mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-25 22:09:35 +00:00
adabb40e36
This fixes crash when 8MB game started after 4MB one.
60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
#include "PluginAPI.h"
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#include "Types.h"
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#include "mupenplus/GLideN64_mupenplus.h"
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#include "N64.h"
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extern "C" {
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EXPORT int CALL RomOpen(void)
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{
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if (rdram_size != nullptr)
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RDRAMSize = *rdram_size - 1;
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else
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RDRAMSize = 0;
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api().RomOpen();
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return 1;
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}
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EXPORT m64p_error CALL PluginGetVersion(
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m64p_plugin_type * _PluginType,
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int * _PluginVersion,
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int * _APIVersion,
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const char ** _PluginNamePtr,
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int * _Capabilities
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)
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{
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return api().PluginGetVersion(_PluginType, _PluginVersion, _APIVersion, _PluginNamePtr, _Capabilities);
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}
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EXPORT m64p_error CALL PluginStartup(
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m64p_dynlib_handle CoreLibHandle,
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void *Context,
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void (*DebugCallback)(void *, int, const char *)
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)
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{
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return api().PluginStartup(CoreLibHandle);
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}
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EXPORT m64p_error CALL PluginShutdown(void)
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{
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return api().PluginShutdown();
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}
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EXPORT void CALL ReadScreen2(void *dest, int *width, int *height, int front)
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{
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api().ReadScreen2(dest, width, height, front);
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}
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EXPORT void CALL SetRenderingCallback(void (*callback)(int))
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{
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api().SetRenderingCallback(callback);
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}
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EXPORT void CALL ResizeVideoOutput(int width, int height)
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{
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api().ResizeVideoOutput(width, height);
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}
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} // extern "C"
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