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GLideN64/GLideN64.cpp
Sergey Lipskiy f6ebb311a1 Massive refactoring: move API or OS dependent code to separate files.
Include/enable necessary source files in project files.
2015-05-13 10:12:51 +06:00

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C++

char pluginName[] = "GLideN64 alpha";
char * screenDirectory;
void (*CheckInterrupts)( void );