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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/texture_env.h
Sergey Lipskiy aec5094967 Add support for 8bit frame buffers.
Fixed dynamic shadow in Banjo-Tooie
2015-05-13 10:09:41 +06:00

26 lines
354 B
C++

#ifndef TEXTURE_ENV_H
#define TEXTURE_ENV_H
class TexEnv: public OGLCombiner
{
public:
TexEnv(Combiner *_color, Combiner *_alpha);
virtual void Set();
virtual void UpdateColors();
virtual void UpdateFBInfo() {};
private:
GLint m_mode;
struct
{
WORD color, alpha;
} m_fragment;
BOOL m_usesT0, m_usesT1;
};
void Init_texture_env();
#endif