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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-02 09:03:37 +00:00
GLideN64/translations/gliden64_fr.ts
2016-01-26 23:42:42 +06:00

912 lines
110 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="fr_FR">
<context>
<name>AboutDialog</name>
<message>
<location filename="AboutDialog.ui" line="35"/>
<source>About GLideN64</source>
<translation>A propos de GLideN64</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="66"/>
<source>Authors</source>
<translation>Auteurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="82"/>
<source>Sergey Lipskiy</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="94"/>
<source>developer</source>
<translation>développeur</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="108"/>
<source>Olivieryuyu</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="120"/>
<source>beta tester</source>
<translation>bêta testeur</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="136"/>
<source>Main funders</source>
<translation>Principaux donateurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="158"/>
<source>Anthony Heathcoat</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="178"/>
<source>Paul Lamb</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="192"/>
<source>daman6009</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="206"/>
<source>Mush Man</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="226"/>
<source>zolcos</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="246"/>
<source>zilmar</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="260"/>
<source>neko9876</source>
<translation></translation>
</message>
<message>
<location filename="AboutDialog.ui" line="281"/>
<source>Funders</source>
<translation>Donateurs</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="296"/>
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p, li { white-space: pre-wrap; }
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;weinerschnitzel&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;grandslam810&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rictic&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Fred Lambes&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Vercruyssen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;danielgormly&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;phillipstuerzl&lt;/span&gt;&lt;/p&gt;
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ratop46 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;william.a.moore&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;RSP16&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
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<translatorcomment>Translate &quot;and others&quot;</translatorcomment>
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&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kzidek127&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dan Holberg&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;178amm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;peterchrjoergensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hill_jm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;petercullenbryan&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Christopher M Rock&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kenny.R.Mitchell&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Kevin Grasso&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mtgyure&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Anthony Heathcoat&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Liam Burns&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Steven Impson&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gwyn.Whieldon&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hipnotoad&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shmuklidooha&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;bcanard123&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mike Nagy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;littlegreendude55&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jay Loring&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Damion D&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;heranbago&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;baptiste.guilbert&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;shadowpower69&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;j.mcguirk72&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Peter Greenwood&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;fla56&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Sergio &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theboy_181&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jindo Fox&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;s1n.pcc&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;rafaelvasco &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;copileo&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;hugues.fabien&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;seanmcm157&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;David Morris&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jason Lightner&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;olivier_crepin77&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Paul Lamb&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;thegump2.0&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Bates&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;cdoublejj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;don.carmical&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;kyussgreen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;info1092&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;YQ &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Allan