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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-07 03:13:49 +00:00
GLideN64/src/GLideNHQ/TextureFilters_hq4x.cpp
2015-05-13 10:21:32 +06:00

836 lines
25 KiB
C++

/*
* Texture Filtering
* Version: 1.0
*
* Copyright (C) 2007 Hiroshi Morii All Rights Reserved.
* Email koolsmoky(at)users.sourceforge.net
* Web http://www.3dfxzone.it/koolsmoky
*
* this is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* this is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Make; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/* Based on Maxim Stepin and Rice1964 hq4x code */
#include <math.h>
#include <stdlib.h>
#include "TextureFilters.h"
#if !_16BPP_HACK
static uint32 RGB444toYUV[4096];
#define RGB444toYUV(val) RGB444toYUV[val & 0x0FFF] /* val = ARGB4444 */
static uint32 RGB555toYUV(uint32 val)
{
uint32 r, g, b, Y, u, v;
b = (val & 0x7C00) >> 7;
g = (val & 0x03E0) >> 2;
r = (val & 0x001F) << 3;
r |= r >> 5;
g |= g >> 5;
b |= b >> 5;
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((2*g - r - b)>>3);
return ((Y << 16) | (u << 8) | v);
}
static uint32 RGB565toYUV(uint32 val)
{
uint32 r, g, b, Y, u, v;
b = (val & 0xF800) >> 8;
g = (val & 0x07E0) >> 3;
r = (val & 0x001F) << 3;
r |= r >> 5;
g |= g >> 6;
b |= b >> 5;
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((2*g - r - b)>>3);
return ((Y << 16) | (u << 8) | v);
}
#endif /* !_16BPP_HACK */
static uint32 RGB888toYUV(uint32 val)
{
uint32 r, g, b, Y, u, v;
b = (val & 0x00ff0000) >> 16;
g = (val & 0x0000ff00) >> 8;
r = val & 0x000000ff;
Y = (r + g + b) >> 2;
u = (0x00000200 + r - b) >> 2;
v = (0x00000400 + (g << 1) - r - b) >> 3;
return ((Y << 16) | (u << 8) | v);
}
#define Ymask 0x00FF0000
#define Umask 0x0000FF00
#define Vmask 0x000000FF
#define trY 0x00300000 // ?
#define trU 0x00000700 // ??
#define trV 0x00000006 // ???
#define HQ4X_INTERP1(n, b) \
static void hq4x_Interp1_##n (uint8 * pc, uint##b p1, uint##b p2) \
{ \
/* *((uint##b*)pc) = (p1*3+p2) >> 2; */ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*3 + INTERP_##n##_MASK_1_3(p2)) / 4) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*3 + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 4 ); \
}
#define HQ4X_INTERP2(n, b) \
static void hq4x_Interp2_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \
{ \
/**((uint##b*)pc) = (p1*2+p2+p3) >> 2;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*2 + INTERP_##n##_MASK_1_3(p2) + INTERP_##n##_MASK_1_3(p3)) / 4) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*2 + INTERP_##n##_MASK_SHIFT_2_4(p2) + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 4); \
}
#define HQ4X_INTERP3(n, b) \
static void hq4x_Interp3_##n (uint8 * pc, uint##b p1, uint##b p2) \
{ \
/**((uint##b*)pc) = (p1*7+p2)/8;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*7 + INTERP_##n##_MASK_1_3(p2)) / 8) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*7 + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 8); \
