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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src/S2DEX.cpp
2015-05-13 10:21:32 +06:00

114 lines
2.8 KiB
C++

#include "OpenGL.h"
#include "S2DEX.h"
#include "F3D.h"
#include "F3DEX.h"
#include "GBI.h"
#include "gSP.h"
#include "gDP.h"
#include "RSP.h"
#include "Types.h"
#include "Log.h"
void S2DEX_BG_1Cyc( u32 w0, u32 w1 )
{
gSPBgRect1Cyc( w1 );
}
void S2DEX_BG_Copy( u32 w0, u32 w1 )
{
gSPBgRectCopy( w1 );
}
void S2DEX_Obj_Rectangle( u32 w0, u32 w1 )
{
gSPObjRectangle( w1 );
}
void S2DEX_Obj_Sprite( u32 w0, u32 w1 )
{
gSPObjSprite( w1 );
}
void S2DEX_Obj_MoveMem( u32 w0, u32 w1 )
{
switch (_SHIFTR( w0, 0, 16 )) {
case S2DEX_MV_MATRIX:
gSPObjMatrix( w1 );
break;
case S2DEX_MV_SUBMUTRIX:
gSPObjSubMatrix( w1 );
break;
case S2DEX_MV_VIEWPORT:
gSPViewport( w1 );
break;
}
}
void S2DEX_Select_DL( u32 w0, u32 w1 )
{
LOG(LOG_WARNING, "S2DEX_Select_DL unimplemented\n");
}
void S2DEX_Obj_RenderMode( u32 w0, u32 w1 )
{
gSPObjRendermode(w1);
}
void S2DEX_Obj_Rectangle_R( u32 w0, u32 w1 )
{
gSPObjRectangleR(w1);
}
void S2DEX_Obj_LoadTxtr( u32 w0, u32 w1 )
{
gSPObjLoadTxtr( w1 );
}
void S2DEX_Obj_LdTx_Sprite( u32 w0, u32 w1 )
{
gSPObjLoadTxSprite( w1 );
}
void S2DEX_Obj_LdTx_Rect( u32 w0, u32 w1 )
{
gSPObjLoadTxRect(w1);
}
void S2DEX_Obj_LdTx_Rect_R( u32 w0, u32 w1 )
{
gSPObjLoadTxRectR( w1 );
}
void S2DEX_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3DEX );
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_BG_1CYC, S2DEX_BG_1CYC, S2DEX_BG_1Cyc );
GBI_SetGBI( G_BG_COPY, S2DEX_BG_COPY, S2DEX_BG_Copy );
GBI_SetGBI( G_OBJ_RECTANGLE, S2DEX_OBJ_RECTANGLE, S2DEX_Obj_Rectangle );
GBI_SetGBI( G_OBJ_SPRITE, S2DEX_OBJ_SPRITE, S2DEX_Obj_Sprite );
GBI_SetGBI( G_OBJ_MOVEMEM, S2DEX_OBJ_MOVEMEM, S2DEX_Obj_MoveMem );
GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
GBI_SetGBI( G_SELECT_DL, S2DEX_SELECT_DL, S2DEX_Select_DL );
GBI_SetGBI( G_OBJ_RENDERMODE, S2DEX_OBJ_RENDERMODE, S2DEX_Obj_RenderMode );
GBI_SetGBI( G_OBJ_RECTANGLE_R, S2DEX_OBJ_RECTANGLE_R, S2DEX_Obj_Rectangle_R );
GBI_SetGBI( G_OBJ_LOADTXTR, S2DEX_OBJ_LOADTXTR, S2DEX_Obj_LoadTxtr );
GBI_SetGBI( G_OBJ_LDTX_SPRITE, S2DEX_OBJ_LDTX_SPRITE, S2DEX_Obj_LdTx_Sprite );
GBI_SetGBI( G_OBJ_LDTX_RECT, S2DEX_OBJ_LDTX_RECT, S2DEX_Obj_LdTx_Rect );
GBI_SetGBI( G_OBJ_LDTX_RECT_R, S2DEX_OBJ_LDTX_RECT_R, S2DEX_Obj_LdTx_Rect_R );
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_LOAD_UCODE, S2DEX_LOAD_UCODE, F3DEX_Load_uCode );
}