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mirror of https://github.com/blawar/GLideN64.git synced 2024-07-04 10:03:36 +00:00
GLideN64/src/OpenGL.cpp
Sergey Lipskiy 0c886e26c3 Limit depth buffer copy to RDRAM with top and bottom bounds of fillrect command.
Fixed regression issues #436 and #437
Issue #330 with Roadsters is fixed too.
2015-05-13 10:21:52 +06:00

1389 lines
41 KiB
C++

#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <time.h> /* time_t, struct tm, difftime, time, mktime */
//// paulscode, added for SDL linkage:
#if defined(GLES2)
#include "ae_bridge.h"
#endif // GLES2
////
#include "Types.h"
#include "GLideN64.h"
#include "OpenGL.h"
#include "RDP.h"
#include "RSP.h"
#include "N64.h"
#include "gSP.h"
#include "gDP.h"
#include "Textures.h"
#include "Combiner.h"
#include "GLSLCombiner.h"
#include "FrameBuffer.h"
#include "DepthBuffer.h"
#include "GLideNHQ/Ext_TxFilter.h"
#include "VI.h"
#include "Config.h"
#include "Log.h"
#include "TextDrawer.h"
#include "PostProcessor.h"
using namespace std;
bool checkFBO() {
GLenum e = glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch (e) {
// case GL_FRAMEBUFFER_UNDEFINED:
// printf("FBO Undefined\n");
// break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT :
LOG(LOG_ERROR, "[gles2GlideN64]: FBO Incomplete Attachment\n");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT :
LOG(LOG_ERROR, "[gles2GlideN64]: FBO Missing Attachment\n");
break;
// case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER :
// printf("FBO Incomplete Draw Buffer\n");
// break;
case GL_FRAMEBUFFER_UNSUPPORTED :
LOG(LOG_ERROR, "[gles2GlideN64]: FBO Unsupported\n");
break;
case GL_FRAMEBUFFER_COMPLETE:
LOG(LOG_VERBOSE, "[gles2GlideN64]: FBO OK\n");
break;
// case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT:
// printf("framebuffer FRAMEBUFFER_DIMENSIONS\n");
// break;
// case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT:
// printf("framebuffer INCOMPLETE_FORMATS\n");
// break;
default:
LOG(LOG_ERROR, "[gles2GlideN64]: FBO Problem?\n");
}
return e == GL_FRAMEBUFFER_COMPLETE;
}
const char* GLErrorString(GLenum errorCode)
{
static const struct {
GLenum code;
const char *string;
} errors[]=
{
/* GL */
{GL_NO_ERROR, "no error"},
{GL_INVALID_ENUM, "invalid enumerant"},
{GL_INVALID_VALUE, "invalid value"},
{GL_INVALID_OPERATION, "invalid operation"},
{GL_STACK_OVERFLOW, "stack overflow"},
{GL_STACK_UNDERFLOW, "stack underflow"},
{GL_OUT_OF_MEMORY, "out of memory"},
{0, NULL }
};
int i;
for (i=0; errors[i].string; i++)
{
if (errors[i].code == errorCode)
{
return errors[i].string;
}
}
return NULL;
}
bool isGLError()
{
GLenum errCode;
const char* errString;
if ((errCode = glGetError()) != GL_NO_ERROR) {
errString = GLErrorString(errCode);
if (errString != NULL)
fprintf (stderr, "OpenGL Error: %s\n", errString);
return true;
}
return false;
}
void OGLVideo::start()
{
_start(); // TODO: process initialization error
initGLFunctions();
m_render._initData();
}
void OGLVideo::stop()
{
m_render._destroyData();
_stop();
}
void OGLVideo::restart()
{
m_bResizeWindow = true;
}
void OGLVideo::swapBuffers()