}
#define HQ4X_INTERP5(n, b) \
static void hq4x_Interp5_##n (uint8 * pc, uint##b p1, uint##b p2) \
{ \
/**((uint##b*)pc) = (p1+p2) >> 1;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1) + INTERP_##n##_MASK_1_3(p2)) / 2) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1) + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 2); \
}
#define HQ4X_INTERP6(n, b) \
static void hq4x_Interp6_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \
{ \
/**((uint##b*)pc) = (p1*5+p2*2+p3)/8;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*5 + INTERP_##n##_MASK_1_3(p2)*2 + INTERP_##n##_MASK_1_3(p3)) / 8) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*5 + INTERP_##n##_MASK_SHIFT_2_4(p2)*2 + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 8); \
}
#define HQ4X_INTERP7(n, b) \
static void hq4x_Interp7_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \
{ \
/**((uint##b*)pc) = (p1*6+p2+p3)/8;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*6 + INTERP_##n##_MASK_1_3(p2) + INTERP_##n##_MASK_1_3(p3)) / 8) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*6 + INTERP_##n##_MASK_SHIFT_2_4(p2) + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 8); \
}
#define HQ4X_INTERP8(n, b) \
static void hq4x_Interp8_##n (uint8 * pc, uint##b p1, uint##b p2) \
{ \
/**((uint##b*)pc) = (p1*5+p2*3)/8;*/ \
*((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*5 + INTERP_##n##_MASK_1_3(p2)*3) / 8) \
| INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*5 + INTERP_##n##_MASK_SHIFT_2_4(p2)*3) / 8); \
}
#if !_16BPP_HACK
#define INTERP_4444_MASK_1_3(v) (v & 0x0F0F)
#define INTERP_4444_MASK_SHIFT_2_4(v) ((v & 0xF0F0) >> 4)
#define INTERP_4444_MASK_SHIFTBACK_2_4(v) (INTERP_4444_MASK_1_3(v) << 4)
HQ4X_INTERP1(4444, 16)
HQ4X_INTERP2(4444, 16)
HQ4X_INTERP3(4444, 16)
HQ4X_INTERP5(4444, 16)
HQ4X_INTERP6(4444, 16)
HQ4X_INTERP7(4444, 16)
HQ4X_INTERP8(4444, 16)
#define INTERP_1555_MASK_1_3(v) (v & 0x7C1F)
#define INTERP_1555_MASK_SHIFT_2_4(v) ((v & 0x83E0) >> 5)
#define INTERP_1555_MASK_SHIFTBACK_2_4(v) (INTERP_1555_MASK_1_3(v) << 5)
HQ4X_INTERP1(1555, 16)
HQ4X_INTERP2(1555, 16)
HQ4X_INTERP3(1555, 16)
HQ4X_INTERP5(1555, 16)
HQ4X_INTERP6(1555, 16)
HQ4X_INTERP7(1555, 16)
HQ4X_INTERP8(1555, 16)
#define INTERP_565_MASK_1_3(v) (v & 0xF81F)
#define INTERP_565_MASK_SHIFT_2_4(v) ((v & 0x7E0) >> 5)
#define INTERP_565_MASK_SHIFTBACK_2_4(v) (INTERP_565_MASK_1_3(v) << 5)
HQ4X_INTERP1(565, 16)
HQ4X_INTERP2(565, 16)
HQ4X_INTERP3(565, 16)
HQ4X_INTERP5(565, 16)
HQ4X_INTERP6(565, 16)
HQ4X_INTERP7(565, 16)
HQ4X_INTERP8(565, 16)
#endif /* !_16BPP_HACK */
#define INTERP_8888_MASK_1_3(v) (v & 0x00FF00FF)
#define INTERP_8888_MASK_SHIFT_2_4(v) ((v & 0xFF00FF00) >> 8)
#define INTERP_8888_MASK_SHIFTBACK_2_4(v) (INTERP_8888_MASK_1_3(v) << 8)
HQ4X_INTERP1(8888, 32)
HQ4X_INTERP2(8888, 32)
HQ4X_INTERP3(8888, 32)
HQ4X_INTERP5(8888, 32)
HQ4X_INTERP6(8888, 32)
HQ4X_INTERP7(8888, 32)
HQ4X_INTERP8(8888, 32)