Nordhøy&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;christian010&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;creuseur2patateradio&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;chrisbevanlee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;theschklingen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Thomas Lindstrøm&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Djipi &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Dartus &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Oscar Abraham &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nwstrathdee&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;will7046 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Richard42 &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;V1del &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;AnthonyBentley&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;buddybenj&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nickshooter251&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sicurella12&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jcspringer&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Gru So&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Vinícius dos Santos Oliveira&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Jimmy Haugh&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Malcolm &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Alex Strange&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Espen Jensen&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;m.johnsondelta&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;alexzandar.toxic2&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;WC-Predator &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Mush Man&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ben Slater&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;aznlucidx&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Nathan Dick&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;paulanocom&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Ryan Rosser&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nekow42&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;mgos1&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;ian.macdonald996&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;itasovski&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;vikingpower1&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;DukeX007X&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;palaciosgabriel&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Franz-Josef Haider&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;e-male&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;nes_player4life&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;aweath&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;famicom4&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;Keith_at_UMR&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;sweatypickle&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;jeremydmiller&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt;et d&apos;autres...&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="443"/>
<source>Credits</source>
<translation>Crédits</translation>
</message>
<message>
<location filename="AboutDialog.ui" line="458"/>
<source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Orkin&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - author of original glN64 graphics plugin&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Hiroshi Morii&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - author of GlideHQ texture library&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Nathaniel Meyer&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - author of the blur shader. Copyright: Nutty Software&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Orkin&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur du plugin graphique originel glN64&lt;br /&gt;&lt;/span&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Hiroshi Morii&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur de la bibliothèque de texture GlideHQ&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:10pt; font-weight:600;&quot;&gt;Nathaniel Meyer&lt;/span&gt;&lt;span style=&quot; font-size:10pt;&quot;&gt; - Auteur de l&apos;effet de flou. Copyright: Nutty Software&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:10pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
</context>
<context>
<name>ConfigDialog</name>
<message>
<location filename="configDialog.ui" line="23"/>
<source>GLideN64 settings</source>
<translation>Paramètres de GLideN64</translation>
</message>
<message>
<location filename="configDialog.ui" line="43"/>
<source>Video</source>
<translation>Vidéo</translation>
</message>
<message>
<location filename="configDialog.ui" line="53"/>
<location filename="configDialog.ui" line="63"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Full screen resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This sets the full screen resolution. All the resolutions that your video card/monitor supports should be displayed.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;native (max) resolution of your monitor - unless performance becomes an issue&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution plein-écran :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Paramètre la résolution en mode plein-écran. Toutes les résolutions supportées par votre carte graphique / moniteur devraient être affichées.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;Résolution native (maximum) de votre moniteur - sauf si les performances sont dégradées&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="56"/>
<source>Full screen resolution:</source>
<translation>Résolution plein-écran :</translation>
</message>
<message>
<location filename="configDialog.ui" line="70"/>
