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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/translations/gliden64_fr.ts
2016-10-08 15:02:34 +07:00

1379 lines
175 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="fr_FR">
<context>
<name>AboutDialog</name>
<message>
<location filename="AboutDialog.ui" line="35"/>
<source>About GLideN64</source>
<translation>A Propos De GLideN64</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="66"/>
<source>Authors</source>
<translation>Auteurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="309"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ryan Rosser&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Amadeus Sterl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Narann&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camara_luiz&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;weinerschnitzel&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;microdev&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Ginelli&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ace977&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;patryk.szalanski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Detomine&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;keithclark1985&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;josephrmoore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fckyourlies&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;dougforr&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camdenfurse&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;lukecool&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rhilsky&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;killjoy1337&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;christian010&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;creuseur2patateradio&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;chrisbevanlee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fckyourlies&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;dougforr&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;camdenfurse&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;lukecool&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rhilsky&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;killjoy1337&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;christian010&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;creuseur2patateradio&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;chrisbevanlee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dartus &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Oscar Abraham &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nwstrathdee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;will7046 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Richard42 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;V1del &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;AnthonyBentley&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nickshooter251&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sicurella12&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jcspringer&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gru So&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Vinícius dos Santos Oliveira&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jimmy Haugh&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Malcolm &lt;/span&gt;&lt;/p&gt;
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<translatorcomment>Translate &quot;and others&quot;</translatorcomment>
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dartus &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Oscar Abraham &lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;V1del &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;AnthonyBentley&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nickshooter251&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sicurella12&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jcspringer&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gru So&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Vinícius dos Santos Oliveira&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jimmy Haugh&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Malcolm &lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;m.johnsondelta&lt;/span&gt;&lt;/p&gt;
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&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Orkin&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur du Plugin Graphique Originel glN64&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Hiroshi Morii&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur de la Bibliothèque de Texture GlideHQ&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Nathaniel Meyer&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur de l&apos;effet de flou. Copyright: Nutty Software&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
</context>
<context>
<name>ConfigDialog</name>
<message>
<location filename="configDialog.ui" line="23"/>
<source>GLideN64 settings</source>
<translation>Paramètres de GLideN64</translation>
</message>
<message>
<location filename="configDialog.ui" line="43"/>
<source>Video</source>
<translation>Vidéo</translation>
</message>
<message>
<location filename="configDialog.ui" line="53"/>
<location filename="configDialog.ui" line="63"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Full screen resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This sets the full screen resolution. All the resolutions that your video card/monitor supports should be displayed.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;native (max) resolution of your monitor - unless performance becomes an issue&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution Plein Ecran :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Permet de Paramètrer la résolution en Mode Plein Ecran. Toutes les résolutions supportées par votre carte graphique / moniteur devraient être affichées.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;Résolution native (maximum) de votre moniteur - sauf si les performances sont dégradées&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="56"/>
<source>Full screen resolution:</source>
<translation>Résolution Plein Ecran :</translation>
</message>
<message>
<location filename="configDialog.ui" line="70"/>
<location filename="configDialog.ui" line="77"/>
<location filename="configDialog.ui" line="99"/>
<location filename="configDialog.ui" line="119"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode. You also may select &lt;span style=&quot; font-style:italic;&quot;&gt;custom&lt;/span&gt; and enter necessary window sizes.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<oldsource>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</oldsource>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution en mode Fenêtré :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option définie la résolution en mode fenêtré.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="80"/>
<source>Windowed resolution:</source>
<translation>Résolution en Mode Fenêtré :</translation>
</message>
<message>
<source>Refresh rate:</source>
<translation type="vanished">Taux de rafraîchissement :</translation>
</message>
<message>
<source>Resolution:</source>
<translation type="vanished">Résolution :</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Format d&apos;écran.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La plupart des jeux N64 utilisent un format 4/3, mais quelques-uns supportent également les écrans 16/9. Vous pouvez sélectionner le format d&apos;écran approprié et définir le mode écran large dans les paramètres du jeu. En mode &lt;span style=&quot; font-weight:600;&quot;&gt;Étiré&lt;/span&gt;, l&apos;affichage sera rendue sur l&apos;intégralité de l&apos;écran, les autres modes peuvent ajouter des bordures noires si nécessaire.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="235"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspect&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Format d&apos;écran&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="245"/>