#define PIXEL00_0 *((int*)(pOut)) = c[5];
#define PIXEL00_11 hq4x_Interp1(pOut, c[5], c[4]);
#define PIXEL00_12 hq4x_Interp1(pOut, c[5], c[2]);
#define PIXEL00_20 hq4x_Interp2(pOut, c[5], c[2], c[4]);
#define PIXEL00_50 hq4x_Interp5(pOut, c[2], c[4]);
#define PIXEL00_80 hq4x_Interp8(pOut, c[5], c[1]);
#define PIXEL00_81 hq4x_Interp8(pOut, c[5], c[4]);
#define PIXEL00_82 hq4x_Interp8(pOut, c[5], c[2]);
#define PIXEL01_0 *((int*)(pOut+BPP)) = c[5];
#define PIXEL01_10 hq4x_Interp1(pOut+BPP, c[5], c[1]);
#define PIXEL01_12 hq4x_Interp1(pOut+BPP, c[5], c[2]);
#define PIXEL01_14 hq4x_Interp1(pOut+BPP, c[2], c[5]);
#define PIXEL01_21 hq4x_Interp2(pOut+BPP, c[2], c[5], c[4]);
#define PIXEL01_31 hq4x_Interp3(pOut+BPP, c[5], c[4]);
#define PIXEL01_50 hq4x_Interp5(pOut+BPP, c[2], c[5]);
#define PIXEL01_60 hq4x_Interp6(pOut+BPP, c[5], c[2], c[4]);
#define PIXEL01_61 hq4x_Interp6(pOut+BPP, c[5], c[2], c[1]);
#define PIXEL01_82 hq4x_Interp8(pOut+BPP, c[5], c[2]);
#define PIXEL01_83 hq4x_Interp8(pOut+BPP, c[2], c[4]);
#define PIXEL02_0 *((int*)(pOut+BPP2)) = c[5];
#define PIXEL02_10 hq4x_Interp1(pOut+BPP2, c[5], c[3]);
#define PIXEL02_11 hq4x_Interp1(pOut+BPP2, c[5], c[2]);
#define PIXEL02_13 hq4x_Interp1(pOut+BPP2, c[2], c[5]);
#define PIXEL02_21 hq4x_Interp2(pOut+BPP2, c[2], c[5], c[6]);
#define PIXEL02_32 hq4x_Interp3(pOut+BPP2, c[5], c[6]);
#define PIXEL02_50 hq4x_Interp5(pOut+BPP2, c[2], c[5]);
#define PIXEL02_60 hq4x_Interp6(pOut+BPP2, c[5], c[2], c[6]);
#define PIXEL02_61 hq4x_Interp6(pOut+BPP2, c[5], c[2], c[3]);
#define PIXEL02_81 hq4x_Interp8(pOut+BPP2, c[5], c[2]);
#define PIXEL02_83 hq4x_Interp8(pOut+BPP2, c[2], c[6]);
#define PIXEL03_0 *((int*)(pOut+BPP3)) = c[5];
#define PIXEL03_11 hq4x_Interp1(pOut+BPP3, c[5], c[2]);
#define PIXEL03_12 hq4x_Interp1(pOut+BPP3, c[5], c[6]);
#define PIXEL03_20 hq4x_Interp2(pOut+BPP3, c[5], c[2], c[6]);
#define PIXEL03_50 hq4x_Interp5(pOut+BPP3, c[2], c[6]);
#define PIXEL03_80 hq4x_Interp8(pOut+BPP3, c[5], c[3]);
#define PIXEL03_81 hq4x_Interp8(pOut+BPP3, c[5], c[2]);
#define PIXEL03_82 hq4x_Interp8(pOut+BPP3, c[5], c[6]);
#define PIXEL10_0 *((int*)(pOut+BpL)) = c[5];
#define PIXEL10_10 hq4x_Interp1(pOut+BpL, c[5], c[1]);
#define PIXEL10_11 hq4x_Interp1(pOut+BpL, c[5], c[4]);
#define PIXEL10_13 hq4x_Interp1(pOut+BpL, c[4], c[5]);
#define PIXEL10_21 hq4x_Interp2(pOut+BpL, c[4], c[5], c[2]);
#define PIXEL10_32 hq4x_Interp3(pOut+BpL, c[5], c[2]);
#define PIXEL10_50 hq4x_Interp5(pOut+BpL, c[4], c[5]);
#define PIXEL10_60 hq4x_Interp6(pOut+BpL, c[5], c[4], c[2]);
#define PIXEL10_61 hq4x_Interp6(pOut+BpL, c[5], c[4], c[1]);
#define PIXEL10_81 hq4x_Interp8(pOut+BpL, c[5], c[4]);
#define PIXEL10_83 hq4x_Interp8(pOut+BpL, c[4], c[2]);
#define PIXEL11_0 *((int*)(pOut+BpL+BPP)) = c[5];
#define PIXEL11_30 hq4x_Interp3(pOut+BpL+BPP, c[5], c[1]);
#define PIXEL11_31 hq4x_Interp3(pOut+BpL+BPP, c[5], c[4]);
#define PIXEL11_32 hq4x_Interp3(pOut+BpL+BPP, c[5], c[2]);
#define PIXEL11_70 hq4x_Interp7(pOut+BpL+BPP, c[5], c[4], c[2]);