<location filename="configDialog.ui" line="103"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Resolution:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option selects resolution for windowed mode.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Résolution en mode fenêtre :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option définie la résolution en mode fenétré.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;640x480, 800x600, 1024x768&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="73"/>
<source>Windowed resolution:</source>
<translation>Résolution en mode fenêtre :</translation>
</message>
<message>
<location filename="configDialog.ui" line="83"/>
<source>Refresh rate:</source>
<translation>Taux de rafraîchissement :</translation>
</message>
<message>
<location filename="configDialog.ui" line="93"/>
<source>Resolution:</source>
<translation>Résolution :</translation>
</message>
<message>
<location filename="configDialog.ui" line="114"/>
<location filename="configDialog.ui" line="124"/>
<location filename="configDialog.ui" line="137"/>
<location filename="configDialog.ui" line="150"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Aspect ratio of the output.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Most N64 games use 4:3 aspect ratio, but some support widescreen too.You may select appropriate aspect here and set widescreen mode in game settings.In &lt;span style=&quot; font-weight:600;&quot;&gt;Stretch&lt;/span&gt; mode the output will be stretched to the entire screen, other modes may add black borders if necessary.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Format d&apos;écran.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La plupart des jeux N64 utilisent un format 4/3, mais quelques-uns supportent également les écrans 16/9. Vous pouvez sélectionner le format d&apos;écran approprié et définir le mode écran large dans les paramètres du jeu. En mode &lt;span style=&quot; font-weight:600;&quot;&gt;Étiré&lt;/span&gt;, l&apos;affichage sera rendue sur l&apos;intégralité de l&apos;écran, les autres modes peuvent ajouter des bordures noires si nécessaire.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="117"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Aspect&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Format d&apos;écran&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="127"/>
<source>Stretch</source>
<translation>Étiré</translation>
</message>
<message>
<location filename="configDialog.ui" line="140"/>
<source>4:3</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="153"/>
<source>16:9</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="163"/>
<source>Adjust</source>
<translation>Ajusté</translation>
</message>
<message>
<location filename="configDialog.ui" line="179"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anti-aliasing&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Anticrénelage&lt;span style=&quot; vertical-align:super;&quot;&gt;*&lt;/span&gt;:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="215"/>
<location filename="configDialog.ui" line="319"/>
<source>0</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="222"/>
<location filename="configDialog.ui" line="326"/>
<source>X</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="235"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requires frame buffer emulation enabled &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;*requiert l&apos;activation du &quot;frame buffer emulation&quot; &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="283"/>
<source>Anisotropic filtering:</source>
<translation>Filtrage anisotrope :</translation>
</message>
<message>
<location filename="configDialog.ui" line="343"/>
<location filename="configDialog.ui" line="353"/>
<location filename="configDialog.ui" line="366"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Bilinear filtering:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - standard texture filtering provided by PC hardware.&lt;/p&gt;&lt;p&gt;[N64 3point]- emulation of 3 point texture filtering used by the original hardware. Provides less smooth but more authentic look.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtrage bilinéaire :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;[standard] - filtrage standard des textures fourni par le matériel du PC.&lt;/p&gt;&lt;p&gt;[N64 3 points] - émulation du filtrage de textures 3 points utilisé nativement par la N64. Le résultat est moins lisse mais plus authentique.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="346"/>
<source>Texture bilinear filtering:</source>
<translation>Filtrage bilinéaire des textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="356"/>
<source>standard</source>
<translation>standard</translation>
</message>
<message>
<location filename="configDialog.ui" line="369"/>
<source>N64 3point</source>
<translation>N64 3 points</translation>
</message>
<message>
<location filename="configDialog.ui" line="389"/>
<source>Texture cache size:</source>
<translation>Taille du cache de textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="415"/>
<location filename="configDialog.ui" line="846"/>
<source>MB</source>
<translation>Mo</translation>
</message>
<message>
<location filename="configDialog.ui" line="465"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select a format, in which screen shots will be saved&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez le format d&apos;enregistrement des captures d&apos;écran&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="468"/>
<source>Screenshots format:</source>
<translation>Format des captures d&apos;écran :</translation>
</message>
<message>
<location filename="configDialog.ui" line="475"/>
<source>bmp</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="485"/>
<source>jpeg</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="541"/>
<location filename="configDialog.ui" line="554"/>
