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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/src/BufferCopy
2021-04-19 21:50:55 +07:00
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BlueNoiseTexture.cpp Add blue-noise dithering, http://momentsingraphics.de/BlueNoise.html 2020-03-31 18:31:42 +07:00
BlueNoiseTexture.h Change type for BlueNoiseItem fields from char to signed char. 2020-04-06 19:58:57 +07:00
ColorBufferToRDRAM.cpp Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
ColorBufferToRDRAM.h Keep a color copy FBO and texture per N64 frame buffer 2021-04-19 21:50:55 +07:00
ColorBufferToRDRAMStub.h ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed. 2016-11-28 21:17:49 +07:00
DepthBufferToRDRAM.cpp Do not test values of 8bit buffer before write them to RDRAM. 2021-02-21 15:41:56 +07:00
DepthBufferToRDRAM.h Add RDRAM dithering: Dither image if RGBA16 is written to RDRAM 2020-03-31 18:31:39 +07:00
RDRAMtoColorBuffer.cpp Fixed some undefined behaviour errors found in #2364 2020-11-14 16:50:50 +07:00
RDRAMtoColorBuffer.h Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
WriteToRDRAM.h Do not test values of 8bit buffer before write them to RDRAM. 2021-02-21 15:41:56 +07:00