#define PIXEL12_0 *((int*)(pOut+BpL+BPP2)) = c[5];
#define PIXEL12_30 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[3]);
#define PIXEL12_31 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[2]);
#define PIXEL12_32 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[6]);
#define PIXEL12_70 hq4x_Interp7(pOut+BpL+BPP2, c[5], c[6], c[2]);
#define PIXEL13_0 *((int*)(pOut+BpL+BPP3)) = c[5];
#define PIXEL13_10 hq4x_Interp1(pOut+BpL+BPP3, c[5], c[3]);
#define PIXEL13_12 hq4x_Interp1(pOut+BpL+BPP3, c[5], c[6]);
#define PIXEL13_14 hq4x_Interp1(pOut+BpL+BPP3, c[6], c[5]);
#define PIXEL13_21 hq4x_Interp2(pOut+BpL+BPP3, c[6], c[5], c[2]);
#define PIXEL13_31 hq4x_Interp3(pOut+BpL+BPP3, c[5], c[2]);
#define PIXEL13_50 hq4x_Interp5(pOut+BpL+BPP3, c[6], c[5]);
#define PIXEL13_60 hq4x_Interp6(pOut+BpL+BPP3, c[5], c[6], c[2]);
#define PIXEL13_61 hq4x_Interp6(pOut+BpL+BPP3, c[5], c[6], c[3]);
#define PIXEL13_82 hq4x_Interp8(pOut+BpL+BPP3, c[5], c[6]);
#define PIXEL13_83 hq4x_Interp8(pOut+BpL+BPP3, c[6], c[2]);
#define PIXEL20_0 *((int*)(pOut+BpL+BpL)) = c[5];
#define PIXEL20_10 hq4x_Interp1(pOut+BpL+BpL, c[5], c[7]);
#define PIXEL20_12 hq4x_Interp1(pOut+BpL+BpL, c[5], c[4]);
#define PIXEL20_14 hq4x_Interp1(pOut+BpL+BpL, c[4], c[5]);
#define PIXEL20_21 hq4x_Interp2(pOut+BpL+BpL, c[4], c[5], c[8]);
#define PIXEL20_31 hq4x_Interp3(pOut+BpL+BpL, c[5], c[8]);
#define PIXEL20_50 hq4x_Interp5(pOut+BpL+BpL, c[4], c[5]);
#define PIXEL20_60 hq4x_Interp6(pOut+BpL+BpL, c[5], c[4], c[8]);
#define PIXEL20_61 hq4x_Interp6(pOut+BpL+BpL, c[5], c[4], c[7]);
#define PIXEL20_82 hq4x_Interp8(pOut+BpL+BpL, c[5], c[4]);
#define PIXEL20_83 hq4x_Interp8(pOut+BpL+BpL, c[4], c[8]);
#define PIXEL21_0 *((int*)(pOut+BpL+BpL+BPP)) = c[5];
#define PIXEL21_30 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[7]);
#define PIXEL21_31 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[8]);
#define PIXEL21_32 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[4]);
#define PIXEL21_70 hq4x_Interp7(pOut+BpL+BpL+BPP, c[5], c[4], c[8]);
#define PIXEL22_0 *((int*)(pOut+BpL+BpL+BPP2)) = c[5];
#define PIXEL22_30 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[9]);
#define PIXEL22_31 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[6]);
#define PIXEL22_32 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[8]);
#define PIXEL22_70 hq4x_Interp7(pOut+BpL+BpL+BPP2, c[5], c[6], c[8]);
#define PIXEL23_0 *((int*)(pOut+BpL+BpL+BPP3)) = c[5];
#define PIXEL23_10 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[5], c[9]);
#define PIXEL23_11 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[5], c[6]);
#define PIXEL23_13 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[6], c[5]);
#define PIXEL23_21 hq4x_Interp2(pOut+BpL+BpL+BPP3, c[6], c[5], c[8]);
#define PIXEL23_32 hq4x_Interp3(pOut+BpL+BpL+BPP3, c[5], c[8]);
#define PIXEL23_50 hq4x_Interp5(pOut+BpL+BpL+BPP3, c[6], c[5]);
