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GLideN64/DepthBuffer.h
2015-05-13 10:12:48 +06:00

59 lines
1.1 KiB
C++

#ifndef DEPTHBUFFER_H
#define DEPTHBUFFER_H
#include "Types.h"
#include "Textures.h"
struct DepthBuffer
{
DepthBuffer();
DepthBuffer(DepthBuffer && _other);
~DepthBuffer();
void initDepthTexture(FrameBuffer * _pBuffer);
u32 m_address, m_width;
GLuint m_renderbuf;
GLuint m_FBO;
CachedTexture *m_pDepthTexture;
};
class DepthBufferList
{
public:
void init();
void destroy();
void saveBuffer(u32 _address);
void removeBuffer(u32 _address);
void clearBuffer();
DepthBuffer *findBuffer(u32 _address);
DepthBuffer * getCurrent() const {return m_pCurrent;}
static DepthBufferList & get()
{
static DepthBufferList depthBufferList;
return depthBufferList;
}
private:
DepthBufferList() : m_pCurrent(NULL) {}
DepthBufferList(const FrameBufferList &);
typedef std::list<DepthBuffer> DepthBuffers;
DepthBuffers m_list;
DepthBuffer *m_pCurrent;
};
inline
DepthBufferList & depthBufferList()
{
return DepthBufferList::get();
}
extern const GLuint ZlutImageUnit;
extern const GLuint TlutImageUnit;
extern const GLuint depthImageUnit;
void DepthBuffer_Init();
void DepthBuffer_Destroy();
#endif