{
_swapBuffers();
gDP.otherMode.l = 0;
gDPSetTextureLUT(G_TT_NONE);
++RSP.DList;
}
void OGLVideo::setCaptureScreen(const char * const _strDirectory)
{
::mbstowcs(m_strScreenDirectory, _strDirectory, PLUGIN_PATH_SIZE-1);
m_bCaptureScreen = true;
}
void OGLVideo::saveScreenshot()
{
if (!m_bCaptureScreen)
return;
_saveScreenshot();
m_bCaptureScreen = false;
}
bool OGLVideo::changeWindow()
{
if (!m_bToggleFullscreen)
return false;
m_render._destroyData();
_changeWindow();
updateScale();
m_render._initData();
m_bToggleFullscreen = false;
return true;
}
void OGLVideo::setWindowSize(u32 _width, u32 _height)
{
if (m_width != _width || m_height != _height) {
m_resizeWidth = _width;
m_resizeHeight = _height;
m_bResizeWindow = true;
}
}
bool OGLVideo::resizeWindow()
{
if (!m_bResizeWindow)
return false;
m_render._destroyData();
if (!_resizeWindow())
_start();
m_render._initData();
m_bResizeWindow = false;
return true;
}
void OGLVideo::updateScale()
{
if (VI.width == 0 || VI.height == 0)
return;
m_scaleX = m_width / (float)VI.width;
m_scaleY = m_height / (float)VI.height;
}
void OGLVideo::_setBufferSize()
{
m_bAdjustScreen = false;
if (config.frameBufferEmulation.enable) {
switch (config.frameBufferEmulation.aspect) {
case Config::aStretch: // stretch
m_width = m_screenWidth;
m_height = m_screenHeight;
break;
case Config::a43: // force 4/3
if (m_screenWidth * 3 / 4 > m_screenHeight) {
m_height = m_screenHeight;
m_width = m_screenHeight * 4 / 3;
} else if (m_screenHeight * 4 / 3 > m_screenWidth) {
m_width = m_screenWidth;
m_height = m_screenWidth * 3 / 4;
} else {
m_width = m_screenWidth;
m_height = m_screenHeight;
}
break;
case Config::a169: // force 16/9
if (m_screenWidth * 9 / 16 > m_screenHeight) {
m_height = m_screenHeight;
m_width = m_screenHeight * 16 / 9;
} else if (m_screenHeight * 16 / 9 > m_screenWidth) {
m_width = m_screenWidth;
m_height = m_screenWidth * 9 / 16;
} else {
m_width = m_screenWidth;
m_height = m_screenHeight;
}
break;
case Config::aAdjust: // adjust
m_width = m_screenWidth;
m_height = m_screenHeight;
if (m_screenWidth * 3 / 4 > m_screenHeight) {
f32 width43 = m_screenHeight * 4.0f / 3.0f;
m_adjustScale = width43 / m_screenWidth;
m_bAdjustScreen = true;
}
break;
default:
assert(false && "Unknown aspect ratio");
m_width = m_screenWidth;
m_height = m_screenHeight;
}
} else {
m_width = m_screenWidth;
m_height = m_screenHeight;
}
}
void OGLVideo::readScreen(void **_pDest, long *_pWidth, long *_pHeight )
{
*_pWidth = m_width;
*_pHeight = m_height;
*_pDest = malloc( m_height * m_width * 3 );
if (*_pDest == NULL)
return;
#ifndef GLES2
const GLenum format = GL_BGR_EXT;
glReadBuffer( GL_FRONT );
#else
const GLenum format = GL_RGB;
#endif
glReadPixels( 0, m_heightOffset, m_width, m_height, format, GL_UNSIGNED_BYTE, *_pDest );
}
void OGLVideo::readScreen2(void * _dest, int * _width, int * _height, int _front)
{
if (_width == NULL || _height == NULL)
return;
*_width = m_screenWidth;
*_height = m_screenHeight;
if (_dest == NULL)
return;
GLint oldMode;
glGetIntegerv(GL_READ_BUFFER, &oldMode);
if (_front != 0)
glReadBuffer(GL_FRONT);
else
