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https://github.com/blawar/GLideN64.git
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50 lines
1.3 KiB
C++
50 lines
1.3 KiB
C++
#ifndef POST_PROCESSOR_H
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#define POST_PROCESSOR_H
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#include <functional>
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#include <list>
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#include <memory>
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#include "Types.h"
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#include "Textures.h"
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#include "Graphics/ObjectHandle.h"
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namespace graphics {
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class ShaderProgram;
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}
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struct FrameBuffer;
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class PostProcessor {
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public:
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void init();
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void destroy();
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using PostprocessingFunc = std::function<FrameBuffer*(PostProcessor&, FrameBuffer*)>;
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using PostprocessingList = std::list<PostprocessingFunc>;
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const PostprocessingList & getPostprocessingList() const;
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static PostProcessor & get();
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private:
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PostProcessor();
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PostProcessor(const PostProcessor & _other) = delete;
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FrameBuffer * _doGammaCorrection(FrameBuffer * _pBuffer);
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FrameBuffer * _doOrientationCorrection(FrameBuffer * _pBuffer);
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FrameBuffer * _doFXAA(FrameBuffer * _pBuffer);
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void _createResultBuffer(const FrameBuffer * _pMainBuffer);
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void _preDraw(FrameBuffer * _pBuffer);
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void _postDraw();
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FrameBuffer * _doPostProcessing(FrameBuffer * _pBuffer, graphics::ShaderProgram * _pShader);
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std::unique_ptr<graphics::ShaderProgram> m_gammaCorrectionProgram;
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std::unique_ptr<graphics::ShaderProgram> m_orientationCorrectionProgram;
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std::unique_ptr<graphics::ShaderProgram> m_FXAAProgram;
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std::unique_ptr<FrameBuffer> m_pResultBuffer;
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CachedTexture * m_pTextureOriginal;
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PostprocessingList m_postprocessingList;
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};
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#endif // POST_PROCESSOR_H
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