<source>Stretch</source>
<translation>Étiré</translation>
</message>
<message>
<location filename="configDialog.ui" line="258"/>
<source>4:3</source>
<translation>4:3</translation>
</message>
<message>
<location filename="configDialog.ui" line="271"/>
<source>16:9</source>
<translation>16:9</translation>
</message>
<message>
<location filename="configDialog.ui" line="284"/>
<source>Adjust</source>
<translation>Ajusté</translation>
</message>
<message>
<location filename="configDialog.ui" line="367"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-aliasing&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anticrénelage&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>0</source>
<translation type="vanished">0</translation>
</message>
<message>
<source>X</source>
<translation type="vanished">X</translation>
</message>
<message>
<location filename="configDialog.ui" line="423"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requires frame buffer emulation enabled &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*nécessite l&apos;activation du &quot;de l&apos;émulation du tampon émulation&quot; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="471"/>
<source>Anisotropic filtering:</source>
<translation>Filtrage Anisotropique :</translation>
</message>
<message>
<location filename="configDialog.ui" line="531"/>
<location filename="configDialog.ui" line="541"/>
<location filename="configDialog.ui" line="554"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bilinear filtering:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - standard texture filtering provided by PC hardware.&lt;/p&gt;&lt;p&gt;[N64 3point]- emulation of 3 point texture filtering used by the original hardware. Provides less smooth but more authentic look.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtrage bilinéaire :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - filtrage standard des textures fourni par le matériel du PC.&lt;/p&gt;&lt;p&gt;[N64 3 points] - émulation du filtrage de textures 3 points utilisé nativement par la N64. Le résultat est moins lisse mais plus authentique.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="534"/>
<source>Texture bilinear filtering:</source>
<translation>Filtrage bilinéaire des Textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="544"/>
<source>standard</source>
<translation>standard</translation>
</message>
<message>
<location filename="configDialog.ui" line="557"/>
<source>N64 3point</source>
<translation>N64 3 points</translation>
</message>
<message>
<location filename="configDialog.ui" line="577"/>
<source>Texture cache size:</source>
<translation>Taille du cache de textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="603"/>
<location filename="configDialog.ui" line="1341"/>
<source>MB</source>
<translation>Mo</translation>
</message>
<message>
<location filename="configDialog.ui" line="653"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select a format, in which screen shots will be saved&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez le format d&apos;enregistrement des captures d&apos;écran&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="656"/>
<source>Screenshots format:</source>
<translation>Format des captures d&apos;écran :</translation>
</message>
<message>
<location filename="configDialog.ui" line="663"/>
<source>bmp</source>
<translation>bmp</translation>
</message>
<message>
<location filename="configDialog.ui" line="673"/>
<source>jpeg</source>
<translation>jpeg</translation>
</message>
<message>
<location filename="configDialog.ui" line="729"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Language select:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Press the button to invoke language selection dialog. Selected language will be activated after restart of the configuration dialog.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Sélection de la langue :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Appuyez sur le bouton pour ouvrir le menu de sélection de la langue. La langue sélectionnée sera activée après la réouverture de la fenêtre de configuration.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="732"/>
<source>Language:</source>
<translation>Langue :</translation>
</message>
<message>
<source>Change</source>
<translation type="vanished">Modifier</translation>
</message>
<message>
<location filename="configDialog.ui" line="756"/>
<source>Emulation</source>
<translation>Émulation</translation>
</message>
<message>
<location filename="configDialog.ui" line="762"/>
<source>General settings</source>
<translation>Paramètres généraux</translation>
</message>
<message>
<location filename="configDialog.ui" line="768"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Enable mip-mapping emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;N64 uses special mechanism for mip-mapping, which is hard to reproduce correctly on PC hardware. This option enables shaders based emulation of that feature.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Activer l&apos;émulation mip-mapping :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La N64 utilise un mécanisme spécifique pour le mip-mapping qui est difficile à reproduire sur un PC. Cette option active une émulation basée sur des shaders.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="771"/>
<source>Emulate mip-mapping</source>
<translation>Émuler le Mip-Mapping</translation>
</message>
<message>
<location filename="configDialog.ui" line="781"/>
<source>Emulate noise</source>
<translation>Émuler l&apos;Effet de Bruit</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fog emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Sets fog emulation on//off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Émulation du brouillard :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Active ou non l&apos;émulation du brouillard.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Emulate fog</source>
<translation type="vanished">Émuler l&apos;Effet de Brouillard</translation>
</message>
<message>
<source>Enable hardware lighting</source>
<translation type="vanished">Activer l&apos;éclairage matériel</translation>
</message>
<message>
<location filename="configDialog.ui" line="798"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Shaders storage:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Use persistent storage for compiled shader programs.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Each game uses set of combiners. Combiner is an equation, which defines how to build output color from various color inputs. The plugin translates combiners to &lt;a href=&quot;https://www.opengl.org/wiki/Shader&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;shaders&lt;/span&gt;&lt;/a&gt;. Shader compiler builds programs from them on fly. Shaders are large and complex. If new scene uses several new combiners, compilation of new shaders will take time and you will notice that as some stuttering. If you have shader storage enabled, all shaders will be compiled only once. Next time you run the game, plugin will not spend time on compilation of shaders, which you already met.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Stockage des Shaders :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Utiliser un stockage persistant pour les programmes de shader compilés.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Chaque jeu utilises un ensemble de combinateur. Le combinateur est une équation, lequel définie comment créer une sortie couleur depuis des entrées de couleur diverse. Le plugin traduit les combinateurs vers &lt;a href=&quot;https://www.opengl.org/wiki/Shader&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#0000ff;&quot;&gt;shaders&lt;/span&gt;&lt;/a&gt;. Le compilateur de Shader crée des programmes à la volée. Les Shaders sont grand et complexe. Si une nouvelle scène utilise plusieurs nouveaux combinateurs, la compilation de nouveaux shaders prendra du temps et vous remarquerez des petits problèmes. Si le stockage de Shader est activé, tous les shaders seront compilés en une fois. Next time you run the game, plugin will not spend time on compilation of shaders, which you already met.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="801"/>
