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GLideN64/src/VI.cpp
2018-12-09 14:23:08 +07:00

196 lines
5.6 KiB
C++

#include "GLideN64.h"
#include <math.h>
#include "Types.h"
#include "VI.h"
#include "N64.h"
#include "gSP.h"
#include "gDP.h"
#include "RSP.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "FrameBufferInfo.h"
#include "Config.h"
#include "Performance.h"
#include "Debugger.h"
#include "DebugDump.h"
#include "Keys.h"
#include "DisplayWindow.h"
#include <Graphics/Context.h>
using namespace std;
VIInfo VI;
u16 VI_GetMaxBufferHeight(u16 _width)
{
if (_width > 320 || VI.interlaced)
return VI.PAL ? 580 : 480;
return VI.PAL ? 290 : 240;
}
void VI_UpdateSize()
{
const f32 xScale = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 0, 12 ), 10 );
// f32 xOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_X_SCALE, 16, 12 ), 10 );
const u32 vScale = _SHIFTR(*REG.VI_Y_SCALE, 0, 12);
// f32 yOffset = _FIXED2FLOAT( _SHIFTR( *REG.VI_Y_SCALE, 16, 12 ), 10 );
// const u32 hEnd = _SHIFTR( *REG.VI_H_START, 0, 10 );
// const u32 hStart = _SHIFTR( *REG.VI_H_START, 16, 10 );
// These are in half-lines, so shift an extra bit
const u32 vEnd = _SHIFTR( *REG.VI_V_START, 0, 10 );
const u32 vStart = _SHIFTR( *REG.VI_V_START, 16, 10 );
const bool interlacedPrev = VI.interlaced;
if (VI.width > 0)
VI.widthPrev = VI.width;
VI.real_height = vEnd > vStart ? (((vEnd - vStart) >> 1) * vScale) >> 10 : 0;
VI.width = *REG.VI_WIDTH;
VI.interlaced = (*REG.VI_STATUS & 0x40) != 0;
if (VI.interlaced) {
f32 fullWidth = 640.0f;
if ((*REG.VI_X_SCALE) % 512 == 0)
fullWidth *= xScale;
if (*REG.VI_WIDTH > fullWidth) {
const u32 scale = (u32)floorf(*REG.VI_WIDTH / fullWidth + 0.5f);
VI.width /= scale;
VI.real_height *= scale;
}
if (VI.real_height % 2 == 1)
--VI.real_height;
} //else if (hEnd != 0 && *REG.VI_WIDTH != 0)
//VI.width = min((u32)floorf((hEnd - hStart)*xScale + 0.5f), *REG.VI_WIDTH);
VI.PAL = (*REG.VI_V_SYNC & 0x3ff) > 550;
if (VI.PAL && (vEnd - vStart) > 478) {
VI.height = (u32)(VI.real_height*1.0041841f);
if (VI.height > 576)
VI.height = VI.real_height = 576;
}
else {
VI.height = (u32)(VI.real_height*1.0126582f);
if (VI.height > 480)
VI.height = VI.real_height = 480;
}
if (VI.height % 2 == 1)
--VI.height;
// const int fsaa = ((*REG.VI_STATUS) >> 8) & 3;
// const int divot = ((*REG.VI_STATUS) >> 4) & 1;
FrameBufferList & fbList = frameBufferList();
FrameBuffer * pBuffer = fbList.findBuffer(VI.lastOrigin);
DepthBuffer * pDepthBuffer = pBuffer != nullptr ? pBuffer->m_pDepthBuffer : nullptr;
if (config.frameBufferEmulation.enable &&
((interlacedPrev != VI.interlaced) ||
(VI.width > 0 && VI.width != VI.widthPrev) ||
(!VI.interlaced && pDepthBuffer != nullptr && pDepthBuffer->m_width != VI.width))) {
fbList.removeBuffers(VI.widthPrev);