glReadBuffer(GL_BACK);
glReadPixels(0, m_heightOffset, m_screenWidth, m_screenHeight, GL_RGB, GL_UNSIGNED_BYTE, _dest);
glReadBuffer(oldMode);
}
void OGLRender::addTriangle(int _v0, int _v1, int _v2)
{
triangles.elements[triangles.num++] = _v0;
triangles.elements[triangles.num++] = _v1;
triangles.elements[triangles.num++] = _v2;
if ((gSP.geometryMode & G_SHADE) == 0) {
// Prim shading
for (u32 i = triangles.num - 3; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.flat_r = gDP.primColor.r;
vtx.flat_g = gDP.primColor.g;
vtx.flat_b = gDP.primColor.b;
vtx.flat_a = gDP.primColor.a;
}
} else if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
// Flat shading
SPVertex & vtx0 = triangles.vertices[_v0];
for (u32 i = triangles.num - 3; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.flat_r = vtx0.r;
vtx.flat_g = vtx0.g;
vtx.flat_b = vtx0.b;
vtx.flat_a = vtx0.a;
}
}
if (gDP.otherMode.depthSource == G_ZS_PRIM) {
for (u32 i = triangles.num - 3; i < triangles.num; ++i) {
SPVertex & vtx = triangles.vertices[triangles.elements[i]];
vtx.z = gDP.primDepth.z * vtx.w;
}
}
}
void OGLRender::_setBlendMode() const
{
const u32 blendmode = gDP.otherMode.l >> 16;
// 0x7000 = CVG_X_ALPHA|ALPHA_CVG_SEL|FORCE_BL
if (gDP.otherMode.alphaCvgSel != 0 && (gDP.otherMode.l & 0x7000) != 0x7000) {
switch (blendmode) {
case 0x4055: // Mario Golf
case 0x5055: // Paper Mario intro clr_mem * a_in + clr_mem * a_mem
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE);
break;
default:
glDisable(GL_BLEND);
}
return;
}
if (gDP.otherMode.forceBlender != 0 && gDP.otherMode.cycleType < G_CYC_COPY) {
glEnable( GL_BLEND );
switch (blendmode)
{
// Mace objects
case 0x0382:
// Mace special blend mode, see GLSLCombiner.cpp
case 0x0091:
// 1080 Sky
case 0x0C08:
// Used LOTS of places
case 0x0F0A:
//DK64 blue prints
case 0x0302:
// Bomberman 2 special blend mode, see GLSLCombiner.cpp
case 0xA500:
//Sin and Punishment
case 0xCB02:
// Battlezone
// clr_in * a + clr_in * (1-a)
case 0xC800:
// Conker BFD
// clr_in * a_fog + clr_fog * (1-a)
// clr_in * 0 + clr_in * 1
case 0x07C2:
case 0x00C0:
//ISS64
case 0xC302:
// Donald Duck
case 0xC702:
glBlendFunc(GL_ONE, GL_ZERO);
break;
case 0x0F1A:
if (gDP.otherMode.cycleType == G_CYC_1CYCLE)
glBlendFunc(GL_ONE, GL_ZERO);
else
glBlendFunc(GL_ZERO, GL_ONE);
break;
//Space Invaders
case 0x0448: // Add
case 0x055A:
glBlendFunc( GL_ONE, GL_ONE );
break;
case 0xc712: // Pokemon Stadium?
case 0xAF50: // LOT in Zelda: MM
case 0x0F5A: // LOT in Zelda: MM
case 0x0FA5: // Seems to be doing just blend color - maybe combiner can be used for this?
case 0x5055: // Used in Paper Mario intro, I'm not sure if this is right...
//clr_in * 0 + clr_mem * 1
glBlendFunc( GL_ZERO, GL_ONE );
break;
case 0x5F50: //clr_mem * 0 + clr_mem * (1-a)
glBlendFunc( GL_ZERO, GL_ONE_MINUS_SRC_ALPHA );
break;
case 0xF550: //clr_fog * a_fog + clr_mem * (1-a)
case 0x0150: // spiderman
case 0x0550: // bomberman 64
case 0x0D18: //clr_in * a_fog + clr_mem * (1-a)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
break;
case 0xC912: //40 winks, clr_in * a_fog + clr_mem * 1
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