<source>Enable shaders storage</source>
<translation type="unfinished">Activer le Stockage des Shaders</translation>
</message>
<message>
<location filename="configDialog.ui" line="808"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Custom game settings:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Ini file may contain custom settings for particular game. These settings provide optimal performance for the game. Custom settings will override user&apos;s settings when this option is enabled. Disable to ignore custom settings.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Paramètres spécifiques par jeu :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Le fichier INI peut contenir des paramètres spécifiques pour un jeu particulier. Ces options assurent une performance optimale pour le jeu. Les paramètres spécifiques passeront outre ceux définis par l&apos;utilisateur si cette option est activée. Désactivez l&apos;option pour ignorer les paramètres spécifiques.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="811"/>
<source>Use custom per-game settings</source>
<translation>Utiliser les Paramètres Personnalisés Spécifiques</translation>
</message>
<message>
<location filename="configDialog.ui" line="915"/>
<source>Emulate frame buffer</source>
<translation>Émuler le Tampon Image</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy frame buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off (needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le frame buffer dans la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans certains jeux, le plugin ne peut pas détecter l&apos;utilisation du tampon image. Dans de tels cas, vous devez activer cette option pour afficher les effets du tampon image. Chaque trame sera lue depuis la carte graphique et copiée dans la RAM.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé (seulement nécessaire pour quelques jeux)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1133"/>
<source>Copy frame buffer to RDRAM</source>
<translation>Copier le Tampon Image dans la RDRAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="1234"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render N64 frame buffer as texture:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is enabled, content of each N64 frame buffer is rendered as texture over the frame, rendered by the plugin. This prevents graphics lost, but may cause slowdowns and various glitches in some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Restituer le frame buffer de la N64 comme une texture :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quand cette option est activée, le contenu de chaque frame buffer N64 est restitué comme une texture par dessus la trame rendue par le plugin. Cela empêche les pertes graphiques, mais peut causer des ralentissements et divers problèmes d&apos;affichages dans certains jeux.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1237"/>
<source>Render frame buffer as texture</source>
<translation>Restituer le Tampon Image comme une Texture</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Detect CPU write to the N64 frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option works as the previous options, but the plugin is trying to detect, when game uses CPU writes to N64 frame buffer. The N64 frame buffer is rendered only when CPU writes is detected. Use this option for those games, in which you see still image or no image at all for some time with no reason.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Détecter les écritures CPU dans le tampon image :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option fonctionne comme les précédentes, mais le plugin tente de détecter quand le jeu utilise des écritures CPU dans le tampon image de la N64. Celui-ci est restitué uniquement quand une écriture CPU est détectée. Utilisez cette option dans les jeux où aucune image n&apos;apparaît ou uniquement des images fixes.&lt;/p&gt;&lt;p&gt;[Recommandé: &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Detect CPU writes to the frame buffer</source>
<translation type="vanished">Détecter les écritures CPU dans le Tampon Image</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas. Content of video card&apos;s depth buffer is copied into RDRAM area each frame.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le depth buffer dans la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option est requise pour émuler correctement les effets basés sur le depth buffer, par exemple : les couronnes de feu. Le contenu du tampon de profondeur de la carte graphique est copié dans la RAM à chaque trame.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1186"/>
<source>Copy depth buffer to RDRAM</source>
<translation>Copier le Tampon de Profondeur dans la RDRAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="1009"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use shaders to emulate N64 depth compare modes. &lt;span style=&quot; font-weight:600;&quot;&gt;Experimental!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Utilise les shaders pour émuler les modes de comparaison de profondeur.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Expérimental !&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1012"/>
<source>Emulate N64 depth compare</source>
<translation>Émuler la Comparaison de Profondeur de la N64</translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Frame buffer validity check:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For hardware, frame buffer emulation it is essential to know that hardware frame buffer is still valid and can be used as texture. Frame buffer validity means that corresponded area in RDRAM is still used for that buffer. Plugin checks RDRAM context for changes before use of hardware buffer. There are two methods to check RDRAM context:&lt;/p&gt;&lt;p&gt;1. Write fingerprint to RDRAM. The plugin writes smal portion of data (fingerprint) to buffer area in RDRAM. It helps plugin to detect changes in RDRAM context. Small portion of modifications makes possibility of game crash very low.&lt;/p&gt;&lt;p&gt;2. Fill RDRAM. Plugin fills RDRAM area for allocated frame buffer with some test value. Frame buffer is valid until all pixels inside the area match that value. it is recommended method for Legend of Zelda.&lt;br/&gt;Warning: This method may cause emulator&apos;s crash if actual frame buffer bounds are less than the ones detected by the plugin.&lt;/p&gt;&lt;p&gt;[Recommended: Write fingerprint to RDRAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Test de validation du frame buffer :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Il est essentiel de savoir si le frame buffer matériel est valide et peut être utilisé comme une texture. La validité du frame buffer indique que la zone correspondante dans la RAM est toujours utilisée pour ce buffer. Le plugin vérifie le contexte de la RAM avant d&apos;utiliser le buffer matériel. Il y a deux méthodes pour vérifier le contexte de la RAM :&lt;/p&gt;&lt;p&gt;1. Écrire une empreinte dans la RAM. Le plugin écrit une faible portion de données (l&apos;empreinte) dans la zone de buffer de la RAM. Cela aide le plugin à détecter les changements de contexte de la RAM. La petite portion modifiée rend la possibilité de crash du jeu extrêmement faible.&lt;/p&gt;&lt;p&gt;2. Remplir la RAM. Le plugin remplit une zone de la RAM pour allouer le frame buffer avec quelques valeurs de test. Le frame buffer est valide tant que tous les pixels contenus dans la zone correspondent à cette valeur. C&apos;est la méthode recommandée pour The Legend of Zelda - Ocarina of Time.&lt;br/&gt;Attention : Cette méthode peut entraîner un crash de l&apos;émulateur si les limites actuelles du frame buffer sont plus petites que celles détectées par le plugin.&lt;/p&gt;&lt;p&gt;[Recommandé : Écrire une empreinte dans la RAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<source>Frame buffer validity check method:</source>
