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GLideN64/projects
Sergey Lipskiy 9fd4d55b44 Code refactor: Make specialized shaders code for GLES2 and OGL3X (GLES3+ and desktop GL)
GLES2 is very limited and its limitations make source code look bad.

Step 1. Move Shaders.h and GLSLCombiner.cpp to OGL3X folder.
2015-05-20 17:16:49 +06:00
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cmake Add instructions how to build project with cmake. 2015-05-13 10:21:33 +06:00
msvc12 Code refactor: Make specialized shaders code for GLES2 and OGL3X (GLES3+ and desktop GL) 2015-05-20 17:16:49 +06:00