1
0
mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src/BufferCopy/RDRAMtoColorBuffer.h

53 lines
1.0 KiB
C++

#ifndef RDRAMtoColorBuffer_H
#define RDRAMtoColorBuffer_H
#include <vector>
#include <memory>
#include <Graphics/ObjectHandle.h>
#include <FrameBuffer.h>
struct CachedTexture;
struct FrameBuffer;
class RDRAMtoColorBuffer
{
public:
void init();
void destroy();
void addAddress(u32 _address, u32 _size);
void copyFromRDRAM(u32 _address, bool _bCFB);
void copyFromRDRAM(FrameBuffer * _pBuffer);
static RDRAMtoColorBuffer & get();
private:
RDRAMtoColorBuffer();
RDRAMtoColorBuffer(const RDRAMtoColorBuffer &) = delete;
void _copyFromRDRAM(u32 _height, bool _fullAlpha);
void reset();
class Cleaner
{
public:
Cleaner(RDRAMtoColorBuffer * _p) : m_p(_p), m_pCurrentBuffer(frameBufferList().getCurrent()) {}
~Cleaner()
{
m_p->reset();
frameBufferList().setCurrent(m_pCurrentBuffer);
}
private:
RDRAMtoColorBuffer * m_p;
FrameBuffer * m_pCurrentBuffer;
};
FrameBuffer * m_pCurBuffer;
CachedTexture * m_pTexture;
std::vector<u32> m_vecAddress;
u8* m_pbuf;
};
#endif // RDRAMtoColorBuffer_H