segundo plano. Pode econimizar memória de textura e melhorar performance muito.&lt;/p&gt;&lt;p&gt;Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;Ativado (Desativo para mod de &apos;colocar&apos;)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1291"/>
<source>Ignore backgrounds</source>
<translation>Ignora segundo plano</translation>
</message>
<message>
<location filename="configDialog.ui" line="1303"/>
<source>Use texture pack</source>
<translation>Usa pacote de textura</translation>
</message>
<message>
<location filename="configDialog.ui" line="1312"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Use Alpha channel fully:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is off, 16bit rgba textures will be loaded using RiceVideo style - with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black borders.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;texture pack dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Usa canal alfa plenamente:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quando esta opção está desligada, texturas de 16bit RGBA será carregadas usando o estilo de RiceVideo, com 1bit para canal alfa. Quando ativado, GlideHQ verificará como canal alfa está usado pela textura de alta resolução, e selecciona o formato mais apropriado. Isso dá desenhadores de texturas liberdade para mexer com alfa, como precisam, ignorando o formato original da textura do N64. Para pacotes de texturas mais velhas e mau-desenhadas, mode causar bordas pretas desqueridas.&lt;/p&gt;&lt;p&gt;[Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;Depende do pacote de textura&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1315"/>
<source>Use alpha channel fully</source>
<translation>Use canal alfa plenamente</translation>
</message>
<message>
<location filename="configDialog.ui" line="1322"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alternative CRC calculation:&lt;/p&gt;&lt;p&gt;This option enables emulation of a palette CRC calculation bug in RiceVideo.If some textures are not loaded, try to set this option on/off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off, on for really old packs&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Calculação alternativa de CRC:&lt;/p&gt;&lt;p&gt;Esta opção habilita emulação de um bug de uma paleta de calculação de CRC no RiceVideo. Se algumas texturas não estão carregadas, tente ativar ou desativar esta opção.&lt;/p&gt;&lt;p&gt;[Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;geralmente desativado, ativado para pacotes de textura muitas velhas&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1325"/>
<source>Alternative CRC calculation</source>
<translation>Calculação Alternativa de CRC</translation>
</message>
<message>
<location filename="configDialog.ui" line="1335"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture dumping mode:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In this mode, you have that ability to dump textures on screen to the appropriate folder. You can also reload textures while the game is running to see how they look instantly - big time saver!&lt;/p&gt;&lt;p&gt;Hotkeys: &lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt; reloads hires textures from the texture pack - &lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt; toggles texture dumps on/off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Modo de despejamento de texturas:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Neste modo, tem a habilidade para despejar texturas na tela para uma pasta. Pode recarregar texturas quando o jogo está ligado para ver como aparecem instantemente, economiza tempo muito!&lt;/p&gt;&lt;p&gt;Hotkeys: &quot;&lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt;&quot; recarrega texturas de alta resolução do pacote de texturas. &quot;&lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt;&quot; troca despejamento de texturas ativado/desativado&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1338"/>
<source>Texture dumping/editing mode</source>
<translation>Modo de despejar/editar texturas</translation>
</message>
<message>
<location filename="configDialog.ui" line="1355"/>
<location filename="configDialog.ui" line="1394"/>
<location filename="configDialog.ui" line="1407"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select color of text messages.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Seleccione cor de mensagens de texto.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1358"/>
<source>Message color:</source>
<translation>Cor de mensagem:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1371"/>
<location filename="configDialog.ui" line="1381"/>
<location filename="configDialog.ui" line="1423"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select font and font size for text messages, displayed during texture cache or texture pack save/load.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Seleccione fonte e tamanho para mensagens de texto, mostrado durante cache de texturas e salvar/carregar de pacotes de texturas.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1374"/>
<source>Message font:</source>
<translation>Fonte de mensagem:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1384"/>
<source>Arial</source>
<translation>Arial</translation>
</message>
<message>
<location filename="configDialog.ui" line="1397"/>
<source>Green</source>
<translation>Verde</translation>
</message>
<message>
<location filename="configDialog.ui" line="1410"/>
<source>Pick</source>
<translation>Escolhe</translation>
</message>
<message>
<location filename="configDialog.ui" line="1426"/>
<source>Select</source>
<translation>Selecciona</translation>
</message>
<message>
<location filename="configDialog.ui" line="1439"/>
<location filename="configDialog.ui" line="1455"/>
<location filename="configDialog.ui" line="1468"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select path to folder with HD textures packs.&lt;br/&gt;Default: Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Selecione local da pasta com pacotes de textura HD&lt;br/&gt;Original: Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1442"/>
<source>Texture pack path:</source>
<translation>Local dos pacotes de textura:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1471"/>
<source>Choose</source>
<translation>Escolhe</translation>
</message>
<message>
<location filename="configDialog.ui" line="1485"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Force 16bpp textures:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The color of the textures will be reduced to 16bpp.This is space saver and performance enhancer. This halves the space used on the texture cache and the GFX hardware&apos;s texture RAM. Color reduction is done so that the original quality is preserved as much as possible. Depending on the texture, this usually is hardly noticeable. Sometimes though, it can be: skies are a good example.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Força texturas de 16bpp:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;O cor das texturas será reduzido para 16bpp. Isto econimiza espaço e ajuda performance. Isto reduze para metade o espaço usado no cache de textura e o RAM de textura do hardware de gráficos. Redução de cor é feita para que a qualidade original é preservada o máximo possível. Dependente na textura, isto geralmente é difícil perceber. As vezes, porém, pode ser. Céus são um bom exemplo.&lt;/p&gt;&lt;p&gt;[&lt;span style=&quot; font-style:italic;&quot;&gt;desativado&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1488"/>
