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mirror of https://github.com/blawar/GLideN64.git synced 2024-06-25 22:09:35 +00:00
GLideN64/src/BufferCopy
Sergey Lipskiy 03022db791 Check that RDRAM area is writable before writing buffer data into it.
Fixed Problem with Project64's protect memory option #764
2019-03-16 18:37:05 +07:00
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ColorBufferToRDRAM.cpp Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
ColorBufferToRDRAM.h Code cleanup: fix issues in GLideN64 found by static code analyser. 2017-11-18 22:07:27 +07:00
ColorBufferToRDRAMStub.h ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed. 2016-11-28 21:17:49 +07:00
DepthBufferToRDRAM.cpp Check that RDRAM area is writable before writing buffer data into it. 2019-03-16 18:37:05 +07:00
DepthBufferToRDRAM.h Fix chunk copy start address 2017-11-16 09:44:51 +07:00
RDRAMtoColorBuffer.cpp Correct RDRAMtoColorBuffer::copyFromRDRAM(FrameBuffer * _pBuffer) 2019-01-13 00:40:01 +07:00
RDRAMtoColorBuffer.h Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
WriteToRDRAM.h Fix copy buffer chunk to RDRAM. 2017-11-16 09:44:48 +07:00