#define PIXEL23_60 hq4x_Interp6(pOut+BpL+BpL+BPP3, c[5], c[6], c[8]);
#define PIXEL23_61 hq4x_Interp6(pOut+BpL+BpL+BPP3, c[5], c[6], c[9]);
#define PIXEL23_81 hq4x_Interp8(pOut+BpL+BpL+BPP3, c[5], c[6]);
#define PIXEL23_83 hq4x_Interp8(pOut+BpL+BpL+BPP3, c[6], c[8]);
#define PIXEL30_0 *((int*)(pOut+BpL+BpL+BpL)) = c[5];
#define PIXEL30_11 hq4x_Interp1(pOut+BpL+BpL+BpL, c[5], c[8]);
#define PIXEL30_12 hq4x_Interp1(pOut+BpL+BpL+BpL, c[5], c[4]);
#define PIXEL30_20 hq4x_Interp2(pOut+BpL+BpL+BpL, c[5], c[8], c[4]);
#define PIXEL30_50 hq4x_Interp5(pOut+BpL+BpL+BpL, c[8], c[4]);
#define PIXEL30_80 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[7]);
#define PIXEL30_81 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[8]);
#define PIXEL30_82 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[4]);
#define PIXEL31_0 *((int*)(pOut+BpL+BpL+BpL+BPP)) = c[5];
#define PIXEL31_10 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[5], c[7]);
#define PIXEL31_11 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[5], c[8]);
#define PIXEL31_13 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[8], c[5]);
#define PIXEL31_21 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP, c[8], c[5], c[4]);
#define PIXEL31_32 hq4x_Interp3(pOut+BpL+BpL+BpL+BPP, c[5], c[4]);
#define PIXEL31_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP, c[8], c[5]);
#define PIXEL31_60 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP, c[5], c[8], c[4]);
#define PIXEL31_61 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP, c[5], c[8], c[7]);
#define PIXEL31_81 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP, c[5], c[8]);
#define PIXEL31_83 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP, c[8], c[4]);
#define PIXEL32_0 *((int*)(pOut+BpL+BpL+BpL+BPP2)) = c[5];
#define PIXEL32_10 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[5], c[9]);
#define PIXEL32_12 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[5], c[8]);
#define PIXEL32_14 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[8], c[5]);
#define PIXEL32_21 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP2, c[8], c[5], c[6]);
#define PIXEL32_31 hq4x_Interp3(pOut+BpL+BpL+BpL+BPP2, c[5], c[6]);
#define PIXEL32_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP2, c[8], c[5]);
#define PIXEL32_60 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP2, c[5], c[8], c[6]);
#define PIXEL32_61 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP2, c[5], c[8], c[9]);
#define PIXEL32_82 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP2, c[5], c[8]);
#define PIXEL32_83 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP2, c[8], c[6]);
#define PIXEL33_0 *((int*)(pOut+BpL+BpL+BpL+BPP3)) = c[5];
#define PIXEL33_11 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP3, c[5], c[6]);
#define PIXEL33_12 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP3, c[5], c[8]);
#define PIXEL33_20 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP3, c[5], c[8], c[6]);