break;
case 0x0040: // Fzero
case 0xC810: // Blends fog
case 0xC811: // Blends fog
case 0x0C18: // Standard interpolated blend
case 0x0C19: // Used for antialiasing
case 0x0050: // Standard interpolated blend
case 0x0051: // Standard interpolated blend
case 0x0055: // Used for antialiasing
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
break;
default:
LOG(LOG_VERBOSE, "Unhandled blend mode=%x", gDP.otherMode.l >> 16);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
break;
}
} else if ((config.generalEmulation.hacks & hack_pilotWings) != 0 && (gDP.otherMode.l & 0x80) != 0) { //CLR_ON_CVG without FORCE_BL
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE);
} else if ((config.generalEmulation.hacks & hack_blastCorps) != 0 && gSP.texture.on == 0 && currentCombiner()->usesTex()) { // Blast Corps
glEnable(GL_BLEND);
glBlendFunc(GL_ZERO, GL_ONE);
} else {
glDisable( GL_BLEND );
}
}
void OGLRender::_updateCullFace() const
{
if (gSP.geometryMode & G_CULL_BOTH) {
glEnable( GL_CULL_FACE );
if (gSP.geometryMode & G_CULL_BACK)
glCullFace(GL_BACK);
else
glCullFace(GL_FRONT);
}
else
glDisable( GL_CULL_FACE );
}
inline
float _adjustViewportX(f32 _X0)
{
const float halfX = gDP.colorImage.width / 2.0f;
const float halfVP = gSP.viewport.width / 2.0f;
return (_X0 + halfVP - halfX) * video().getAdjustScale() + halfX - halfVP;
}
void OGLRender::_updateViewport() const
{
OGLVideo & ogl = video();
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer == NULL) {
const f32 scaleX = ogl.getScaleX();
const f32 scaleY = ogl.getScaleY();
float Xf = gSP.viewport.vscale[0] < 0 ? (gSP.viewport.x + gSP.viewport.vscale[0] * 2.0f) : gSP.viewport.x;
if (ogl.isAdjustScreen() && gSP.viewport.width < gDP.colorImage.width && gDP.colorImage.width > VI.width * 98 / 100)
Xf = _adjustViewportX(Xf);
const GLint X = (GLint)(Xf * scaleX);
const GLint Y = gSP.viewport.vscale[1] < 0 ? (GLint)((gSP.viewport.y + gSP.viewport.vscale[1] * 2.0f) * scaleY) : (GLint)((VI.height - (gSP.viewport.y + gSP.viewport.height)) * scaleY);
glViewport(X, Y + ogl.getHeightOffset(),
max((GLint)(gSP.viewport.width * scaleX), 0), max((GLint)(gSP.viewport.height * scaleY), 0));
} else {
const f32 scaleX = pCurrentBuffer->m_scaleX;
const f32 scaleY = pCurrentBuffer->m_scaleY;
float Xf = gSP.viewport.vscale[0] < 0 ? (gSP.viewport.x + gSP.viewport.vscale[0] * 2.0f) : gSP.viewport.x;
if (ogl.isAdjustScreen() && gSP.viewport.width < gDP.colorImage.width && gDP.colorImage.width > VI.width * 98 / 100)
Xf = _adjustViewportX(Xf);
const GLint X = (GLint)(Xf * scaleX);
const GLint Y = gSP.viewport.vscale[1] < 0 ? (GLint)((gSP.viewport.y + gSP.viewport.vscale[1] * 2.0f) * scaleY) : (GLint)((pCurrentBuffer->m_height - (gSP.viewport.y + gSP.viewport.height)) * scaleY);
glViewport(X, Y,
max((GLint)(gSP.viewport.width * scaleX), 0), max((GLint)(gSP.viewport.height * scaleY), 0));
}
gSP.changed &= ~CHANGED_VIEWPORT;
}
inline
void _adjustScissorX(f32 & _X0, f32 & _X1, float _scale)
{
const float halfX = gDP.colorImage.width / 2.0f;
_X0 = (_X0 - halfX) * _scale + halfX;
_X1 = (_X1 - halfX) * _scale + halfX;
