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GLideN64/src/BufferCopy
Sergey Lipskiy 7abf593da3 Set m_cleared to false in FrameBuffer::copyRdram().
m_cleared means that the RDRAM buffer contains only fillcolor.
It should be false after copyRdram() since from now the buffer validity check should work with m_RdramCopy.

It Fixes Kirby 64 broken level selection, #2491
Without this fix, the level selection is broken when copy color to RDRAM is disabled
2021-05-15 20:44:07 +07:00
..
BlueNoiseTexture.cpp Add blue-noise dithering, http://momentsingraphics.de/BlueNoise.html 2020-03-31 18:31:42 +07:00
BlueNoiseTexture.h Change type for BlueNoiseItem fields from char to signed char. 2020-04-06 19:58:57 +07:00
ColorBufferToRDRAM.cpp Set m_cleared to false in FrameBuffer::copyRdram(). 2021-05-15 20:44:07 +07:00
ColorBufferToRDRAM.h Bind to the current frame buffer FBO when copying auxiliary buffers to 2021-05-02 18:24:11 +07:00
ColorBufferToRDRAMStub.h ColorBufferToRDRAM: re-create pixel buffers when FBO texture changed. 2016-11-28 21:17:49 +07:00
DepthBufferToRDRAM.cpp Do not test values of 8bit buffer before write them to RDRAM. 2021-02-21 15:41:56 +07:00
DepthBufferToRDRAM.h Add RDRAM dithering: Dither image if RGBA16 is written to RDRAM 2020-03-31 18:31:39 +07:00
RDRAMtoColorBuffer.cpp Use screen coordinates to render primitives 2021-04-19 21:55:00 +07:00
RDRAMtoColorBuffer.h Always render RDRAM content into newly created frame buffer. Remove ugly hack for Mario Tennis scoreboard. 2018-10-17 15:52:52 +07:00
WriteToRDRAM.h Do not test values of 8bit buffer before write them to RDRAM. 2021-02-21 15:41:56 +07:00