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GLideN64/src/uCodes/F3DGOLDEN.cpp
2017-09-21 21:33:08 +07:00

70 lines
2.1 KiB
C++

#include <assert.h>
#include "GLideN64.h"
#include "DebugDump.h"
#include "F3D.h"
#include "F3DGOLDEN.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
#define F3DGOLDEN_MOVEWORD 0xBD
u32 G_GOLDEN_MOVEWORD;
void F3D_TriX(u32 w0, u32 w1)
{
while(w1 != 0) {
s32 v0 = w1 & 0xf;
w1 >>= 4;
s32 v1 = w1 & 0xf;
w1 >>= 4;
s32 v2 = w0 & 0xf;
w0 >>= 4;
gSPTriangle(v0, v1, v2);
}
gSPFlushTriangles();
}
void F3DGOLDEN_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3D );
GBI.PCStackSize = 10;
// GBI Command Command Value Command Function
GBI_SetGBI( G_SPNOOP, F3D_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_MTX, F3D_MTX, F3D_Mtx );
GBI_SetGBI( G_RESERVED0, F3D_RESERVED0, F3D_Reserved0 );
GBI_SetGBI( G_MOVEMEM, F3D_MOVEMEM, F3D_MoveMem );
GBI_SetGBI( G_VTX, F3D_VTX, F3D_Vtx );
GBI_SetGBI( G_RESERVED1, F3D_RESERVED1, F3D_Reserved1 );
GBI_SetGBI( G_DL, F3D_DL, F3D_DList );
GBI_SetGBI( G_RESERVED2, F3D_RESERVED2, F3D_Reserved2 );
GBI_SetGBI( G_RESERVED3, F3D_RESERVED3, F3D_Reserved3 );
GBI_SetGBI( G_SPRITE2D_BASE, F3D_SPRITE2D_BASE, F3D_Sprite2D_Base );
GBI_SetGBI( G_TRI1, F3D_TRI1, F3D_Tri1 );
GBI_SetGBI( G_CULLDL, F3D_CULLDL, F3D_CullDL );
GBI_SetGBI( G_GOLDEN_MOVEWORD, F3DGOLDEN_MOVEWORD, F3D_MoveWord );
GBI_SetGBI( G_MOVEWORD, F3D_MOVEWORD, F3D_MoveWord );
GBI_SetGBI( G_TEXTURE, F3D_TEXTURE, F3D_Texture );
GBI_SetGBI( G_SETOTHERMODE_H, F3D_SETOTHERMODE_H, F3D_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3D_SETOTHERMODE_L, F3D_SetOtherMode_L );
GBI_SetGBI( G_ENDDL, F3D_ENDDL, F3D_EndDL );
GBI_SetGBI( G_SETGEOMETRYMODE, F3D_SETGEOMETRYMODE, F3D_SetGeometryMode );
GBI_SetGBI( G_CLEARGEOMETRYMODE, F3D_CLEARGEOMETRYMODE, F3D_ClearGeometryMode );
GBI_SetGBI( G_QUAD, F3D_QUAD, F3D_Quad );
GBI_SetGBI( G_RDPHALF_1, F3D_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_RDPHALF_2, F3D_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_RDPHALF_CONT, F3D_RDPHALF_CONT, F3D_RDPHalf_Cont );
GBI_SetGBI( G_TRIX, F3D_TRIX, F3D_TriX );
}