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GLideN64/src/NoiseTexture.h

31 lines
491 B
C++

#pragma once
#include <array>
#include <vector>
#include <memory>
#include "Types.h"
#define NOISE_TEX_NUM 30
struct CachedTexture;
typedef std::array<std::vector<u8>, NOISE_TEX_NUM> NoiseTexturesData;
class NoiseTexture
{
public:
NoiseTexture();
void init();
void destroy();
void update();
private:
void _fillTextureData();
CachedTexture * m_pTexture[NOISE_TEX_NUM];
u32 m_DList;
u32 m_currTex, m_prevTex;
NoiseTexturesData m_texData;
};
extern NoiseTexture g_noiseTexture;