<translation type="vanished">Méthode de validation du Tampon Image :</translation>
</message>
<message>
<source>fill buffer in RDRAM with test value</source>
<translation type="vanished">Remplir le Tampon dans la RDRAM avec une Valeur de Test</translation>
</message>
<message>
<source>write fingerprint to RDRAM</source>
<translation type="vanished">Écrire une Empreinte dans la RDRAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="975"/>
<location filename="configDialog.ui" line="985"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Buffer swap mode:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;With this option you may control how often plugin will update main frame buffer. There are three modes:&lt;/p&gt;&lt;p&gt;* on Vertical Interrupt. Number of buffer updates will be equal to Vertical Interrupts per Second (VI/s). VI/s is 50 for PAL and 60 for NTSC games. This is most compatible option. Use it if your system can handle it.&lt;/p&gt;&lt;p&gt;* on Video Interface origin change. The origin change means that game switched to another color buffer and buffers swap needed. This mode corresponds to Frames Per Seconds (FPS). FPS is between 20 and 30 for most games, thus buffers swap less often than in the first mode. This mode works well if game uses double or triple buffering. If game uses single buffer (very rare case), it does not work.&lt;/p&gt;&lt;p&gt;* on color image change. Buffers will swap only if frame buffer is actually modified. This mode is optimal for performance because it eliminates empty swaps. However, there are rare cases, where it does not work.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mode d&apos;Echange du Tampon :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Avec cette option vous pouvez contrôler combien de fois le plugin mettra à jour le tampon image. Il y a 3 modes :&lt;/p&gt;&lt;p&gt;* Sur l&apos;Interruption Vertical. Le nombre de mise à jour du tampon sera égal aux Interruptions Vertical par Seconde (VI/s). VI/s est à 50 pour le PAL et 60 pour les jeux NTSC. Ceci est l&apos;option la plus compatible. A utiliser si votre système peut la gérer.&lt;/p&gt;&lt;p&gt;* Sur le changement de l&apos;origine de l&apos;Interface Vidéo. Le changement d&apos;origine veut dire que le jeu bascule vers un autre tampon couleur et que l&apos;échange de tampons est nécessaire. Ce mode correspondt au Images par Secondes (FPS). Le FPS est entre 20 et 30 pour la plupart des jeux, ainsi il y a moins souvent d&apos;échange de tampons que dans le premier mode. Ce mode fonctionne bien si le jeu utilise le Double ou Triple Buffering. Si le jeu utilises une tampon unique (dans des cas très rare), cela ne fonctionnera pas.&lt;/p&gt;&lt;p&gt;* Sur le changement de l&apos;image couleur. Les tampons seront échangés uniquement si le tampon image est modifié. Ce mode est optimal pour les performances car ils éliminent les échanges vides. Cependant, il y a des cas très rare ou cela ne fonctionne pas.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="978"/>
<source>Buffer swap mode:</source>
<translation type="unfinished">Mode d&apos;Echange du Tampon :</translation>
</message>
<message>
<location filename="configDialog.ui" line="989"/>
<source>On Vertical Interrupt</source>
<translation type="unfinished">Sur L&apos;Interruption Vertical</translation>
</message>
<message>
<location filename="configDialog.ui" line="994"/>
<source>On VI origin change</source>
<translation type="unfinished">Sur le Changement de l&apos;Origine VI</translation>
</message>
<message>
<location filename="configDialog.ui" line="999"/>
<source>On color buffer change</source>
<translation type="unfinished">Sur le Changement du Tampon Couleur</translation>
</message>
<message>
<location filename="configDialog.ui" line="1019"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy auxiliary color buffers to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, auxiliary color buffer copied to RDRAM right after rendering into it is finished. It helps to correctly emulate frame buffer effects in some games.&lt;br/&gt;&lt;/p&gt;&lt;p&gt;Note: this option may noticeably reduce performance.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1130"/>
<location filename="configDialog.ui" line="1140"/>
<location filename="configDialog.ui" line="1153"/>
<location filename="configDialog.ui" line="1166"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy color buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;* disable - do not copy buffer&lt;/p&gt;&lt;p&gt;* sync - copy buffer in sync mode. Can be slow, but works for all games&lt;/p&gt;&lt;p&gt;* async - copy buffer in async mode. Can be up to 10 times faster than sync mode, but is incompatible with some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly async (sync needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le Tampon Couleur vers la RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans certains jeux, le plugin ne peut pas détecter l&apos;utilisation du tampon image. Dans de tel cas, vous avez besoin d&apos;activer cette option pour voir les effets du tampon image. Tous les dessins de l&apos;image seront lu depuis la carte vidéo et copié dans la zone de la RDRAM .&lt;/p&gt;&lt;p&gt;* Désactiver - Ne pas Copier le Tampon&lt;/p&gt;&lt;p&gt;* Sync - copier le tampon en mode Sync. Peut être lent, mais fonctionne pour tous les jeux&lt;/p&gt;&lt;p&gt;* Async - copiper le tampon en moade Async. Peut être jusqu&apos;à 10 fois plus rapide que le mode Sync, mais reste incompatible avec certains jeux.&lt;/p&gt;&lt;p&gt;[Recommendé : &lt;span style=&quot; font-style:italic;&quot;&gt;pratiquement Async (la sync est utile pour quelques jeux)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="864"/>
<location filename="configDialog.ui" line="1143"/>
<location filename="configDialog.ui" line="1196"/>
<source>disable</source>
<translation type="unfinished">Désactiver</translation>
</message>
<message>
<location filename="configDialog.ui" line="92"/>
<location filename="configDialog.ui" line="180"/>
<source>W:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="112"/>
<location filename="configDialog.ui" line="206"/>
<source>H:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="134"/>
<location filename="configDialog.ui" line="147"/>
<location filename="configDialog.ui" line="174"/>
<location filename="configDialog.ui" line="187"/>
<location filename="configDialog.ui" line="200"/>
<location filename="configDialog.ui" line="213"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Crop image:&lt;/span&gt;&lt;br/&gt;&lt;/p&gt;&lt;p&gt;This option allows user to crop black boarders from resulted image. It has two modes:&lt;br/&gt;&lt;br/&gt;* Auto - plugin sets crop automatically using game&apos;s frame scissor.&lt;/p&gt;&lt;p&gt;* Custom - crop using user defined vaules. User should set number of pixels to crop from original native-res image.&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="140"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Crop image&lt;span style=&quot; vertical-align:super;&quot;&gt;*:&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="154"/>
<source>Disable</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="159"/>
<source>Auto</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="164"/>
<source>Custom</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="232"/>
<location filename="configDialog.ui" line="242"/>
<location filename="configDialog.ui" line="255"/>
<location filename="configDialog.ui" line="268"/>
<location filename="configDialog.ui" line="281"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings. In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;br/&gt;&lt;br/&gt;Special note: &lt;span style=&quot; font-weight:600;&quot;&gt;Adjust&lt;/span&gt; mode is so called &amp;quot;widescreen hack&amp;quot;. In that mode plugin tries to adjust viewport to fully use screen space, but without stretch of geometry. It may run games with native 4:3 aspect in widescreen. Some games look cool in that mode, some does not.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="300"/>
