mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-07 03:13:49 +00:00
567 lines
9.6 KiB
XML
567 lines
9.6 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="GLideN64"
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ProjectGUID="{37D31D7F-C4E7-45B0-AEF6-D6824A243CF7}"
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RootNamespace="GLideN64"
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Keyword="Win32Proj"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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PrecompiledHeaderThrough="glN64.h"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="4"
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Name="VCResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
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LinkIncremental="2"
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GenerateDebugInformation="true"
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ProgramDatabaseFile="$(OutDir)/New glNintendo64().pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/New glNintendo64().lib"
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TargetMachine="1"
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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EnableIntrinsicFunctions="true"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL;NEWGLNINTENDO64_EXPORTS"
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StringPooling="true"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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Name="VCManagedResourceCompilerTool"
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Name="VCPreLinkEventTool"
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="opengl32.lib winmm.lib"
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OutputFile="c:\Games\N64\Plugin\GLideN64.dll"
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LinkIncremental="1"
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GenerateDebugInformation="false"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/New glNintendo64().lib"
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TargetMachine="1"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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AdditionalDependencies="opengl32.lib glu32.lib winmm.lib"
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<References>
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