<location filename="configDialog.ui" line="567"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Language select:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Press the button to invoke language selection dialog. Selected language will be activated after restart of the configuration dialog.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Sélection de la langue :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Appuyez sur le bouton pour ouvrir le menu de sélection de la langue. La langue sélectionnée sera activée après la réouverture de la fenêtre de configuration.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="544"/>
<source>Language:</source>
<translation>Langue :</translation>
</message>
<message>
<location filename="configDialog.ui" line="557"/>
<source>English</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="570"/>
<source>Change</source>
<translation>Modifier</translation>
</message>
<message>
<location filename="configDialog.ui" line="591"/>
<source>Emulation</source>
<translation>Émulation</translation>
</message>
<message>
<location filename="configDialog.ui" line="597"/>
<source>General settings</source>
<translation>Paramètres généraux</translation>
</message>
<message>
<location filename="configDialog.ui" line="603"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Enable mip-mapping emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;N64 uses special mechanism for mip-mapping, which is hard to reproduce correctly on PC hardware. This option enables shaders based emulation of that feature.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Activer l&apos;émulation mip-mapping :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La N64 utilise un mécanisme spécifique pour le mip-mapping qui est difficile à reproduire sur un PC. Cette option active une émulation basée sur des shaders.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="606"/>
<source>Emulate mip-mapping</source>
<translation>Émuler le mip-mapping</translation>
</message>
<message>
<location filename="configDialog.ui" line="613"/>
<source>Emulate noise</source>
<translation>Émuler l&apos;effet de bruit</translation>
</message>
<message>
<location filename="configDialog.ui" line="620"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Fog emulation:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Sets fog emulation on//off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Émulation du brouillard :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Active ou non l&apos;émulation du brouillard.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="623"/>
<source>Emulate fog</source>
<translation>Émuler l&apos;effet de brouillard</translation>
</message>
<message>
<location filename="configDialog.ui" line="630"/>
<source>Enable hardware lighting</source>
<translation>Activer l&apos;éclairage matériel</translation>
</message>
<message>
<location filename="configDialog.ui" line="637"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Custom game settings:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Ini file may contain custom settings for particular game. These settings provide optimal performance for the game. Custom settings will override user&apos;s settings when this option is enabled. Disable to ignore custom settings.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Paramètres spécifiques par jeu :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Le fichier INI peut contenir des paramètres spécifiques pour un jeu particulier. Ces options assurent une performance optimale pour le jeu. Les paramètres spécifiques passeront outre ceux définis par l&apos;utilisateur si cette option est activée. Désactivez l&apos;option pour ignorer les paramètres spécifiques.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="640"/>
<source>Use custom per-game settings</source>
<translation>Utiliser les paramètres spécifiques</translation>
</message>
<message>
<location filename="configDialog.ui" line="650"/>
<source>Emulate frame buffer</source>
<translation>Émuler le frame buffer</translation>
</message>
<message>
<location filename="configDialog.ui" line="659"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy frame buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In some games plugin can&apos;t detect frame buffer usage. In such cases you need to enable this option to see frame buffer effects. Every drawn frame will be read from video card and copied into RDRAM area.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off (needed only for a few games)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le frame buffer dans la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans certains jeux, le plugin ne peut pas détecter l&apos;utilisation du frame buffer. Dans de tels cas, vous devez activer cette option pour afficher les effets de frame buffer. Chaque trame sera lue depuis la carte graphique et copiée dans la RAM.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé (seulement nécessaire pour quelques jeux)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="662"/>
<source>Copy frame buffer to RDRAM</source>
<translation>Copier le frame buffer dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="669"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Render N64 frame buffer as texture:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is enabled, content of each N64 frame buffer is rendered as texture over the frame, rendered by the plugin. This prevents graphics lost, but may cause slowdowns and various glitches in some games.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Restituer le frame buffer de la N64 comme une texture :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quand cette option est activée, le contenu de chaque frame buffer N64 est restitué comme une texture par dessus la trame rendue par le plugin. Cela empêche les pertes graphiques, mais peut causer des ralentissements et divers problèmes d&apos;affichages dans certains jeux.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="672"/>
<source>Render frame buffer as texture</source>
<translation>Restituer le frame buffer comme une texture</translation>
</message>
<message>