}
void OGLRender::_updateScissor() const
{
OGLVideo & ogl = video();
f32 scaleX, scaleY;
u32 heightOffset, screenHeight;
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer == NULL) {
scaleX = ogl.getScaleX();
scaleY = ogl.getScaleY();
heightOffset = ogl.getHeightOffset();
screenHeight = VI.height;
}
else {
scaleX = pCurrentBuffer->m_scaleX;
scaleY = pCurrentBuffer->m_scaleY;
heightOffset = 0;
screenHeight = (pCurrentBuffer->m_height == 0) ? VI.height : pCurrentBuffer->m_height;
}
float SX0 = gDP.scissor.ulx;
float SX1 = gDP.scissor.lrx;
if (ogl.isAdjustScreen() && gSP.viewport.width < gDP.colorImage.width && gDP.colorImage.width > VI.width * 98 / 100)
_adjustScissorX(SX0, SX1, ogl.getAdjustScale());
glScissor((GLint)(SX0 * scaleX), (GLint)((screenHeight - gDP.scissor.lry) * scaleY + heightOffset),
max((GLint)((SX1 - SX0) * scaleX), 0), max((GLint)((gDP.scissor.lry - gDP.scissor.uly) * scaleY), 0));
gDP.changed &= ~CHANGED_SCISSOR;
}
void OGLRender::_updateDepthUpdate() const
{
if (gDP.otherMode.depthUpdate != 0)
glDepthMask( TRUE );
else
glDepthMask( FALSE );
}
void OGLRender::_updateStates(RENDER_STATE _renderState) const
{
OGLVideo & ogl = video();
CombinerInfo & cmbInfo = CombinerInfo::get();
cmbInfo.update();
if (gSP.changed & CHANGED_GEOMETRYMODE) {
_updateCullFace();
gSP.changed &= ~CHANGED_GEOMETRYMODE;
}
if (config.frameBufferEmulation.N64DepthCompare) {
glDisable( GL_DEPTH_TEST );
glDepthMask( FALSE );
} else if ((gDP.changed & (CHANGED_RENDERMODE | CHANGED_CYCLETYPE)) != 0) {
if (((gSP.geometryMode & G_ZBUFFER) || gDP.otherMode.depthSource == G_ZS_PRIM) && gDP.otherMode.cycleType <= G_CYC_2CYCLE) {
if (gDP.otherMode.depthCompare != 0) {
switch (gDP.otherMode.depthMode) {
case ZMODE_OPA:
glDisable(GL_POLYGON_OFFSET_FILL);
glDepthFunc(GL_LEQUAL);
break;
case ZMODE_INTER:
glDisable(GL_POLYGON_OFFSET_FILL);
glDepthFunc(GL_LEQUAL);
break;
case ZMODE_XLU:
// Max || Infront;
glDisable(GL_POLYGON_OFFSET_FILL);
if (gDP.otherMode.depthSource == G_ZS_PRIM && gDP.primDepth.z == 1.0f)
// Max
glDepthFunc(GL_LEQUAL);
else
// Infront
glDepthFunc(GL_LESS);
break;
case ZMODE_DEC:
glEnable(GL_POLYGON_OFFSET_FILL);
glDepthFunc(GL_LEQUAL);
break;
}
} else {
glDisable(GL_POLYGON_OFFSET_FILL);
glDepthFunc(GL_ALWAYS);
}
_updateDepthUpdate();
glEnable(GL_DEPTH_TEST);
if (!GBI.isNoN())
glDisable(GL_DEPTH_CLAMP);
} else {
glDisable(GL_DEPTH_TEST);
if (!GBI.isNoN())
glEnable(GL_DEPTH_CLAMP);
}
}
if (gDP.changed & CHANGED_SCISSOR)
_updateScissor();
if (gSP.changed & CHANGED_VIEWPORT)
_updateViewport();
if (gSP.changed & CHANGED_LIGHT)
cmbInfo.updateLightParameters();
if ((gSP.changed & CHANGED_TEXTURE) || (gDP.changed & CHANGED_TILE) || (gDP.changed & CHANGED_TMEM) || cmbInfo.isChanged()) {
//For some reason updating the texture cache on the first frame of LOZ:OOT causes a NULL Pointer exception...
ShaderCombiner * pCurrentCombiner = cmbInfo.getCurrent();
if (pCurrentCombiner != NULL) {
if (pCurrentCombiner->usesT0())
textureCache().update(0);
else
textureCache().activateDummy(0);
//Note: enabling dummies makes some F-zero X textures flicker.... strange.
