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GLideN64/src/convert.h
Sergey Lipskiy fc96b78542 Fix load of 4bit CI textures when TLUT mode is off. Correction for commit 98960950
Fixed color of the glove in Doubutsu no Mori sub-screen.
2019-03-23 12:37:38 +07:00

365 lines
5.8 KiB
C

#ifndef CONVERT_H
#define CONVERT_H
#include "Types.h"
extern const volatile unsigned char Five2Eight[32];
extern const volatile unsigned char Four2Eight[16];
extern const volatile unsigned char Three2Four[8];
extern const volatile unsigned char Three2Eight[8];
extern const volatile unsigned char Two2Eight[4];
extern const volatile unsigned char One2Four[2];
extern const volatile unsigned char One2Eight[2];
void UnswapCopyWrap(const u8 *src, u32 srcIdx, u8 *dest, u32 destIdx, u32 destMask, u32 numBytes);
void DWordInterleaveWrap(u32 *src, u32 srcIdx, u32 srcMask, u32 numQWords);
inline u16 swapword( u16 value )
{
#ifdef WIN32_ASM
__asm
{
mov ax, word ptr [value]
xchg ah, al
}
#else // WIN32_ASM
return (value << 8) | (value >> 8);
#endif // WIN32_ASM
}
inline u16 RGBA8888_RGBA4444( u32 color )
{
#ifdef WIN32_ASM
__asm
{
mov ebx, dword ptr [color]
// R
and bl, 0F0h
mov ah, bl
// G
shr bh, 4
or ah, bh
bswap ebx
// B
and bh, 0F0h
mov al, bh
// A
shr bl, 4
or al, bl
}
#else // WIN32_ASM
return ((color & 0x000000f0) << 8) | // r
((color & 0x0000f000) >> 4) | // g
((color & 0x00f00000) >> 16) | // b
((color & 0xf0000000) >> 28); // a
#endif // WIN32_ASM
}
inline u32 RGBA5551_RGBA8888( u16 color )
{
#ifdef WIN32_ASM
__asm
{
mov ebx, 00000000h
mov cx, word ptr [color]
xchg cl, ch
mov bx, cx
and bx, 01h
mov al, byte ptr [One2Eight+ebx]
mov bx, cx
shr bx, 01h
and bx, 1Fh
mov ah, byte ptr [Five2Eight+ebx]
bswap eax
mov bx, cx
shr bx, 06h
and bx, 1Fh
mov ah, byte ptr [Five2Eight+ebx]
mov bx, cx
shr bx, 0Bh
and bx, 1Fh
mov al, byte ptr [Five2Eight+ebx]
}
#else // WIN32_ASM
color = swapword( color );
u8 r, g, b, a;
r = Five2Eight[color >> 11];
g = Five2Eight[(color >> 6) & 0x001f];
b = Five2Eight[(color >> 1) & 0x001f];
a = One2Eight [(color ) & 0x0001];
return (a << 24) | (b << 16) | (g << 8) | r;
#endif // WIN32_ASM
}
// Just swaps the word
inline u16 RGBA5551_RGBA5551( u16 color )
{
#ifdef WIN32_ASM
__asm
{
mov ax, word ptr [color]
xchg ah, al
}
#else // WIN32_ASM
return swapword( color );
#endif // WIN32_ASM
}
inline u32 IA88_RGBA8888( u16 color )
{
#ifdef WIN32_ASM
__asm
{
mov cx, word ptr [color]
mov al, ch
mov ah, cl
bswap eax
mov ah, cl
mov al, cl
}
#else // WIN32_ASM
// ok
u8 a = color >> 8;
u8 i = color & 0x00FF;
return (a << 24) | (i << 16) | (i << 8) | i;
#endif // WIN32_ASM
}
inline u16 IA88_RGBA4444( u16 color )
{
#ifdef WIN32_ASM
__asm
{
mov cx, word ptr [color]
shr cl, 4
mov ah, cl
shl cl, 4
or ah, cl
mov al, cl
shr ch, 4
or al, ch
}
#else // WIN32_ASM
u8 a = color >> 12;
u8 i = (color >> 4) & 0x000F;
return (i << 12) | (i << 8) | (i << 4) | a;
