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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/Android.mk
2015-05-13 10:11:49 +06:00

88 lines
1.8 KiB
Makefile

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := GLideN64es
LOCAL_SHARED_LIBRARIES := ae-imports SDL2 core
LOCAL_STATIC_LIBRARIES := cpufeatures
LOCAL_ARM_MODE := arm
LOCAL_C_INCLUDES := \
$(M64P_API_INCLUDES) \
$(SDL_INCLUDES) \
$(AE_BRIDGE_INCLUDES) \
LOCAL_SRC_FILES := \
2xSAI.cpp \
3DMath.cpp \
Combiner.cpp \
Config_mupen.cpp \
CRC.cpp \
DepthBuffer.cpp \
F3D.cpp \
F3DDKR.cpp \
F3DEX2.cpp \
F3DEX.cpp \
F3DPD.cpp \
F3DWRUS.cpp \
FrameBuffer.cpp \
GBI.cpp \
gDP.cpp \
GLideN64.cpp \
GLSLCombiner.cpp \
gSP.cpp \
L3D.cpp \
L3DEX2.cpp \
L3DEX.cpp \
N64.cpp \
OpenGL.cpp \
RDP.cpp \
RSP.cpp \
S2DEX2.cpp \
S2DEX.cpp \
Textures.cpp \
VI.cpp \
LOCAL_CFLAGS := \
$(COMMON_CFLAGS) \
-D__CRC_OPT \
-D__HASHMAP_OPT \
-D__TRIBUFFER_OPT \
-D__VEC4_OPT \
-DANDROID \
-DUSE_SDL \
-DGLES2 \
-DMUPENPLUSAPI \
-fsigned-char \
#-DSDL_NO_COMPAT \
LOCAL_CPPFLAGS := $(COMMON_CPPFLAGS)
LOCAL_LDFLAGS := -Wl,-version-script,$(LOCAL_PATH)/video_api_export.ver
LOCAL_LDLIBS := \
-lGLESv2 \
-llog \
ifeq ($(TARGET_ARCH_ABI), armeabi-v7a)
# Use for ARM7a:
#LOCAL_SRC_FILES += gSPNeon.cpp.neon
#LOCAL_SRC_FILES += 3DMathNeon.cpp.neon
LOCAL_CFLAGS += -DARM_ASM
LOCAL_CFLAGS += -D__NEON_OPT
else ifeq ($(TARGET_ARCH_ABI), armeabi)
# Use for pre-ARM7a:
else ifeq ($(TARGET_ARCH_ABI), x86)
# TODO: set the proper flags here
else
# Any other architectures that Android could be running on?
endif
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/cpufeatures)