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GLideN64/src/L3DEX2.cpp
2015-05-13 10:21:32 +06:00

63 lines
2.3 KiB
C++

#include "GLideN64.h"
#include "Debug.h"
#include "F3D.h"
#include "F3DEX.h"
#include "F3DEX2.h"
#include "L3DEX2.h"
#include "N64.h"
#include "RSP.h"
#include "RDP.h"
#include "gSP.h"
#include "gDP.h"
#include "GBI.h"
void L3DEX2_Line3D( u32 w0, u32 w1 )
{
u32 wd = _SHIFTR( (w0 + 1), 0, 8 );
if (wd == 0)
gSPLine3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), 0 );
else
gSPLineW3D( _SHIFTR( w0, 17, 7 ), _SHIFTR( w0, 9, 7 ), wd, 0 );
}
void L3DEX2_Init()
{
gSPSetupFunctions();
// Set GeometryMode flags
GBI_InitFlags( F3DEX2 );
GBI.PCStackSize = 18;
// GBI Command Command Value Command Function
// GBI_SetGBI( G_BG_COPY, 0x0A, S2DEX_BG_Copy );
GBI_SetGBI( G_RDPHALF_2, F3DEX2_RDPHALF_2, F3D_RDPHalf_2 );
GBI_SetGBI( G_SETOTHERMODE_H, F3DEX2_SETOTHERMODE_H, F3DEX2_SetOtherMode_H );
GBI_SetGBI( G_SETOTHERMODE_L, F3DEX2_SETOTHERMODE_L, F3DEX2_SetOtherMode_L );
GBI_SetGBI( G_RDPHALF_1, F3DEX2_RDPHALF_1, F3D_RDPHalf_1 );
GBI_SetGBI( G_SPNOOP, F3DEX2_SPNOOP, F3D_SPNoOp );
GBI_SetGBI( G_ENDDL, F3DEX2_ENDDL, F3D_EndDL );
GBI_SetGBI( G_DL, F3DEX2_DL, F3D_DList );
GBI_SetGBI( G_LOAD_UCODE, F3DEX2_LOAD_UCODE, F3DEX_Load_uCode );
GBI_SetGBI( G_MOVEMEM, F3DEX2_MOVEMEM, F3DEX2_MoveMem );
GBI_SetGBI( G_MOVEWORD, F3DEX2_MOVEWORD, F3DEX2_MoveWord );
GBI_SetGBI( G_MTX, F3DEX2_MTX, F3DEX2_Mtx );
GBI_SetGBI( G_GEOMETRYMODE, F3DEX2_GEOMETRYMODE, F3DEX2_GeometryMode );
GBI_SetGBI( G_POPMTX, F3DEX2_POPMTX, F3DEX2_PopMtx );
GBI_SetGBI( G_TEXTURE, F3DEX2_TEXTURE, F3DEX2_Texture );
GBI_SetGBI( G_DMA_IO, F3DEX2_DMA_IO, F3DEX2_DMAIO );
GBI_SetGBI( G_SPECIAL_1, F3DEX2_SPECIAL_1, F3DEX2_Special_1 );
GBI_SetGBI( G_SPECIAL_2, F3DEX2_SPECIAL_2, F3DEX2_Special_2 );
GBI_SetGBI( G_SPECIAL_3, F3DEX2_SPECIAL_3, F3DEX2_Special_3 );
GBI_SetGBI( G_VTX, F3DEX2_VTX, F3DEX2_Vtx );
GBI_SetGBI( G_MODIFYVTX, F3DEX2_MODIFYVTX, F3DEX_ModifyVtx );
GBI_SetGBI( G_CULLDL, F3DEX2_CULLDL, F3DEX_CullDL );
GBI_SetGBI( G_BRANCH_Z, F3DEX2_BRANCH_Z, F3DEX_Branch_Z );
// GBI_SetGBI( G_TRI1, F3DEX2_TRI1, F3DEX2_Tri1 );
// GBI_SetGBI( G_TRI2, F3DEX2_TRI2, F3DEX_Tri2 );
// GBI_SetGBI( G_QUAD, F3DEX2_QUAD, F3DEX2_Quad );
GBI_SetGBI( G_LINE3D, L3DEX2_LINE3D, L3DEX2_Line3D );
}