<location filename="configDialog.ui" line="679"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Detect CPU write to the N64 frame buffer:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option works as the previous options, but the plugin is trying to detect, when game uses CPU writes to N64 frame buffer. The N64 frame buffer is rendered only when CPU writes is detected. Use this option for those games, in which you see still image or no image at all for some time with no reason.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Détecter les écritures CPU dans le frame buffer :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option fonctionne comme les précédentes, mais le plugin tente de détecter quand le jeu utilise des écritures CPU dans le frame buffer N64. Celui-ci est restitué uniquement quand une écriture CPU est détectée. Utilisez cette option dans les jeux où aucune image n&apos;apparaît ou uniquement des images fixes.&lt;/p&gt;&lt;p&gt;[Recommandé: &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="682"/>
<source>Detect CPU writes to the frame buffer</source>
<translation>Détecter les écritures CPU dans le frame buffer</translation>
</message>
<message>
<location filename="configDialog.ui" line="689"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copy depth buffer to RDRAM:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;This option is required for correct emulation of depth buffer based effects, e.g. coronas. Content of video card&apos;s depth buffer is copied into RDRAM area each frame.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Copier le depth buffer dans la RAM :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option est requise pour émuler correctement les effets basés sur le depth buffer, par exemple : les couronnes de feu. Le contenu du depth buffer de la carte graphique est copié dans la RAM à chaque trame.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="692"/>
<source>Copy depth buffer to RDRAM</source>
<translation>Copier le depth buffer dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="699"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Use shaders to emulate N64 depth compare modes. &lt;span style=&quot; font-weight:600;&quot;&gt;Experimental!&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Utilise les shaders pour émuler les modes de comparaison de profondeur.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Expérimental !&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="702"/>
<source>Emulate N64 depth compare</source>
<translation>Émuler la comparaison de profondeur N64</translation>
</message>
<message>
<location filename="configDialog.ui" line="711"/>
<location filename="configDialog.ui" line="721"/>
<location filename="configDialog.ui" line="734"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Frame buffer validity check:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For hardware, frame buffer emulation it is essential to know that hardware frame buffer is still valid and can be used as texture. Frame buffer validity means that corresponded area in RDRAM is still used for that buffer. Plugin checks RDRAM context for changes before use of hardware buffer. There are two methods to check RDRAM context:&lt;/p&gt;&lt;p&gt;1. Write fingerprint to RDRAM. The plugin writes smal portion of data (fingerprint) to buffer area in RDRAM. It helps plugin to detect changes in RDRAM context. Small portion of modifications makes possibility of game crash very low.&lt;/p&gt;&lt;p&gt;2. Fill RDRAM. Plugin fills RDRAM area for allocated frame buffer with some test value. Frame buffer is valid until all pixels inside the area match that value. it is recommended method for Legend of Zelda.&lt;br/&gt;Warning: This method may cause emulator&apos;s crash if actual frame buffer bounds are less than the ones detected by the plugin.&lt;/p&gt;&lt;p&gt;[Recommended: Write fingerprint to RDRAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Test de validation du frame buffer :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Il est essentiel de savoir si le frame buffer matériel est valide et peut être utilisé comme une texture. La validité du frame buffer indique que la zone correspondante dans la RAM est toujours utilisée pour ce buffer. Le plugin vérifie le contexte de la RAM avant d&apos;utiliser le buffer matériel. Il y a deux méthodes pour vérifier le contexte de la RAM :&lt;/p&gt;&lt;p&gt;1. Écrire une empreinte dans la RAM. Le plugin écrit une faible portion de données (l&apos;empreinte) dans la zone de buffer de la RAM. Cela aide le plugin à détecter les changements de contexte de la RAM. La petite portion modifiée rend la possibilité de crash du jeu extrêmement faible.&lt;/p&gt;&lt;p&gt;2. Remplir la RAM. Le plugin remplit une zone de la RAM pour allouer le frame buffer avec quelques valeurs de test. Le frame buffer est valide tant que tous les pixels contenus dans la zone correspondent à cette valeur. C&apos;est la méthode recommandée pour The Legend of Zelda - Ocarina of Time.&lt;br/&gt;Attention : Cette méthode peut entraîner un crash de l&apos;émulateur si les limites actuelles du frame buffer sont plus petites que celles détectées par le plugin.&lt;/p&gt;&lt;p&gt;[Recommandé : Écrire une empreinte dans la RAM]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="714"/>
<source>Frame buffer validity check method:</source>
<translation>Méthode de validation du frame buffer :</translation>
</message>
<message>
<location filename="configDialog.ui" line="724"/>
<source>fill buffer in RDRAM with test value</source>
<translation>Remplir le buffer dans la RAM avec une valeur de test</translation>
</message>
<message>
<location filename="configDialog.ui" line="737"/>
<source>write fingerprint to RDRAM</source>
<translation>Écrire une empreinte dans la RAM</translation>
</message>
<message>
<location filename="configDialog.ui" line="756"/>
<source>Textures</source>
<translation>Textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="762"/>
<source>Texture enhancement</source>
<translation>Améliorations des textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="770"/>
