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53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
#ifndef RDRAMtoColorBuffer_H
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#define RDRAMtoColorBuffer_H
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#include <vector>
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#include <memory>
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#include <Graphics/ObjectHandle.h>
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#include <FrameBuffer.h>
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struct CachedTexture;
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struct FrameBuffer;
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class RDRAMtoColorBuffer
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{
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public:
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void init();
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void destroy();
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void addAddress(u32 _address, u32 _size);
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void copyFromRDRAM(u32 _address, bool _bCFB);
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void copyFromRDRAM(FrameBuffer * _pBuffer);
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static RDRAMtoColorBuffer & get();
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private:
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RDRAMtoColorBuffer();
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RDRAMtoColorBuffer(const RDRAMtoColorBuffer &) = delete;
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void _copyFromRDRAM(u32 _height, bool _fullAlpha);
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void reset();
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class Cleaner
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{
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public:
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Cleaner(RDRAMtoColorBuffer * _p) : m_p(_p), m_pCurrentBuffer(frameBufferList().getCurrent()) {}
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~Cleaner()
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{
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m_p->reset();
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frameBufferList().setCurrent(m_pCurrentBuffer);
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}
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private:
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RDRAMtoColorBuffer * m_p;
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FrameBuffer * m_pCurrentBuffer;
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};
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FrameBuffer * m_pCurBuffer;
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CachedTexture * m_pTexture;
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std::vector<u32> m_vecAddress;
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u8* m_pbuf;
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};
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#endif // RDRAMtoColorBuffer_H
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