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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/src/Graphics/OpenGLContext
2018-04-19 12:04:39 +07:00
..
GLSL Fix BAR Fog with N64 Depth Compare 2018-04-19 12:04:39 +07:00
GraphicBufferPrivateApi Implemented Async buffer copies for GLES2 using EGLImage 2017-02-14 00:10:49 -05:00
mupen64plus Add iOS system ifdefs and gles includes 2018-03-31 10:54:20 +07:00
windows Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
GLFunctions.cpp Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
GLFunctions.h Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
opengl_Attributes.cpp Replace rectAttrib::color by uniform. 2017-02-28 15:48:14 +07:00
opengl_Attributes.h Disable texcoord attribs for fillrect. 2017-03-11 12:46:40 +07:00
opengl_BufferedDrawer.cpp Rewrite N64 Depth Compare 2018-04-16 11:32:35 +07:00
opengl_BufferedDrawer.h Insure that BufferedDrawer::m_vertices size is enough to take any amont of data. 2017-06-16 00:22:13 +07:00
opengl_BufferManipulationObjectFactory.cpp Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
opengl_BufferManipulationObjectFactory.h Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
opengl_CachedFunctions.cpp Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
opengl_CachedFunctions.h Add the iOS framebuffer binder from @braindx 2018-03-31 10:54:20 +07:00
opengl_ColorBufferReaderWithBufferStorage.cpp Allow triple buffering in async copy mode 2018-02-23 13:43:30 +07:00
opengl_ColorBufferReaderWithBufferStorage.h Allow triple buffering in async copy mode 2018-02-23 13:43:30 +07:00
opengl_ColorBufferReaderWithEGLImage.cpp Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
opengl_ColorBufferReaderWithEGLImage.h Remove PixelWriteBuffer 2018-03-09 20:32:56 +07:00
opengl_ColorBufferReaderWithPixelBuffer.cpp Allow triple buffering in async copy mode 2018-02-23 13:43:30 +07:00
opengl_ColorBufferReaderWithPixelBuffer.h Allow triple buffering in async copy mode 2018-02-23 13:43:30 +07:00
opengl_ColorBufferReaderWithReadPixels.cpp Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
opengl_ColorBufferReaderWithReadPixels.h Added floating point support to ColorBufferReader 2017-04-25 16:51:18 +07:00
opengl_ContextImpl.cpp Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
opengl_ContextImpl.h Add support for ext_shader_framebuffer_fetch 2018-04-16 11:32:35 +07:00
opengl_GLInfo.cpp Fix BAR Fog with N64 Depth Compare 2018-04-19 12:04:39 +07:00
opengl_GLInfo.h Disable usage of *_fragment_shader_interlock with tegra 2018-04-16 20:51:55 +07:00
opengl_GraphicsDrawer.h Move GraphicsDrawer and TextDrawer interfaces to OpenGLContext 2017-01-12 22:22:53 +07:00
opengl_Parameters.cpp Fix RE2 and NFL QB Club 98 on GLES 2018-04-16 21:38:42 +07:00
opengl_TextureManipulationObjectFactory.cpp Rewrite N64 Depth Compare 2018-04-16 11:32:35 +07:00
opengl_TextureManipulationObjectFactory.h Rewrite NoiseTexture 2017-01-08 17:49:42 +07:00
opengl_UnbufferedDrawer.cpp Rewrite N64 Depth Compare 2018-04-16 11:32:35 +07:00
opengl_UnbufferedDrawer.h Move GraphicsDrawer and TextDrawer interfaces to OpenGLContext 2017-01-12 22:22:53 +07:00
opengl_Utils.cpp Reduce some debug GL calls in production 2018-02-27 20:30:19 +07:00
opengl_Utils.h Don't use macro to determine if GL_NUM_EXTENSIONS exists 2017-02-05 20:07:02 +07:00