#define PIXEL33_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP3, c[8], c[6]);
#define PIXEL33_80 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[9]);
#define PIXEL33_81 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[6]);
#define PIXEL33_82 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[8]);
#define HQ4X_DIFF(n, b) \
static int Diff_##n (uint##b w1, uint##b w2) \
{ \
int YUV1, YUV2; \
YUV1 = RGB##n##toYUV(w1); \
YUV2 = RGB##n##toYUV(w2); \
return ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) || \
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || \
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ); \
}
HQ4X_DIFF(888, 32)
#if !_16BPP_HACK
HQ4X_DIFF(444, 16)
HQ4X_DIFF(555, 16)
HQ4X_DIFF(565, 16)
void hq4x_4444(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL)
{
#define hq4x_Interp1 hq4x_Interp1_4444
#define hq4x_Interp2 hq4x_Interp2_4444
#define hq4x_Interp3 hq4x_Interp3_4444
#define hq4x_Interp4 hq4x_Interp4_4444
#define hq4x_Interp5 hq4x_Interp5_4444
#define hq4x_Interp6 hq4x_Interp6_4444
#define hq4x_Interp7 hq4x_Interp7_4444
#define hq4x_Interp8 hq4x_Interp8_4444
#define Diff Diff_444
#define BPP 2
#define BPP2 4
#define BPP3 6
int i, j, k;
int prevline, nextline;
uint16 w[10];
uint16 c[10];
int pattern;
int flag;
int YUV1, YUV2;
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (j = 0; j < Yres; j++) {
if (j>0) prevline = -SrcPPL*2; else prevline = 0;
if (j<Yres-1) nextline = SrcPPL*2; else nextline = 0;
for (i=0; i<Xres; i++) {
w[2] = *((uint16*)(pIn + prevline));
w[5] = *((uint16*)pIn);
w[8] = *((uint16*)(pIn + nextline));
if (i>0) {
w[1] = *((uint16*)(pIn + prevline - 2));
w[4] = *((uint16*)(pIn - 2));
w[7] = *((uint16*)(pIn + nextline - 2));
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i<Xres-1) {
w[3] = *((uint16*)(pIn + prevline + 2));
w[6] = *((uint16*)(pIn + 2));
w[9] = *((uint16*)(pIn + nextline + 2));
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
pattern = 0;
flag = 1;
YUV1 = RGB444toYUV(w[5]);
for (k=1; k<=9; k++) {
if (k==5) continue;
if ( w[k] != w[5] ) {
YUV2 = RGB444toYUV(w[k]);
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (k=1; k<=9; k++)
c[k] = w[k];
#include "TextureFilters_hq4x.h"
pIn+=2;
pOut+=8;
}
pIn += 2*(SrcPPL-Xres);
pOut+= 8*(SrcPPL-Xres);
pOut+=BpL;
pOut+=BpL;
pOut+=BpL;
}
#undef BPP
#undef BPP2
#undef BPP3
#undef Diff
#undef hq4x_Interp1
#undef hq4x_Interp2
#undef hq4x_Interp3
#undef hq4x_Interp4
#undef hq4x_Interp5
#undef hq4x_Interp6
#undef hq4x_Interp7
#undef hq4x_Interp8
}
void hq4x_1555(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL)
{
#define hq4x_Interp1 hq4x_Interp1_1555
#define hq4x_Interp2 hq4x_Interp2_1555
#define hq4x_Interp3 hq4x_Interp3_1555
#define hq4x_Interp4 hq4x_Interp4_1555
#define hq4x_Interp5 hq4x_Interp5_1555
#define hq4x_Interp6 hq4x_Interp6_1555
#define hq4x_Interp7 hq4x_Interp7_1555
#define hq4x_Interp8 hq4x_Interp8_1555
#define Diff Diff_555
