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![]() Speedup: CRC_Calculate() up to 11x CRC_CalculatePalette() up to 4x Will be only used if the right compiler flags are set. rpi3: -march=armv8-a+crc -mtune=cortex-a53 http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0801f/pge 1427897662265.html If CRC32 can be replaced with CRC32C SSE4.2 CRC32C intrinsics could be added as well. https://github.com/gonetz/GLideN64/pull/1056#issuecomment-244530166 |
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Readme.txt |
cmake project files located inside src folder. To build the project with cmake, run cmake [-DCMAKE_BUILD_TYPE=Debug] [-DVEC4_OPT=On] [-DCRC_OPT=On] [-DNEON_OPT=On] [-DNOHQ=On] [-DUSE_UNIFORMBLOCK=On] -DMUPENPLUSAPI=On ../../src/ -DCMAKE_BUILD_TYPE=Debug - optional parameter, if you want debug build. Default buid type is Release -DVEC4_OPT=On - optional parameter. set it if you want to enable additional VEC4 optimization (can cause additional bugs). -DCRC_OPT=On - optional parameter. set it if you want to enable additional CRC optimization (can cause additional bugs). -DCRC_ARMV8=On - optional parameter. set it if you want to enable armv8 hardware CRC. It will be ignored if -DCRC_OPT=On. -DNEON_OPT=On - optional parameter. set it if you want to enable additional ARM NEON optimization (can cause additional bugs). -DNOHQ=On - build without realtime texture enhancer library (GLideNHQ). -DUSE_UNIFORMBLOCK=On - Use uniform blocks in shaders. May help to improve performance. Not supported by GLES2 hardware. -DMUPENPLUSAPI=On - currently cmake build works only for mupen64plus version of the plugin.