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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/F3DEX2CBFD.cpp
2015-05-13 10:14:00 +06:00

121 lines
3.6 KiB
C++

#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DEX2.h"
#include "F3DEX2CBFD.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
#include "OpenGL.h"
void F3DEX2CBFD_Vtx( u32 w0, u32 w1 )
{
u32 n = _SHIFTR( w0, 12, 8 );
gSPCBFDVertex( w1, n, _SHIFTR( w0, 1, 7 ) - n );
}
void F3DEX2CBFD_MoveWord( u32 w0, u32 w1 )
{
switch (_SHIFTR( w0, 16, 8 ))
{
case G_MW_NUMLIGHT:
gSPNumLights( w1 / 48 );
break;
case G_MW_CLIP:
gSPClipRatio( w1 );
break;
case G_MW_SEGMENT:
gSPSegment( _SHIFTR( w0, 0, 16 ) >> 2, w1 & 0x00FFFFFF );
break;
case G_MW_FOG:
gSPFogFactor( (s16)_SHIFTR( w1, 16, 16 ), (s16)_SHIFTR( w1, 0, 16 ) );
break;
case G_MW_PERSPNORM:
gSPPerspNormalize( w1 );
break;
case G_MW_COORD_MOD:
gSPCoordMod( w0, w1 );
break;
}
}
void F3DEX2CBFD_MoveMem( u32 w0, u32 w1 )
{
#ifdef __TRIBUFFER_OPT
gSPFlushTriangles();
#endif
switch (_SHIFTR( w0, 0, 8 ))
{
case F3DEX2_MV_VIEWPORT:
gSPViewport( w1 );
break;
case G_MV_LIGHT:
{
const u32 offset = _SHIFTR(w0, 5, 14);
const u32 n = offset / 48;
if (n < 2)
gSPLookAt(w1, n);
else
gSPLightCBFD(w1, n - 2);
}
break;
case G_MV_NORMALES:
gSPSetVertexNormaleBase(w1);
//RSP.PC[RSP.PCi] += 8;
break;
}
}
void F3DEX2CBFD_Tri4( u32 w0, u32 w1 )
{
gSP4Triangles( _SHIFTR( w0, 23, 5 ), _SHIFTR( w0, 18, 5 ), (_SHIFTR( w0, 15, 3 )<<2)|_SHIFTR( w1, 30, 2 ),
_SHIFTR( w0, 10, 5 ), _SHIFTR( w0, 5, 5 ), _SHIFTR( w0, 0, 5 ),
_SHIFTR( w1, 25, 5 ), _SHIFTR( w1, 20, 5 ), _SHIFTR( w1, 15, 5 ),
_SHIFTR( w1, 10, 5 ), _SHIFTR( w1, 5, 5 ), _SHIFTR( w1, 0, 5 ) );
}
void F3DEX2CBFD_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3DEX2 );
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );
GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DEX2CBFD_MoveMem );
GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2CBFD_MoveWord );
GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx );
GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode );
GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx );
GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture );
GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO );
GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 );
GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 );
GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 );
GBI_SetGBI( G_VTX, F3DEX2_VTX, F3DEX2CBFD_Vtx );
GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx );
GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL );
GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z );
GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
GBI_SetGBI( G_LINE3D, F3DEX2_LINE3D, F3DEX2_Line3D );
for (u32 i = 0; i < 16; ++i)
GBI.cmd[F3DEX2CBFD_TRI4+i] = F3DEX2CBFD_Tri4;
}