mirror of
https://github.com/blawar/GLideN64.git
synced 2024-06-25 22:09:35 +00:00
e284f432d1
This avoids hires cache reload on savestates load. Minor code cleanup (GLideNHQ code is a mess atm).
26 lines
666 B
C++
26 lines
666 B
C++
#ifndef TEXTUREFILTERHANDLER_H
|
|
#define TEXTUREFILTERHANDLER_H
|
|
|
|
#include "Types.h"
|
|
|
|
class TextureFilterHandler
|
|
{
|
|
public:
|
|
TextureFilterHandler() : m_inited(0), m_options(0) {}
|
|
// It's not safe to call shutdown() in destructor, because texture filter has its own static objects, which can be destroyed first.
|
|
~TextureFilterHandler() { shutdown(); }
|
|
void init();
|
|
void shutdown();
|
|
void dumpcache();
|
|
bool isInited() const { return m_inited != 0; }
|
|
bool optionsChanged() const { return _getConfigOptions() != m_options; }
|
|
private:
|
|
u32 _getConfigOptions() const;
|
|
u32 m_inited;
|
|
u32 m_options;
|
|
};
|
|
|
|
extern TextureFilterHandler TFH;
|
|
|
|
#endif // TEXTUREFILTERHANDLER_H
|