<location filename="configDialog.ui" line="780"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filter:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Apply a filter to either smooth or sharpen textures.There are 4 different smoothing filters and 2 different sharpening filters. The higher the number, the stronger the effect, i.e. &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 4&lt;/span&gt; will have a much more noticeable effect than &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 1&lt;/span&gt;.Be aware that performance may have an impact depending on the game and/or the PC.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Filtre :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Applique un filtre pour lisser (smooth) ou affiner (sharpen) les textures. Il y a 4 filtres de lissage et 2 filtres d&apos;affinement. Plus le nombre est élevé, plus l&apos;effet est important, par exemple le filtre &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 4&lt;/span&gt; aura un effet plus perceptible que le filtre &lt;span style=&quot; font-weight:600;&quot;&gt;Smoothing filter 1&lt;/span&gt;. Veuillez noter que les performances peuvent être impactées suivant le jeu et/ou le PC.&lt;/p&gt;&lt;p&gt;[Recommandé : selon votre préférence]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="773"/>
<source>Filter:</source>
<translation>Filtre :</translation>
</message>
<message>
<location filename="configDialog.ui" line="787"/>
<location filename="configDialog.ui" line="797"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture enhancement:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 different filters are selectable here, each one with a distinctive look.Be aware of possible performance impacts.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANT:&lt;/span&gt; &apos;Store&apos; mode - saves textures in cache &apos;as is&apos;. It can improve performance in games, which load many textures. Disable &apos;Ignore backgrounds&apos; option for better result.&lt;/p&gt;&lt;p&gt;[Recommended: your preference]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Améliorations des textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;12 filtres différents sont sélectionnables, chacun avec un résultat distinctif. Veuillez noter que des impacts sur les performances sont possibles.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;IMPORTANT&lt;/span&gt; : Le mode &apos;Store&apos; - sauvegarde les textures dans le cache &apos;tel quel&apos;. Cela peut augmenter les performances dans les jeux chargeant de nombreuses textures. Désactivez l&apos;option &apos;Ignorer les arrières-plans&apos; pour un meilleur résultat.&lt;/p&gt;&lt;p&gt;[Recommandé : selon votre préférence]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="790"/>
<source>Enhancement:</source>
<translation>Améliorations :</translation>
</message>
<message>
<location filename="configDialog.ui" line="814"/>
<location filename="configDialog.ui" line="830"/>
<location filename="configDialog.ui" line="843"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture cache size:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Enhanced and filtered textures can be cached to aid performance. This setting will adjust how much PC memory will be dedicated for texture cache. This helps boost performance if there are subsequent requests for the same texture (usually the case). Normally, 128MB should be more than enough but there is a sweet spot for each game. Super Mario may not need more than 32megs, but Conker streams a lot of textures, so setting 256+ megs can boost performance. Adjust accordingly if you are encountering speed issues. &apos;0&apos; disables cache.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;PC and game dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Taille du cache de textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Les textures améliorées et filtrées peuvent être mises en cache. Ce paramètre ajustera la quantité de mémoire allouée pour le cache des textures. Cela améliore les performances si un nombre conséquent de requêtes appelle les mêmes textures ce qui est généralement le cas. Par défaut, 128 Mo devraient être suffisant mais cela peut varier selon les jeux. Super Mario 64 peut nécessiter moins de 32 Mo, mais Conker utilise de nombreuses textures donc une valeur de plus de 256 Mo peut améliorer les performances. Ajustez la valeur si vous rencontrez des problèmes de performances. La valeur &apos;0&apos; désactive le cache. &lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;dépend du jeu et du PC&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="817"/>
<source>Texture cache:</source>
<translation>Cache de textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="857"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignore Backgrounds:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;It is used to skip enhancement for long narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on (off for &apos;Store&apos; mode)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Ignorer les arrières-plans :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Permet d&apos;ignorer l&apos;amélioration des textures étroites, généralement utilisées pour les arrières-plans. Cela peut réduire la mémoire utilisée par les textures et augmenter les performances.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé (désactivé pour le &apos;Store&apos; mode)&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="860"/>
<source>Ignore backgrounds</source>
<translation>Ignorer les arrières-plans</translation>
</message>
<message>
<location filename="configDialog.ui" line="872"/>
<source>Use texture pack</source>