#define BPP 2
#define BPP2 4
#define BPP3 6
int i, j, k;
int prevline, nextline;
uint16 w[10];
uint16 c[10];
int pattern;
int flag;
int YUV1, YUV2;
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (j = 0; j < Yres; j++) {
if (j>0) prevline = -SrcPPL*2; else prevline = 0;
if (j<Yres-1) nextline = SrcPPL*2; else nextline = 0;
for (i=0; i<Xres; i++) {
w[2] = *((uint16*)(pIn + prevline));
w[5] = *((uint16*)pIn);
w[8] = *((uint16*)(pIn + nextline));
if (i>0) {
w[1] = *((uint16*)(pIn + prevline - 2));
w[4] = *((uint16*)(pIn - 2));
w[7] = *((uint16*)(pIn + nextline - 2));
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i<Xres-1) {
w[3] = *((uint16*)(pIn + prevline + 2));
w[6] = *((uint16*)(pIn + 2));
w[9] = *((uint16*)(pIn + nextline + 2));
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
pattern = 0;
flag = 1;
YUV1 = RGB555toYUV(w[5]);
for (k=1; k<=9; k++) {
if (k==5) continue;
if ( w[k] != w[5] ) {
YUV2 = RGB555toYUV(w[k]);
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (k=1; k<=9; k++)
c[k] = w[k];
#include "TextureFilters_hq4x.h"
pIn+=2;
pOut+=8;
}
pIn += 2*(SrcPPL-Xres);
pOut+= 8*(SrcPPL-Xres);
pOut+=BpL;
pOut+=BpL;
pOut+=BpL;
}
#undef BPP
#undef BPP2
#undef BPP3
#undef Diff
#undef hq4x_Interp1
#undef hq4x_Interp2
#undef hq4x_Interp3
#undef hq4x_Interp4
#undef hq4x_Interp5
#undef hq4x_Interp6
#undef hq4x_Interp7
#undef hq4x_Interp8
}
void hq4x_565(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL)
{
#define hq4x_Interp1 hq4x_Interp1_565
#define hq4x_Interp2 hq4x_Interp2_565
#define hq4x_Interp3 hq4x_Interp3_565
#define hq4x_Interp4 hq4x_Interp4_565
#define hq4x_Interp5 hq4x_Interp5_565
#define hq4x_Interp6 hq4x_Interp6_565
#define hq4x_Interp7 hq4x_Interp7_565
#define hq4x_Interp8 hq4x_Interp8_565
#define Diff Diff_565
#define BPP 2
#define BPP2 4
#define BPP3 6
int i, j, k;
int prevline, nextline;
uint16 w[10];
uint16 c[10];
int pattern;
int flag;
int YUV1, YUV2;
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (j = 0; j < Yres; j++) {
if (j>0) prevline = -SrcPPL*2; else prevline = 0;
if (j<Yres-1) nextline = SrcPPL*2; else nextline = 0;
for (i=0; i<Xres; i++) {
w[2] = *((uint16*)(pIn + prevline));
w[5] = *((uint16*)pIn);
w[8] = *((uint16*)(pIn + nextline));
if (i>0) {
w[1] = *((uint16*)(pIn + prevline - 2));
w[4] = *((uint16*)(pIn - 2));
w[7] = *((uint16*)(pIn + nextline - 2));
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i<Xres-1) {
w[3] = *((uint16*)(pIn + prevline + 2));
w[6] = *((uint16*)(pIn + 2));
w[9] = *((uint16*)(pIn + nextline + 2));
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
pattern = 0;
flag = 1;
YUV1 = RGB565toYUV(w[5]);
for (k=1; k<=9; k++) {
if (k==5) continue;
if ( w[k] != w[5] ) {
YUV2 = RGB565toYUV(w[k]);
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (k=1; k<=9; k++)
c[k] = w[k];
#include "TextureFilters_hq4x.h"
pIn+=2;
pOut+=8;
}
pIn += 2*(SrcPPL-Xres);
pOut+= 8*(SrcPPL-Xres);
pOut+=BpL;
pOut+=BpL;
pOut+=BpL;
}
#undef BPP
#undef BPP2
