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GLideN64/src/Keys.h

97 lines
3.1 KiB
C++

/*
* Glide64 - Glide video plugin for Nintendo 64 emulators.
* Copyright (c) 2002 Dave2001
* Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//****************************************************************
//
// Glide64 - Glide Plugin for Nintendo 64 emulators
// Project started on December 29th, 2001
//
// Authors:
// Dave2001, original author, founded the project in 2001, left it in 2002
// Gugaman, joined the project in 2002, left it in 2002
// Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002
// Hiroshi 'KoolSmoky' Morii, joined the project in 2007
//
//****************************************************************
//
// To modify Glide64:
// * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me.
// * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all.
//
//****************************************************************
//
// Keys, used by Glide64.
// Since key codes are different for WinAPI and SDL, this difference is managed here
// Created by Sergey 'Gonetz' Lipski, July 2009
//
//****************************************************************
#ifndef Keys_H
#define Keys_H
#define G64_VK_CONTROL 0
#define G64_VK_ALT 1
#define G64_VK_INSERT 2
#define G64_VK_LBUTTON 3
#define G64_VK_UP 4
#define G64_VK_DOWN 5
#define G64_VK_LEFT 6
#define G64_VK_RIGHT 7
#define G64_VK_SPACE 8
#define G64_VK_BACK 9
#define G64_VK_SCROLL 10
#define G64_VK_1 11
#define G64_VK_2 12
#define G64_VK_3 13
#define G64_VK_4 14
#define G64_VK_5 15
#define G64_VK_6 16
#define G64_VK_7 17
#define G64_VK_8 18
#define G64_VK_9 19
#define G64_VK_0 20
#define G64_VK_A 21
#define G64_VK_B 22
#define G64_VK_D 23
#define G64_VK_F 24
#define G64_VK_G 25
#define G64_VK_Q 26
#define G64_VK_R 27
#define G64_VK_S 28
#define G64_VK_V 29
#define G64_VK_W 30
#define G64_NUM_KEYS 31
class Glide64Keys
{
public:
Glide64Keys();
~Glide64Keys(){}
int operator[](unsigned int index){return m_keys[index];}
private:
int m_keys[G64_NUM_KEYS];
};
bool isKeyPressed(int _key, int _mask);
#endif //Keys_H