<translation>Utiliser un pack de textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="881"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Use Alpha channel fully:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;When this option is off, 16bit rgba textures will be loaded using RiceVideo style - with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it can cause unwanted black borders.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;texture pack dependant&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Utiliser entièrement le canal alpha :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Quand cette option est désactivée, les textures RGBA 16 bits seront chargées en utilisant l&apos;algorithme du plugin RiceVideo (1 bit pour le canal alpha). Quand cette option est activée, GlideHQ vérifiera comment le canal alpha est utilisé par les textures haute-résolution, et sélectionnera le format approprié. Cela donne la liberté aux créateurs d&apos;utiliser le canal alpha comme il le souhaite, quelque soit le format original de la texture N64. Pour les vieux packs de textures ou ceux mal conçus, cela peut ajouter des bordures noires non désirées.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;suivant le pack de texture&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="884"/>
<source>Use alpha channel fully</source>
<translation>Utiliser entièrement le canal alpha</translation>
</message>
<message>
<location filename="configDialog.ui" line="891"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alternative CRC calculation:&lt;/p&gt;&lt;p&gt;This option enables emulation of a palette CRC calculation bug in RiceVideo.If some textures are not loaded, try to set this option on/off.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;mostly off, on for really old packs&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Calcul CRC alternatif :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Cette option active l&apos;emulation d&apos;un bug dans le plugin RiceVideo sur le calcul CRC de la palette. Si certaines textures ne sont pas chargées, positionnez cette option à &apos;activé&apos; ou &apos;désactivé&apos;.&lt;/p&gt;&lt;p&gt;[Recommandé: &lt;span style=&quot; font-style:italic;&quot;&gt;principalement désactivé, activé pour les vieux packs de textures&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="894"/>
<source>Alternative CRC calculation</source>
<translation>Calcul CRC alternatif</translation>
</message>
<message>
<location filename="configDialog.ui" line="904"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Texture dumping mode:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;In this mode, you have that ability to dump textures on screen to the appropriate folder. You can also reload textures while the game is running to see how they look instantly - big time saver!&lt;/p&gt;&lt;p&gt;Hotkeys: &lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt; reloads hires textures from the texture pack - &lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt; toggles texture dumps on/off.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Mode de dumping des textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Dans ce mode, vous avez la possibilité de dumper les textures affichées à l&apos;écran vers le répertoire approprié. Vous pouvez également recharger les textures quand le jeu est démarré pour voir le résultat instantanément - quel gain de temps !&lt;/p&gt;&lt;p&gt;Touches de raccourcis : &lt;span style=&quot; font-weight:600;&quot;&gt;R&lt;/span&gt; recharge les textures haute-résolution depuis le pack de textures - &lt;span style=&quot; font-weight:600;&quot;&gt;D&lt;/span&gt; bascule le mode de dumpimg sur activé/désactivé.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="907"/>
<source>Texture dumping/editing mode</source>
<translation>Mode de dumping et d&apos;édition des textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="924"/>
<location filename="configDialog.ui" line="963"/>
<location filename="configDialog.ui" line="976"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select color of text messages.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez la couleur des messages textes.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="927"/>
<source>Message color:</source>
<translation>Couleur du message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="940"/>
<location filename="configDialog.ui" line="950"/>
<location filename="configDialog.ui" line="992"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select font and font size for text messages, displayed during texture cache or texture pack save/load.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionnez la police et la taille des messages textes affichés pendant le chargement ou la sauvegarde des textures en cache ou des packs de texture.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="943"/>
<source>Message font:</source>
<translation>Police du message :</translation>
</message>
<message>
<location filename="configDialog.ui" line="953"/>
<source>Arial</source>
<translation></translation>
</message>
<message>
<location filename="configDialog.ui" line="966"/>
<source>Green</source>
<translation>Vert</translation>
</message>
<message>
<location filename="configDialog.ui" line="979"/>
<source>Pick</source>
<translation>Définir</translation>
</message>
<message>
<location filename="configDialog.ui" line="995"/>
<source>Select</source>
<translation>Sélectionnez</translation>
</message>
<message>
<location filename="configDialog.ui" line="1008"/>
<location filename="configDialog.ui" line="1024"/>
<location filename="configDialog.ui" line="1037"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Select path to folder with HD textures packs.&lt;br/&gt;Default: Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Sélectionne le répertoire contenant les packs de textures haute-résolution.&lt;br/&gt;Par défaut : Plugin/hires_texture&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1011"/>
<source>Texture pack path:</source>
<translation>Chemin des packs de textures :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1040"/>
<source>Choose</source>
<translation>Choisir</translation>
</message>
<message>
