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https://github.com/blawar/GLideN64.git
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35 lines
997 B
C++
35 lines
997 B
C++
#pragma once
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#include <Types.h>
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#include "CombinerProgram.h"
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namespace graphics {
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class ShaderProgram : public CombinerProgram
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{
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public:
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virtual ~ShaderProgram() {}
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void update(bool _force) override {}
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const CombinerKey & getKey() const override { return CombinerKey::getEmpty(); }
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bool usesTexture() const override {return true;}
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virtual bool usesTile(u32 _t) const override {return _t == 0 ? true : false;}
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virtual bool usesShade() const override {return false;}
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virtual bool usesLOD() const override {return false;}
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virtual bool usesHwLighting() const override {return false;}
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virtual bool getBinaryForm(std::vector<char> & _buffer) override {return false;}
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};
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class TexrectDrawerShaderProgram : public ShaderProgram
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{
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public:
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virtual void setTextureSize(u32 _width, u32 _height) = 0;
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virtual void setEnableAlphaTest(int _enable) = 0;
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};
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class TextDrawerShaderProgram : public ShaderProgram
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{
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public:
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virtual void setTextColor(float * _color) = 0;
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};
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}
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