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GLideN64/src/Combiner.h
2015-05-13 10:21:32 +06:00

164 lines
3.5 KiB
C++

#ifndef COMBINER_H
#define COMBINER_H
#include <map>
#include "GLideN64.h"
#include "OpenGL.h"
#include "gDP.h"
#include "Types.h"
/*
* G_SETCOMBINE: color combine modes
*/
/* Color combiner constants: */
#define G_CCMUX_COMBINED 0
#define G_CCMUX_TEXEL0 1
#define G_CCMUX_TEXEL1 2
#define G_CCMUX_PRIMITIVE 3
#define G_CCMUX_SHADE 4
#define G_CCMUX_ENVIRONMENT 5
#define G_CCMUX_CENTER 6
#define G_CCMUX_SCALE 6
#define G_CCMUX_COMBINED_ALPHA 7
#define G_CCMUX_TEXEL0_ALPHA 8
#define G_CCMUX_TEXEL1_ALPHA 9
#define G_CCMUX_PRIMITIVE_ALPHA 10
#define G_CCMUX_SHADE_ALPHA 11
#define G_CCMUX_ENV_ALPHA 12
#define G_CCMUX_LOD_FRACTION 13
#define G_CCMUX_PRIM_LOD_FRAC 14
#define G_CCMUX_NOISE 7
#define G_CCMUX_K4 7
#define G_CCMUX_K5 15
#define G_CCMUX_1 6
#define G_CCMUX_0 31
/* Alpha combiner constants: */
#define G_ACMUX_COMBINED 0
#define G_ACMUX_TEXEL0 1
#define G_ACMUX_TEXEL1 2
#define G_ACMUX_PRIMITIVE 3
#define G_ACMUX_SHADE 4
#define G_ACMUX_ENVIRONMENT 5
#define G_ACMUX_LOD_FRACTION 0
#define G_ACMUX_PRIM_LOD_FRAC 6
#define G_ACMUX_1 6
#define G_ACMUX_0 7
#define EncodeCombineMode( a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \
a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1 ) \
(u64)(((u64)(_SHIFTL( G_CCMUX_##a0, 20, 4 ) | _SHIFTL( G_CCMUX_##c0, 15, 5 ) | \
_SHIFTL( G_ACMUX_##Aa0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ac0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##a1, 5, 4 ) | _SHIFTL( G_CCMUX_##c1, 0, 5 )) << 32) | \
(u64)(_SHIFTL( G_CCMUX_##b0, 28, 4 ) | _SHIFTL( G_CCMUX_##d0, 15, 3 ) | \
_SHIFTL( G_ACMUX_##Ab0, 12, 3 ) | _SHIFTL( G_ACMUX_##Ad0, 9, 3 ) | \
_SHIFTL( G_CCMUX_##b1, 24, 4 ) | _SHIFTL( G_ACMUX_##Aa1, 21, 3 ) | \
_SHIFTL( G_ACMUX_##Ac1, 18, 3 ) | _SHIFTL( G_CCMUX_##d1, 6, 3 ) | \
_SHIFTL( G_ACMUX_##Ab1, 3, 3 ) | _SHIFTL( G_ACMUX_##Ad1, 0, 3 )))
// Internal combiner commands
#define LOAD 0
#define SUB 1
#define MUL 2
#define ADD 3
#define INTER 4
// Internal generalized combiner inputs
#define COMBINED 0
#define TEXEL0 1
#define TEXEL1 2
#define PRIMITIVE 3
#define SHADE 4
#define ENVIRONMENT 5
#define CENTER 6
#define SCALE 7
#define COMBINED_ALPHA 8
#define TEXEL0_ALPHA 9
#define TEXEL1_ALPHA 10
#define PRIMITIVE_ALPHA 11
#define SHADE_ALPHA 12
#define ENV_ALPHA 13
#define LOD_FRACTION 14
#define PRIM_LOD_FRAC 15
#define NOISE 16
#define K4 17
#define K5 18
#define ONE 19
#define ZERO 20
#define LIGHT 21
struct CombinerOp
{
int op;
int param1;
int param2;
int param3;
};
struct CombinerStage
{
int numOps;
CombinerOp op[6];
};
struct Combiner
{
int numStages;
CombinerStage stage[2];
};
struct CombineCycle
{
int sa, sb, m, a;
};
class ShaderCombiner;
class UniformBlock;
class CombinerInfo
{
public:
void init();
void destroy();
void update();
void setCombine(u64 _mux);
ShaderCombiner * getCurrent() const {return m_pCurrent;}
bool isChanged() const {return m_bChanged;}
static CombinerInfo & get();
void updatePrimColor();
void updateEnvColor();
void updateFogColor();
void updateBlendColor();
void updateKeyColor();
void updateConvertColor();
void updateTextureParameters();
void updateLightParameters();
private:
CombinerInfo() : m_bChanged(false), m_pCurrent(NULL) {}
CombinerInfo(const CombinerInfo &);
ShaderCombiner * _compile(u64 mux) const;
bool m_bChanged;
ShaderCombiner * m_pCurrent;
typedef std::map<u64, ShaderCombiner *> Combiners;
Combiners m_combiners;
UniformBlock * m_pUniformBlock;
};
inline
ShaderCombiner * currentCombiner() {
return CombinerInfo::get().getCurrent();
}
void Combiner_Init();
void Combiner_Destroy();
#endif