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6fa0204709
textureCRC is good enough to calculate checksum of frame buffer.
10 lines
275 B
C
10 lines
275 B
C
#include "Types.h"
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void CRC_BuildTable();
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// CRC32
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u32 CRC_Calculate( u32 crc, const void *buffer, u32 count );
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u32 CRC_CalculatePalette( u32 crc, const void *buffer, u32 count );
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// Fast checksum calculation from Glide64
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u32 textureCRC(u8 * addr, u32 height, u32 stride);
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