<location filename="configDialog.ui" line="1054"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Force 16bpp textures:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;The color of the textures will be reduced to 16bpp.This is space saver and performance enhancer. This halves the space used on the texture cache and the GFX hardware&apos;s texture RAM. Color reduction is done so that the original quality is preserved as much as possible. Depending on the texture, this usually is hardly noticeable. Sometimes though, it can be: skies are a good example.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;off&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Forcer les textures 16 bits :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La couleur des textures sera réduite à 16 bits. Cela améliore les performances et réduit de moitié la taille utilisée par le cache de textures et la RAM de la carte graphique. La réduction de la couleur est effectuée telle que la qualité originelle est préservée dans la mesure du possible. La réduction est généralement non perceptible mais parfois cela peut être visible : le ciel est un bon exemple.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;désactivé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1057"/>
<source>Force 16bpp textures</source>
<translation>Forcer les textures 16 bits</translation>
</message>
<message>
<location filename="configDialog.ui" line="1064"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compress texture cache:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Memory will be compressed so that more textures can be held in the texture cache. The compression ratio varies with each texture, but 1/5 of the original size would be a modest approximation. They will be decompressed on-the-fly, before being downloaded to the gfx hardware.&lt;/p&gt;&lt;p&gt;[Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Compresser le cache de textures :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;La mémoire sera compressée, ainsi plus de textures pourront être mises en cache. Le ratio de compression varie suivant les textures, mais il est en moyenne de 1/5 par rapport à la taille originale. Les textures sont décompressées à la volée, avant d&apos;être téléchargées vers la carte graphique.&lt;/p&gt;&lt;p&gt;[Recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1067"/>
<source>Compress texture cache</source>
<translation>Compresser le cache de textures</translation>
</message>
<message>
<location filename="configDialog.ui" line="1074"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Save texture cache to HD:&lt;/span&gt;&lt;/p&gt;&lt;p&gt;For enhanced textures cache: This will save all previously loaded and enhanced textures to HD. So upon next game launch, all the textures will be instantly loaded, resulting in smoother performance.&lt;/p&gt;&lt;p&gt;For high-resolution textures cache: After creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 -60 seconds a pack can take to load without this cache file. The only downside here is upon any changes to the pack, the cache file will need to be manually deleted.&lt;/p&gt;&lt;p&gt;Saved cache files go into a folder called &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; within the Plugins folder.&lt;/p&gt;&lt;p&gt;[Highly Recommended: &lt;span style=&quot; font-style:italic;&quot;&gt;on&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Sauvegarder le cache de textures sur le disque :&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Pour le cache des textures améliorées : Cela sauvegardera toutes les textures chargées précédemment sur le disque. Au prochain démarrage du jeu, toutes les textures seront chargées instantanément.&lt;/p&gt;&lt;p&gt;Pour le cache de textures haute-résolution : Après la création du cache, le chargement des textures haute-résolution prendra seulement quelques secondes au démarrage du jeu, contrairement aux 5 à 60 secondes que peut mettre un pack à se charger sans ce fichier de cache. La seule contrainte ici est qu&apos;à chaque modification du pack de textures, le fichier de cache devra être supprimé.&lt;/p&gt;&lt;p&gt;Les fichiers de cache seront créés dans le sous-dossier &lt;span style=&quot; font-weight:600;&quot;&gt;Cache&lt;/span&gt; du dossier contenant le plugin.&lt;/p&gt;&lt;p&gt;[Hautement recommandé : &lt;span style=&quot; font-style:italic;&quot;&gt;activé&lt;/span&gt;]&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="configDialog.ui" line="1077"/>
<source>Save texture cache to hard disk</source>
<translation>Sauvegarder le cache de textures sur le disque</translation>
</message>
<message>
<location filename="configDialog.ui" line="1091"/>
<source>Post filters</source>
<translation>Post-filtres</translation>
</message>
<message>
<location filename="configDialog.ui" line="1097"/>
<source>Bloom</source>
<translation>Flou lumineux</translation>
</message>
<message>
<location filename="configDialog.ui" line="1111"/>
<source>Bloom blend mode:</source>
<translation>Effet de flou lumineux :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1118"/>
<source>Strong</source>
<translation>Fort</translation>
</message>
<message>
<location filename="configDialog.ui" line="1128"/>
<source>Mild</source>
<translation>Moyen</translation>
</message>
<message>
<location filename="configDialog.ui" line="1138"/>
<source>Light</source>
<translation>Faible</translation>
</message>
<message>
<location filename="configDialog.ui" line="1171"/>
<source>Blur amount:</source>
<translation>Quantité de flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1197"/>
<source>Threshold level:</source>
<translation>Niveau de seuil :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1204"/>
<source>Blur strength:</source>
<translation>Force du flou :</translation>
</message>
<message>
<location filename="configDialog.ui" line="1230"/>
<location filename="configDialog.ui" line="1237"/>
<location filename="configDialog.ui" line="1250"/>
<source> 0</source>
<translation></translation>
</message>
</context>
</TS>