<location filename="configDialog.ui" line="312"/>
<location filename="configDialog.ui" line="339"/>
<location filename="configDialog.ui" line="349"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render at constant factor of native resolution.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;If frame buffer emulation enabled and factor is not zero, internal frame buffer size will be that factor of native N64 resolution. The buffer will be scaled to screen resolution when rendered to screen. If factor is zero (default), internal buffer size is equal to screen size. If factor is 1, the game will be rendered in native resolution and then up-scaled to screen resolution.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="303"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Render at constant factor of native resolution&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="778"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Emulate noise&lt;/span&gt;:&lt;/p&gt;&lt;p&gt;Enable emulation of various effects, which use random color input.&lt;/p&gt;&lt;p&gt;May cause slowdown in rare cases.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
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<message>
<location filename="configDialog.ui" line="788"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Enable hardware lighting:&lt;/p&gt;&lt;p&gt;Normally lighting calculated per vertex. This option enables per-pixel shader based lighting. It results in more smooth and correct shading of 3D objects.&lt;/p&gt;&lt;p&gt;Note: since in LLE mode vertex color calculated outside of graphics plugin, this option is only for HLE.&lt;br/&gt;&lt;br/&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;your preference&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="791"/>
<source>Enable hardware lighting (HLE only!)</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="833"/>
<source>2D Fixes</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="854"/>
<location filename="configDialog.ui" line="874"/>
<location filename="configDialog.ui" line="887"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fix black lines between texrect:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most games draw 2D backgrounds using texrect command. Texrect stands for textured rectangle. In some games, texrects coordinates not aligned: there is half-pixel split between adjacent texrects. It is not visible in native resolution, but resulted as black lines when image upscaled. This option enables texrect coordinates correction to avoid black lines issue.&lt;/p&gt;&lt;p&gt;* disable - do not correct texrect coordinates&lt;/p&gt;&lt;p&gt;* smart - apply correction only for polygons, which need it. Use it for games, which have black lines issue.&lt;/p&gt;&lt;p&gt;* force - apply correction for all texrects. Use it when &lt;span style=&quot; font-style:italic;&quot;&gt;smart&lt;/span&gt; does not help.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;game dependant, mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="857"/>
<source>Fix black lines between texrects</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="877"/>
<source>smart</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="890"/>
<source>force</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="902"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render texrects in native resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most games draw 2D backgrounds and other 2D graphics using texrect command. Texrect stands for textured rectangle. 2D images represented by texrects often look distorted and unaligned in high resolution because of texture filtering. When this option is on, plugin renders texrects in native resolution and then copies the result to main buffer. Rendering in native resolution eliminates issues with 2D, but hardware load increases noticably.&lt;/p&gt;&lt;p&gt;Note: this option uses heuristics to detect adjucent texrects. The heuristics do not work for some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly on, if your hardware can handle it&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="905"/>
<source>Render texrects in native resolution</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="948"/>
<source>General options</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1022"/>
<source>Copy auxiliary color buffers to RDRAM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1044"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If emulator supports &lt;span style=&quot; font-style:italic;&quot;&gt;FBInfo&lt;/span&gt; API extension, plugin will rely on its help to read/write buffers only when game needs them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1047"/>
<source>Buffers read/write with emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1066"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Do not use emulator help:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Depending on emulator, frame buffer usage notification may work imperfect and some frame buffer effects will not work. You may disable emulator help and force buffers copy.&lt;/p&gt;&lt;p&gt;[Recommended: off]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1069"/>
<source>Do not use emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1078"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Read color buffer by chunks:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, color bufer will be read by 4kb chunks. Otherwise the buffer will be read as whole. Read of one chunk is much faster than read of the whole buffer, but if game needs to read the whole buffer, read it by chunks will be slow.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off, because color buffer usually read as whole&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1081"/>
<source>Read color buffer by chunks</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1088"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Read depth buffer by chunks:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When enabled, depth bufer will be read by 4kb chunks. Otherwise the buffer will be read as whole. Read of one chunk is much faster than read of the whole buffer, but if game needs to read the whole buffer, read it by chunks will be slow.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on, because depth buffer seldom read as whole&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1091"/>
<source>Read depth buffer by chunks</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1109"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;If emulator does not support &lt;span style=&quot; font-style:italic;&quot;&gt;FBInfo&lt;/span&gt; API extension, plugin have to read/write buffers each frame to emulate &lt;span style=&quot; font-style:italic;&quot;&gt;some&lt;/span&gt; frame buffer based effects. It can be slow and also can cause glitches or even crashes. Enable these options only for games, which really need them.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1112"/>
<source>Buffers read/write without emulator help</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1156"/>
<source>sync</source>
<translation type="unfinished">Synchro</translation>
</message>
<message>
<location filename="configDialog.ui" line="1169"/>
<source>async</source>
<translation type="unfinished">Asynchro</translation>
</message>
<message>
<location filename="configDialog.ui" line="1183"/>
<location filename="configDialog.ui" line="1193"/>
<location filename="configDialog.ui" line="1206"/>
<location filename="configDialog.ui" line="1219"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas.&lt;/p&gt;&lt;p&gt;* disable - do not copy buffer&lt;/p&gt;&lt;p&gt;* from VRAM - Content of video card&apos;s depth buffer is copied into RDRAM area each frame. Can be slow on some games.&lt;/p&gt;&lt;p&gt;* software render - use software rendering. Generally faster than copy from video memory, but the result can be imperfect.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;software render&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1209"/>
