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GLideN64/VI.h
Sergey Lipskiy 5cedc0e6e7 Implement VI emulation: treat main frame buffer as TV screen and render
FBO buffers on it according to VI registers values.
2015-05-13 10:10:11 +06:00

21 lines
317 B
C

#ifndef VI_H
#define VI_H
#include "Types.h"
struct VIInfo
{
u32 width, height, real_height;
u32 vStart, vEnd, vHeight;
u32 lastOrigin;
VIInfo() : width(0), height(0), real_height(0), vStart(0), vEnd(0), vHeight(0), lastOrigin(0) {}
};
extern VIInfo VI;
void VI_UpdateSize();
void VI_UpdateScreen();
#endif