#endif // WIN32_ASM
}
inline u16 IA44_RGBA4444( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov cl, byte ptr [color]
mov al, cl
shr cl, 4
mov ah, cl
shl cl, 4
or ah, cl
}
#else // WIN32_ASM
return ((color & 0xf0) << 8) | ((color & 0xf0) << 4) | (color);
#endif // WIN32_ASM
}
inline u32 IA44_RGBA8888( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov ebx, 00000000h
mov cl, byte ptr [color]
mov bl, cl
shr bl, 04h
mov ch, byte ptr [Four2Eight+ebx]
mov bl, cl
and bl, 0Fh
mov cl, byte ptr [Four2Eight+ebx]
mov al, cl
mov ah, ch
bswap eax
mov ah, ch
mov al, ch
}
#else // WIN32_ASM
u8 i = Four2Eight[color >> 4];
u8 a = Four2Eight[color & 0x0F];
return (a << 24) | (i << 16) | (i << 8) | i;
#endif // WIN32_ASM
}
inline u16 IA31_RGBA4444( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov ebx, 00000000h
mov cl, byte ptr [color]
mov bl, cl
shr bl, 01h
mov ch, byte ptr [Three2Four+ebx]
mov ah, ch
shl ch, 4
or ah, ch
mov al, ch
mov bl, cl
and bl, 01h
mov ch, byte ptr [One2Four+ebx]
or al, ch
}
#else // WIN32_ASM
u8 i = Three2Four[color >> 1];
u8 a = One2Four[color & 0x01];
return (i << 12) | (i << 8) | (i << 4) | a;
#endif // WIN32_ASM
}
inline u32 IA31_RGBA8888( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov ebx, 00000000h
mov cl, byte ptr [color]
mov bl, cl
shr bl, 01h
mov ch, byte ptr [Three2Eight+ebx]
mov bl, cl
and bl, 01h
mov cl, byte ptr [One2Eight+ebx]
mov al, cl
mov ah, ch
bswap eax
mov ah, ch
mov al, ch
}
#else // WIN32_ASM
u8 i = Three2Eight[color >> 1];
u8 a = One2Eight[color & 0x01];
return (i << 24) | (i << 16) | (i << 8) | a;
#endif // WIN32_ASM
}
inline u16 I8_RGBA4444( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov cl, byte ptr [color]
shr cl, 4
mov al, cl
shl cl, 4
or al, cl
mov ah, al
}
#else // WIN32_ASM
u8 c = color >> 4;
return (c << 12) | (c << 8) | (c << 4) | c;
#endif // WIN32_ASM
}
inline u32 I8_RGBA8888( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov cl, byte ptr [color]
mov al, cl
mov ah, cl
bswap eax
mov ah, cl
mov al, cl
}
#else // WIN32_ASM
return (color << 24) | (color << 16) | (color << 8) | color;
#endif // WIN32_ASM
}
inline u16 I4_RGBA4444( u8 color )
{
#ifdef WIN32_ASM
__asm
{
mov cl, byte ptr [color]
mov al, cl
shl cl, 4
or al, cl
mov ah, al
}
#else // WIN32_ASM
u16 ret = color & 0x0f;
ret |= ret << 4;
ret |= ret << 8;
return ret;
#endif // WIN32_ASM
}
inline u32 CI4_RGBA4444(u8 color)
{
u16 ret = color >> 4;
ret |= ret << 4;
ret |= ret << 8;
return ret;
}
inline u32 CI4_RGBA8888(u8 color)
{
return (color << 24) | (color << 16) | (color << 8) | color;
}
inline u32 I4_RGBA8888(u8 color)
{
#ifdef WIN32_ASM
__asm
{
mov ebx, 00000000h
mov bl, byte ptr [color]
mov cl, byte ptr [Four2Eight+ebx]
mov al, cl
mov ah, cl
bswap eax
mov ah, cl
mov al, cl
}
#else // WIN32_ASM
u8 c = Four2Eight[color];
c |= c << 4;
return (c << 24) | (c << 16) | (c << 8) | c;
#endif // WIN32_ASM
}
#endif // CONVERT_H