<source>from VRAM</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1222"/>
<source>software</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1251"/>
<source>Textures</source>
<translation>Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="1257"/>
<source>Texture enhancement</source>
<translation>Améliorations des Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="1265"/>
<location filename="configDialog.ui" line="1275"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filter:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Apply a filter to either smooth or sharpen textures.There are 4 different smoothing filters and 2 different sharpening filters. The higher the number, the stronger the effect, i.e. &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 4&lt;/span&gt; will have a much more noticeable effect than &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 1&lt;/span&gt;.Be aware that performance may have an impact depending on the game and/or the PC.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtre :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Applique un filtre pour lisser (smooth) ou affiner (sharpen) les textures. Il y a 4 filtres de lissage et 2 filtres d&apos;affinement. Plus le nombre est élevé, plus l&apos;effet est important, par exemple le filtre &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 4&lt;/span&gt; aura un effet plus perceptible que le filtre &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 1&lt;/span&gt;. Veuillez noter que les performances peuvent être impactées suivant le jeu et/ou le PC.&lt;/p&gt;&lt;p&gt;[Recommandé : selon votre préférence]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1268"/>
<source>Filter:</source>
<translation>Filtre :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1282"/>
<location filename="configDialog.ui" line="1292"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture enhancement:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 different filters are selectable here, each one with a distinctive look.Be aware of possible performance impacts.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANT:&lt;/span&gt; &apos;Store&apos; mode - saves textures in cache &apos;as is&apos;. It can improve performance in games, which load many textures. Disable &apos;Ignore backgrounds&apos; option for better result.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Améliorations des textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 filtres différents sont sélectionnables, chacun avec un résultat distinctif. Veuillez noter que des impacts sur les performances sont possibles.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANT&lt;/span&gt; : Le mode &apos;Store&apos; - sauvegarde les textures dans le cache &apos;tel quel&apos;. Cela peut augmenter les performances dans les jeux chargeant de nombreuses textures. Désactivez l&apos;option &apos;Ignorer les arrières-plans&apos; pour un meilleur résultat.&lt;/p&gt;&lt;p&gt;[Recommandé : selon votre préférence]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1285"/>
<source>Enhancement:</source>
<translation>Améliorations :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1309"/>
<location filename="configDialog.ui" line="1325"/>
<location filename="configDialog.ui" line="1338"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture cache size:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Enhanced and filtered textures can be cached to aid performance. This setting will adjust how much PC memory will be dedicated for texture cache. This helps boost performance if there are subsequent requests for the same texture (usually the case). Normally, 128MB should be more than enough but there is a sweet spot for each game. Super Mario may not need more than 32megs, but Conker streams a lot of textures, so setting 256+ megs can boost performance. Adjust accordingly if you are encountering speed issues. &apos;0&apos; disables cache.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;PC and game dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Taille du cache de textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Les textures améliorées et filtrées peuvent être mises en cache. Ce paramètre ajustera la quantité de mémoire allouée pour le cache des textures. Cela améliore les performances si un nombre conséquent de requêtes appelle les mêmes textures ce qui est généralement le cas. Par défaut, 128 Mo devraient être suffisant mais cela peut varier selon les jeux. Super Mario 64 peut nécessiter moins de 32 Mo, mais Conker utilise de nombreuses textures donc une valeur de plus de 256 Mo peut améliorer les performances. Ajustez la valeur si vous rencontrez des problèmes de performances. La valeur &apos;0&apos; désactive le cache. &lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;dépend du jeu et du PC&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1312"/>
<source>Texture cache:</source>
<translation>Cache de Texture :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1352"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Decrease color banding&lt;/span&gt;:&lt;/p&gt;&lt;p&gt;This option enables pre-processing step, which reduces posterization issues on enhanced textures.&lt;/p&gt;&lt;p&gt;[Recommended:&lt;span style=&quot; font-style:italic;&quot;&gt; on for xBRZ&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1355"/>
<source>Decrease color banding</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1362"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignore Backgrounds:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;It is used to skip enhancement for long narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on (off for &apos;Store&apos; mode)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignorer les arrières-plans :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Permet d&apos;ignorer l&apos;amélioration des textures étroites, généralement utilisées pour les arrières-plans. Cela peut réduire la mémoire utilisée par les textures et augmenter les performances.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé (désactivé pour le &apos;Store&apos; mode)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1365"/>
<source>Ignore backgrounds</source>
<translation>Ignorer les Arrières Plans</translation>
</message>
<message>
<location filename="configDialog.ui" line="1377"/>
<source>Use texture pack</source>
<translation>Utiliser un Pack de Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="1386"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Use Alpha channel fully:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is off, 16bit rgba textures will be loaded using RiceVideo style - with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black borders.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;texture pack dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Utiliser entièrement le canal alpha :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quand cette option est désactivée, les textures RGBA 16 bits seront chargées en utilisant l&apos;algorithme du plugin RiceVideo (1 bit pour le canal alpha). Quand cette option est activée, GlideHQ vérifiera comment le canal alpha est utilisé par les textures haute-résolution, et sélectionnera le format approprié. Cela donne la liberté aux créateurs d&apos;utiliser le canal alpha comme il le souhaite, quelque soit le format original de la texture N64. Pour les vieux packs de textures ou ceux mal conçus, cela peut ajouter des bordures noires non désirées.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;suivant le pack de texture&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1389"/>
<source>Use alpha channel fully</source>
<translation>Utiliser complétement le Canal Alpha</translation>
</message>
<message>