fbList.removeBuffers(VI.width);
depthBufferList().destroy();
depthBufferList().init();
}
VI.rwidth = VI.width != 0 ? 1.0f / VI.width : 0.0f;
VI.rheight = VI.height != 0 ? 1.0f / VI.height : 0.0f;
}
void VI_UpdateScreen()
{
if (VI.lastOrigin == -1) // Workaround for Mupen64Plus issue with initialization
gfxContext.isError();
DebugMsg(DEBUG_DETAIL, "VI_UpdateScreen Origin: %08x, Old origin: %08x, width: %d\n", *REG.VI_ORIGIN, VI.lastOrigin, *REG.VI_WIDTH);
if (ConfigOpen)
return;
perf.increaseVICount();
DisplayWindow & wnd = dwnd();
if (wnd.changeWindow())
return;
if (wnd.resizeWindow())
return;
wnd.saveScreenshot();
g_debugger.checkDebugState();
if (isKeyPressed(G64_VK_G, 0x0001)) {
SwitchDump(config.debug.dumpMode);
}
bool bVIUpdated = false;
if (*REG.VI_ORIGIN != VI.lastOrigin) {
VI_UpdateSize();
bVIUpdated = true;
wnd.updateScale();
perf.increaseFramesCount();
}
if (config.frameBufferEmulation.enable) {
FrameBuffer * pBuffer = frameBufferList().findBuffer(*REG.VI_ORIGIN);
if (pBuffer == nullptr) {
gDP.changed |= CHANGED_CPU_FB_WRITE;
} else if (!FBInfo::fbInfo.isSupported() &&
(config.generalEmulation.hacks & hack_RE2) == 0 &&
!pBuffer->isValid(true)) {
gDP.changed |= CHANGED_CPU_FB_WRITE;
if (config.frameBufferEmulation.copyToRDRAM == 0 && (config.generalEmulation.hacks & hack_subscreen) == 0)
pBuffer->copyRdram();
}
const bool bCFB = (gDP.changed&CHANGED_CPU_FB_WRITE) == CHANGED_CPU_FB_WRITE;
bool bNeedSwap = false;
switch (config.frameBufferEmulation.bufferSwapMode) {
case Config::bsOnVerticalInterrupt:
bNeedSwap = true;
break;
case Config::bsOnVIOriginChange:
bNeedSwap = bCFB ? true : (*REG.VI_ORIGIN != VI.lastOrigin);
break;
case Config::bsOnColorImageChange:
bNeedSwap = bCFB ? true : (gDP.colorImage.changed != 0);
break;
}
if (bNeedSwap) {
if (bCFB) {
if (pBuffer == nullptr || pBuffer->m_width != VI.width) {
if (!bVIUpdated) {
VI_UpdateSize();
wnd.updateScale();
bVIUpdated = true;
}
const u32 size = *REG.VI_STATUS & 3;
if (VI.height > 0 && size > G_IM_SIZ_8b && VI.width > 0)
frameBufferList().saveBuffer(*REG.VI_ORIGIN, G_IM_FMT_RGBA, size, VI.width, true);
}
}
// if ((((*REG.VI_STATUS) & 3) > 0) && (gDP.colorImage.changed || bCFB)) { // Does not work in release build!!!
if (((*REG.VI_STATUS) & 3) > 0) {
if (!bVIUpdated) {
VI_UpdateSize();
bVIUpdated = true;
}
FrameBuffer_CopyFromRDRAM(*REG.VI_ORIGIN, bCFB);
}
frameBufferList().renderBuffer();
frameBufferList().clearBuffersChanged();
VI.lastOrigin = *REG.VI_ORIGIN;
}
} else {
if (gDP.changed & CHANGED_COLORBUFFER) {
frameBufferList().renderBuffer();
gDP.changed &= ~CHANGED_COLORBUFFER;
VI.lastOrigin = *REG.VI_ORIGIN;
}
}
if (VI.lastOrigin == -1) { // Workaround for Mupen64Plus issue with initialization
gfxContext.clearColorBuffer(0.0f, 0.0f, 0.0f, 0.0f);
}
}