<source>Force 16bpp textures</source>
<translation>Força texturas de 16bpp</translation>
</message>
<message>
<location filename="configDialog.ui" line="1495"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compress texture cache:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Memory will be compressed so that more textures can be held in the texture cache. The compression ratio varies with each texture, but 1/5 of the original size would be a modest approximation. They will be decompressed on-the-fly, before being downloaded to the gfx hardware.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compacta cache de textura:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Memória será compactada para que mais texturas podem ser colocadas no cache de textura. Este taxa de compressão muda com cada textura, mas 1/5 do tamanho original seria uma aproximação modesta. Será descompactadas no momento, antes de ser baixadas para o hardware de gráficos.&lt;/p&gt;&lt;p&gt;[Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;ativado&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1498"/>
<source>Compress texture cache</source>
<translation>Compacta cache de textura</translation>
</message>
<message>
<location filename="configDialog.ui" line="1505"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Save texture cache to HD:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For enhanced textures cache: This will save all previously loaded and enhanced textures to HD. So upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.&lt;/p&gt;&lt;p&gt;For high-resolution textures cache: After creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 -60 seconds a pack can take to load without this cache file. The only downside here is upon any changes to the pack, the cache file will need to be manually deleted.&lt;/p&gt;&lt;p&gt;Saved cache files go into a folder called &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; within the Plugins folder.&lt;/p&gt;&lt;p&gt;[Highly Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Salva cache de textura para HD:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Para um cache melhorado de texturas: Isto salvará todas as texturas carregadas previamente e texturas melhoradas para HD. Então na próximo inicialização do jogo, todas as texturas serão carregadas instantemente, resultando em performance melhorado.&lt;/p&gt;&lt;p&gt;Para cache de texturas de alta resolução: Depois de criação, carregando textura de alta-resolução usará poucos segundos durante inicialização, em vez de 5-60 segundos que um pacote pode usar sem este arquivo de cache.&lt;/p&gt;&lt;p&gt;O ~unico negativo aqui acontece com qualquer mudanças ao pacote, o arquivo de cache será deletado manualmente.&lt;/p&gt;&lt;p&gt;Arquivos de cache salvos são colocados numa pasta chamada &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; dento da pasta Plugins.&lt;/p&gt;&lt;p&gt;[Altamente Recomendado: &lt;span style=&quot; font-style:italic;&quot;&gt;ativado&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1508"/>
<source>Save texture cache to hard disk</source>
<translation>Salva cache de texturas para o disco rígido (HD)</translation>
</message>
<message>
<location filename="configDialog.ui" line="1522"/>
<source>Post filters</source>
<translation>Pós-Filtros</translation>
</message>
<message>
<location filename="configDialog.ui" line="1528"/>
<source>Bloom</source>
<translation>Bloom</translation>
</message>
<message>
<location filename="configDialog.ui" line="1542"/>
<source>Bloom blend mode:</source>
<translation>Modo de mistura de Bloom:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1549"/>
<source>Strong</source>
<translation>Forte</translation>
</message>
<message>
<location filename="configDialog.ui" line="1559"/>
<source>Mild</source>
<translation>Média</translation>
</message>
<message>
<location filename="configDialog.ui" line="1569"/>
<source>Light</source>
<translation>Leve</translation>
</message>
<message>
<location filename="configDialog.ui" line="1602"/>
<source>Blur amount:</source>
<translation>Quantidade de borrão:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1628"/>
<source>Threshold level:</source>
<translation>Nível máxima:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1635"/>
<source>Blur strength:</source>
<translation>Força de Borrão:</translation>
</message>
<message>
<location filename="configDialog.ui" line="1661"/>
<location filename="configDialog.ui" line="1668"/>
<location filename="configDialog.ui" line="1681"/>
<source> 0</source>
<translation> 0</translation>
</message>
<message>
<location filename="configDialog.ui" line="1699"/>
<source>Gamma correction</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1705"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Gamma correction.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Some N64 games use gamma correction. Gamma correction makes image brighter. N64 applies gamma correction in its Video Interface. &lt;/p&gt;&lt;p&gt;GLideN64 emulates gamma correction as post-processing effect. That is, it works only when frame buffer emulation enabled. Gamma correction enabled automatically for games, which use it on real N64. You may force gamma correction for all games and increase default level of gamma correction.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;use defaults&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1708"/>
<source>Force gamma correction</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1726"/>
<location filename="configDialog.ui" line="1742"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Gamma correction.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Some N64 games use gamma correction. Gamma correction makes image brighter. N64 applies gamma correction in its Video Interface. &lt;/p&gt;&lt;p&gt;GLideN64 emulates gamma correction as post-processing effect. That is, it works only when frame buffer emulation enabled. Gamma correction enabled automatically for games, which use it on real N64. You may force gamma correction for all games. Default level of gamma correction is 2, as on N64.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;use defaults&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1729"/>
<source>Gamma correction level:</source>
<translation type="unfinished"></translation>
</message>
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