<location filename="configDialog.ui" line="1396"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alternative CRC calculation:&lt;/p&gt;&lt;p&gt;This option enables emulation of a palette CRC calculation bug in RiceVideo.If some textures are not loaded, try to set this option on/off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off, on for really old packs&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Calcul CRC alternatif :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option active l&apos;emulation d&apos;un bug dans le plugin RiceVideo sur le calcul CRC de la palette. Si certaines textures ne sont pas chargées, positionnez cette option à &apos;activé&apos; ou &apos;désactivé&apos;.&lt;/p&gt;&lt;p&gt;[Recommandé: &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé, activé pour les vieux packs de textures&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1399"/>
<source>Alternative CRC calculation</source>
<translation>Calcul du CRC Alternatif</translation>
</message>
<message>
<location filename="configDialog.ui" line="1409"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture dumping mode:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In this mode, you have that ability to dump textures on screen to the appropriate folder. You can also reload textures while the game is running to see how they look instantly - big time saver!&lt;/p&gt;&lt;p&gt;Hotkeys: &lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt; reloads hires textures from the texture pack - &lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt; toggles texture dumps on/off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mode de dumping des textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans ce mode, vous avez la possibilité de dumper les textures affichées à l&apos;écran vers le répertoire approprié. Vous pouvez également recharger les textures quand le jeu est démarré pour voir le résultat instantanément - quel gain de temps !&lt;/p&gt;&lt;p&gt;Touches de raccourcis : &lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt; recharge les textures haute-résolution depuis le pack de textures - &lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt; bascule le mode de dumpimg sur activé/désactivé.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1412"/>
<source>Texture dumping/editing mode</source>
<translation>Mode de copie et Edition des Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="1783"/>
<source>On screen display</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1795"/>
<source>Font parameters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1809"/>
<location filename="configDialog.ui" line="1822"/>
<location filename="configDialog.ui" line="1889"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select color of text messages.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez la couleur des messages textes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1838"/>
<location filename="configDialog.ui" line="1854"/>
<location filename="configDialog.ui" line="1870"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select font and font size for on screen text messages.&lt;br/&gt;Warning: not all fonts installed in your system can be used. If you do not see OSD messages, switch back to default font.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1892"/>
<source>Message color:</source>
<translation>Couleur du Message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1904"/>
<source>Performance counters</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1910"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Show &lt;span style=&quot; font-weight:600;&quot;&gt;Frames Per Second&lt;/span&gt; counter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1913"/>
<source>FPS</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1920"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Show &lt;span style=&quot; font-weight:600;&quot;&gt;Video Interrupts per second&lt;/span&gt; counter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1923"/>
<source>VI/S</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1930"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Show &lt;span style=&quot; font-weight:600;&quot;&gt;Performance in percents&lt;/span&gt; counter&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1933"/>
<source>%</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1942"/>
<location filename="configDialog.ui" line="1962"/>
<location filename="configDialog.ui" line="1988"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Counters displayed in a corner of the screen. Select left or right corner.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1945"/>
<source>Horisontal position:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1952"/>
<location filename="configDialog.ui" line="1975"/>
<location filename="configDialog.ui" line="2001"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Counters displayed in a corner of the screen. Select top or bottom corner.&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1955"/>
<source>Vertical position:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1965"/>
<source>left</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1978"/>
<source>top</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="1991"/>
<source>right</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="configDialog.ui" line="2004"/>
<source>bottom</source>
<translation type="unfinished"></translation>
</message>
<message>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select font and font size for text messages, displayed during texture cache or texture pack save/load.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="vanished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez la police et la taille des messages textes affichés pendant le chargement ou la sauvegarde des textures en cache ou des packs de texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1857"/>
<source>Message font:</source>
<translation>Police du Message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1873"/>
<source>Arial</source>
<translation>Arial</translation>
</message>
<message>
<location filename="configDialog.ui" line="1812"/>
<source>Green</source>
<translation>Vert</translation>
</message>
<message>
<location filename="configDialog.ui" line="1825"/>
<source>Pick</source>
<translation>Choisir</translation>
</message>
<message>
<location filename="configDialog.ui" line="1841"/>
<source>Select</source>
<translation>Sélectionner</translation>
</message>
<message>
<location filename="configDialog.ui" line="1427"/>
<location filename="configDialog.ui" line="1450"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select path to folder with HD textures packs.&lt;br/&gt;Default: Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionne le répertoire contenant les packs de textures haute-résolution.&lt;br/&gt;Par défaut : Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1430"/>
<source>Texture pack path:</source>
<translation>Chemin des Packs de Textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1453"/>
<source>Choose</source>
<translation>Choisir</translation>
</message>
<message>
<location filename="configDialog.ui" line="1465"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Force 16bpp textures:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The color of the textures will be reduced to 16bpp.This is space saver and performance enhancer. This halves the space used on the texture cache and the GFX hardware&apos;s texture RAM. Color reduction is done so that the original quality is preserved as much as possible. Depending on the texture, this usually is hardly noticeable. Sometimes though, it can be: skies are a good example.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Forcer les textures 16 bits :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La couleur des textures sera réduite à 16 bits. Cela améliore les performances et réduit de moitié la taille utilisée par le cache de textures et la RAM de la carte graphique. La réduction de la couleur est effectuée telle que la qualité originelle est préservée dans la mesure du possible. La réduction est généralement non perceptible mais parfois cela peut être visible : le ciel est un bon exemple.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<location filename="configDialog.ui" line="1468"/>
<source>Force 16bpp textures</source>