#undef BPP3
#undef Diff
#undef hq4x_Interp1
#undef hq4x_Interp2
#undef hq4x_Interp3
#undef hq4x_Interp4
#undef hq4x_Interp5
#undef hq4x_Interp6
#undef hq4x_Interp7
#undef hq4x_Interp8
}
#endif /* !_16BPP_HACK */
void hq4x_8888(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL)
{
#define hq4x_Interp1 hq4x_Interp1_8888
#define hq4x_Interp2 hq4x_Interp2_8888
#define hq4x_Interp3 hq4x_Interp3_8888
#define hq4x_Interp4 hq4x_Interp4_8888
#define hq4x_Interp5 hq4x_Interp5_8888
#define hq4x_Interp6 hq4x_Interp6_8888
#define hq4x_Interp7 hq4x_Interp7_8888
#define hq4x_Interp8 hq4x_Interp8_8888
#define Diff Diff_888
#define BPP 4
#define BPP2 8
#define BPP3 12
int i, j, k;
int prevline, nextline;
uint32 w[10];
uint32 c[10];
int pattern;
int flag;
int YUV1, YUV2;
// +----+----+----+
// | | | |
// | w1 | w2 | w3 |
// +----+----+----+
// | | | |
// | w4 | w5 | w6 |
// +----+----+----+
// | | | |
// | w7 | w8 | w9 |
// +----+----+----+
for (j = 0; j < Yres; j++) {
if (j>0) prevline = -SrcPPL*4; else prevline = 0;
if (j<Yres-1) nextline = SrcPPL*4; else nextline = 0;
for (i=0; i<Xres; i++) {
w[2] = *((uint32*)(pIn + prevline));
w[5] = *((uint32*)pIn);
w[8] = *((uint32*)(pIn + nextline));
if (i>0) {
w[1] = *((uint32*)(pIn + prevline - 4));
w[4] = *((uint32*)(pIn - 4));
w[7] = *((uint32*)(pIn + nextline - 4));
} else {
w[1] = w[2];
w[4] = w[5];
w[7] = w[8];
}
if (i<Xres-1) {
w[3] = *((uint32*)(pIn + prevline + 4));
w[6] = *((uint32*)(pIn + 4));
w[9] = *((uint32*)(pIn + nextline + 4));
} else {
w[3] = w[2];
w[6] = w[5];
w[9] = w[8];
}
pattern = 0;
flag = 1;
YUV1 = RGB888toYUV(w[5]);
for (k=1; k<=9; k++) {
if (k==5) continue;
if ( w[k] != w[5] ) {
YUV2 = RGB888toYUV(w[k]);
if ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) ||
( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) ||
( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) )
pattern |= flag;
}
flag <<= 1;
}
for (k=1; k<=9; k++)
c[k] = w[k];
#include "TextureFilters_hq4x.h"
pIn+=4;
pOut+=16;
}
pIn += 4*(SrcPPL-Xres);
pOut+= 16*(SrcPPL-Xres);
pOut+=BpL;
pOut+=BpL;
pOut+=BpL;
}
#undef BPP
#undef BPP2
#undef BPP3
#undef Diff
#undef hq4x_Interp1
#undef hq4x_Interp2
#undef hq4x_Interp3
#undef hq4x_Interp4
#undef hq4x_Interp5
#undef hq4x_Interp6
#undef hq4x_Interp7
#undef hq4x_Interp8
}
#if !_16BPP_HACK
void hq4x_init(void)
{
static int done = 0;
int r, g, b, Y, u, v, i, j, k;
if (done ) return;
for (i = 0; i < 16; i++) {
for (j = 0; j < 16; j++) {
for (k = 0; k < 16; k++) {
r = (i << 4) | i;
g = (j << 4) | j;
b = (k << 4) | k;
/* Microsoft's RGB888->YUV conversion */
/*Y = ((( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16) & 0xFF;
u = ((( -38 * r - 74 * g + 112 * b + 128) >> 8) + 128) & 0xFF;
v = ((( 112 * r - 94 * g - 18 * b + 128) >> 8) + 128) & 0xFF;*/
Y = (r + g + b) >> 2;
u = 128 + ((r - b) >> 2);
v = 128 + ((-r + 2*g -b)>>3);
RGB444toYUV[(i << 8) | (j << 4) | k] = (Y << 16) | (u << 8) | v;
}
}
}
done = 1;
}
#endif /* !_16BPP_HACK */