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GLideN64/src/uCodes/F3DFLX2.cpp
2017-09-21 21:33:08 +07:00

91 lines
2.9 KiB
C++

#include "GLideN64.h"
#include "3DMath.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DEX2.h"
#include "F3DFLX2.h"
#include "RSP.h"
#include "gSP.h"
#include "DebugDump.h"
inline
void F3DFLX2_LoadAlphaLight(u32 _a)
{
const u32 address = RSP_SegmentToPhysical(_a);
const s16* const data = reinterpret_cast<const s16*>(RDRAM + address);
// gSP.lookat.xyz[0][X] = static_cast<f32>(data[4 ^ 1]);
// gSP.lookat.xyz[0][Y] = static_cast<f32>(data[5 ^ 1]);
// gSP.lookat.xyz[0][Z] = static_cast<f32>(data[6 ^ 1]);
gSP.lookat.xyz[0][X] = _FIXED2FLOAT(data[4 ^ 1], 8);
gSP.lookat.xyz[0][Y] = _FIXED2FLOAT(data[5 ^ 1], 8);
gSP.lookat.xyz[0][Z] = _FIXED2FLOAT(data[6 ^ 1], 8);
gSP.lookatEnable = true;
Normalize(gSP.lookat.xyz[0]);
gSP.changed |= CHANGED_LOOKAT;
DebugMsg(DEBUG_NORMAL, "F3DFLX2_LoadAlphaLight( 0x%08X );\n", _a);
}
static
void F3DFLX2_MoveMem(u32 w0, u32 w1)
{
switch (_SHIFTR(w0, 0, 8))
{
case G_MV_LIGHT:
{
const u32 offset = (w0 >> 5) & 0x7F8;
const u32 n = offset / 24;
if (n == 1)
F3DFLX2_LoadAlphaLight(w1);
else
gSPLight(w1, n - 1);
}
break;
default:
F3DEX2_MoveMem(w0, w1);
break;
}
}
void F3DFLX2_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3DEX2 );
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );
GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DFLX2_MoveMem );
GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord );
GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx );
GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode );
GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx );
GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture );
GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO );
GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 );
GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 );
GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 );
GBI_SetGBI( G_VTX, F3DEX2_VTX, F3DEX2_Vtx );
GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx );
GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL );
GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z );
GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
GBI_SetGBI( G_LINE3D, F3DEX2_LINE3D, F3DEX2_Line3D );
}