<translation>Forcer les Textures 16 bits</translation>
</message>
<message>
<location filename="configDialog.ui" line="1475"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compress texture cache:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Memory will be compressed so that more textures can be held in the texture cache. The compression ratio varies with each texture, but 1/5 of the original size would be a modest approximation. They will be decompressed on-the-fly, before being downloaded to the gfx hardware.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compresser le cache de textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La mémoire sera compressée, ainsi plus de textures pourront être mises en cache. Le ratio de compression varie suivant les textures, mais il est en moyenne de 1/5 par rapport à la taille originale. Les textures sont décompressées à la volée, avant d&apos;être téléchargées vers la carte graphique.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
<location filename="configDialog.ui" line="1478"/>
<source>Compress texture cache</source>
<translation>Compresser le Cache de Texture</translation>
</message>
<message>
<location filename="configDialog.ui" line="1485"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Save texture cache to HD:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For enhanced textures cache: This will save all previously loaded and enhanced textures to HD. So upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.&lt;/p&gt;&lt;p&gt;For high-resolution textures cache: After creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 -60 seconds a pack can take to load without this cache file. The only downside here is upon any changes to the pack, the cache file will need to be manually deleted.&lt;/p&gt;&lt;p&gt;Saved cache files go into a folder called &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; within the Plugins folder.&lt;/p&gt;&lt;p&gt;[Highly Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Sauvegarder le cache de textures sur le disque :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Pour le cache des textures améliorées : Cela sauvegardera toutes les textures chargées précédemment sur le disque. Au prochain démarrage du jeu, toutes les textures seront chargées instantanément.&lt;/p&gt;&lt;p&gt;Pour le cache de textures haute-résolution : Après la création du cache, le chargement des textures haute-résolution prendra seulement quelques secondes au démarrage du jeu, contrairement aux 5 à 60 secondes que peut mettre un pack à se charger sans ce fichier de cache. La seule contrainte ici est qu&apos;à chaque modification du pack de textures, le fichier de cache devra être supprimé.&lt;/p&gt;&lt;p&gt;Les fichiers de cache seront créés dans le sous-dossier &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; du dossier contenant le plugin.&lt;/p&gt;&lt;p&gt;[Hautement recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
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<message>
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<source>Save texture cache to hard disk</source>
<translation>Sauvegarder le Cache de Texture sur le Disque Dur</translation>
</message>
<message>
<location filename="configDialog.ui" line="1512"/>
<source>Post filters</source>
<translation>Post Filtre</translation>
</message>
<message>
<location filename="configDialog.ui" line="1518"/>
<source>Bloom</source>
<translation>Flou Lumineux</translation>
</message>
<message>
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<source>Bloom blend mode:</source>
<translation>Effet de Flou Lumineux :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1539"/>
<source>Strong</source>
<translation>Fort</translation>
</message>
<message>
<location filename="configDialog.ui" line="1549"/>
<source>Mild</source>
<translation>Moyen</translation>
</message>
<message>
<location filename="configDialog.ui" line="1559"/>
<source>Light</source>
<translation>Léger</translation>
</message>
<message>
<location filename="configDialog.ui" line="1592"/>
<source>Blur amount:</source>
<translation>Quantité de Flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1618"/>
<source>Threshold level:</source>
<translation>Niveau de Seuil :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1625"/>
<source>Blur strength:</source>
<translation>Force du Flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1651"/>
<location filename="configDialog.ui" line="1658"/>
<location filename="configDialog.ui" line="1671"/>
<source> 0</source>
<translation>0</translation>
</message>
<message>
<location filename="configDialog.ui" line="1689"/>
<source>Gamma correction</source>
<translation type="unfinished">Correction Gamma</translation>
</message>
<message>
<location filename="configDialog.ui" line="1695"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Gamma correction.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Some N64 games use gamma correction. Gamma correction makes image brighter. N64 applies gamma correction in its Video Interface. &lt;/p&gt;&lt;p&gt;GLideN64 emulates gamma correction as post-processing effect. That is, it works only when frame buffer emulation enabled. Gamma correction enabled automatically for games, which use it on real N64. You may force gamma correction for all games and increase default level of gamma correction.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;use defaults&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Correction Gamma.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Certains jeux N64 utilises la correction gamma. La correction gamma rend l&apos;iumage plus lumineuse. La N64 appliques la correction gamma dans son Interface Vidéo. &lt;/p&gt;&lt;p&gt;GLideN64 émules la correction gamma comme un effet de post processus. Il fonctionne seulement avec l&apos;émulation du tampon image activé. La correction gamma est activé automatiquement pour les jeux, laquelle est utilisé sur la console N64. Vous pouvez forcer la correction gamma pour tous les jeux et augmenter le niveau par défaut de la correction gamma.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;Utiliser par Défaut&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1698"/>
<source>Force gamma correction</source>
<translation type="unfinished">Forcer la Correction Gamma</translation>
</message>
<message>
<location filename="configDialog.ui" line="1716"/>
<location filename="configDialog.ui" line="1732"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Gamma correction.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Some N64 games use gamma correction. Gamma correction makes image brighter. N64 applies gamma correction in its Video Interface. &lt;/p&gt;&lt;p&gt;GLideN64 emulates gamma correction as post-processing effect. That is, it works only when frame buffer emulation enabled. Gamma correction enabled automatically for games, which use it on real N64. You may force gamma correction for all games. Default level of gamma correction is 2, as on N64.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;use defaults&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation type="unfinished">&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Correction Gamma.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Certains jeux N64 utilises la correction gamma. La correction gamme rends l&apos;image plus lumineuse. La N64 appliques la correction gamma dans son interface Vidéo. &lt;/p&gt;&lt;p&gt;GLideN64 émules la correction gamma comme un effet de post-processing. il fonctionne seulement quand l&apos;émulation du tampon image est activé. La correction gamma est activé automatiquement pour les jeux, laquelle est utilisé sur la console N64. Vous pouvez forcer la correction gamma pour tous les jeux. Le niveau par défaut de la correction gamma est à 2, sur une N64.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;use defaults&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1719"/>
<source>Gamma correction level:</source>
<translation type="unfinished">Niveau de Correction du Gamma</translation>
</message>
</context>
</TS>