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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/GLideN64.vcproj
2015-05-13 10:12:12 +06:00

653 lines
12 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="GLideN64"
ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
RootNamespace="GLideN64"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
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Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
CharacterSet="2"
>
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Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="glN64.h"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
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Name="VCManagedResourceCompilerTool"
/>
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Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/New glNintendo64().lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
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Name="VCManifestTool"
/>
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Name="VCXDCMakeTool"
/>
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Name="VCBscMakeTool"
/>
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Name="VCFxCopTool"
/>
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Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
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Name="VCPostBuildEventTool"
/>
</Configuration>
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Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
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CharacterSet="2"
>
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Name="VCXMLDataGeneratorTool"
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Name="VCMIDLTool"
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Name="VCCLCompilerTool"
Optimization="3"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
StringPooling="true"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib winmm.lib"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="1"
GenerateDebugInformation="false"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/New glNintendo64().lib"
TargetMachine="1"
/>
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Name="VCALinkTool"
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCFxCopTool"
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Name="VCAppVerifierTool"
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Name="VCWebDeploymentTool"
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Name="VCPostBuildEventTool"
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</Configuration>
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Name="Debug 1964|Win32"
OutputDirectory="Debug 1964"
IntermediateDirectory="Debug 1964"
ConfigurationType="2"
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>
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Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
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DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/New glNintendo64().lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
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Name="VCManifestTool"
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Name="VCXDCMakeTool"
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Name="VCFxCopTool"
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<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug mupen64plus|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
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Name="VCCustomBuildTool"
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Name="VCXMLDataGeneratorTool"
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<Tool
Name="VCWebServiceProxyGeneratorTool"
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="inc"
PreprocessorDefinitions="WIN32;_DEBUG;MUPENPLUSAPI;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
PrecompiledHeaderThrough="glN64.h"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
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<Tool
Name="VCResourceCompilerTool"
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<Tool
Name="VCPreLinkEventTool"
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<Tool
Name="VCLinkerTool"
AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
OutputFile="E:\N64\mupen64plus\Glide64.dll "
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/New glNintendo64().lib"
TargetMachine="1"
/>
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Name="VCALinkTool"
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Name="VCAppVerifierTool"
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<Tool
Name="VCWebDeploymentTool"
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<Tool
Name="VCPostBuildEventTool"
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</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm"
>
<File
RelativePath="2xSAI.cpp"
>
</File>
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RelativePath=".\3DMath.cpp"
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