if (pCurrentCombiner->usesT1())
textureCache().update(1);
else
textureCache().activateDummy(1);
pCurrentCombiner->updateFBInfo();
}
if (_renderState == rsTriangle || _renderState == rsLine)
cmbInfo.updateTextureParameters();
gDP.changed &= ~(CHANGED_TILE | CHANGED_TMEM);
gSP.changed &= ~(CHANGED_TEXTURE);
}
if ((gDP.changed & (CHANGED_RENDERMODE | CHANGED_CYCLETYPE))) {
_setBlendMode();
gDP.changed &= ~(CHANGED_RENDERMODE | CHANGED_CYCLETYPE);
}
}
void OGLRender::_setColorArray() const
{
if (currentCombiner()->usesShade())
glEnableVertexAttribArray(SC_COLOR);
else
glDisableVertexAttribArray(SC_COLOR);
}
void OGLRender::_setTexCoordArrays() const
{
if (m_renderState == rsTriangle) {
glDisableVertexAttribArray(SC_TEXCOORD1);
if (currentCombiner()->usesT0() || currentCombiner()->usesT1())
glEnableVertexAttribArray(SC_TEXCOORD0);
else
glDisableVertexAttribArray(SC_TEXCOORD0);
} else {
if (currentCombiner()->usesT0())
glEnableVertexAttribArray(SC_TEXCOORD0);
else
glDisableVertexAttribArray(SC_TEXCOORD0);
if (currentCombiner()->usesT1())
glEnableVertexAttribArray(SC_TEXCOORD1);
else
glDisableVertexAttribArray(SC_TEXCOORD1);
}
}
void OGLRender::_prepareDrawTriangle(bool _dma)
{
#ifdef GL_IMAGE_TEXTURES_SUPPORT
if (m_bImageTexture && config.frameBufferEmulation.N64DepthCompare != 0)
glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT);
#endif // GL_IMAGE_TEXTURES_SUPPORT
if (gSP.changed || gDP.changed)
_updateStates(rsTriangle);
const bool updateArrays = m_renderState != rsTriangle;
if (updateArrays || CombinerInfo::get().isChanged()) {
m_renderState = rsTriangle;
_setColorArray();
_setTexCoordArrays();
}
currentCombiner()->updateRenderState();
const bool updateColorArrays = m_bFlatColors != (!RSP.bLLE && (gSP.geometryMode & G_SHADING_SMOOTH) == 0);
if (updateColorArrays)
m_bFlatColors = !m_bFlatColors;
if (updateArrays) {
SPVertex * pVtx = _dma ? triangles.dmaVertices.data() : &triangles.vertices[0];
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->x);
if (m_bFlatColors)
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->flat_r);
else
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->r);
glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->s);
if (config.generalEmulation.enableHWLighting) {
glEnableVertexAttribArray(SC_NUMLIGHTS);
glVertexAttribPointer(SC_NUMLIGHTS, 1, GL_BYTE, GL_FALSE, sizeof(SPVertex), &pVtx->HWLight);
}
} else if (updateColorArrays) {
SPVertex * pVtx = _dma ? triangles.dmaVertices.data() : &triangles.vertices[0];
if (m_bFlatColors)
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->flat_r);
else
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &pVtx->r);
}
}
void OGLRender::drawLLETriangle(u32 _numVtx)
{
if (_numVtx == 0)
return;
gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
_prepareDrawTriangle(false);
glDisable(GL_CULL_FACE);
OGLVideo & ogl = video();
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer == NULL)
glViewport( 0, ogl.getHeightOffset(), ogl.getScreenWidth(), ogl.getScreenHeight());
else
glViewport(0, 0, pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX, pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY);
const float scaleX = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_width : VI.rwidth;
const float scaleY = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_height : VI.rheight;
for (u32 i = 0; i < _numVtx; ++i) {
SPVertex & vtx = triangles.vertices[i];
vtx.HWLight = 0;
vtx.x = vtx.x * (2.0f * scaleX) - 1.0f;
vtx.x *= vtx.w;
vtx.y = vtx.y * (-2.0f * scaleY) + 1.0f;
vtx.y *= vtx.w;
vtx.z *= vtx.w;
if (gDP.otherMode.texturePersp == 0) {
vtx.s *= 2.0f;
vtx.t *= 2.0f;
}
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, _numVtx);
triangles.num = 0;
frameBufferList().setBufferChanged();
gSP.changed |= CHANGED_VIEWPORT | CHANGED_GEOMETRYMODE;
}
void OGLRender::drawDMATriangles(u32 _numVtx)
{
if (_numVtx == 0)
return;
_prepareDrawTriangle(true);
glDrawArrays(GL_TRIANGLES, 0, _numVtx);
}
void OGLRender::drawTriangles()
{
if (triangles.num == 0) return;
_prepareDrawTriangle(false);
glDrawElements(GL_TRIANGLES, triangles.num, GL_UNSIGNED_BYTE, triangles.elements);
triangles.num = 0;
}
void OGLRender::drawLine(int _v0, int _v1, float _width)
{
if (gSP.changed || gDP.changed)
_updateStates(rsLine);
if (m_renderState != rsLine || CombinerInfo::get().isChanged()) {
_setColorArray();
glDisableVertexAttribArray(SC_TEXCOORD0);
glDisableVertexAttribArray(SC_TEXCOORD1);
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].x);
glVertexAttribPointer(SC_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(SPVertex), &triangles.vertices[0].r);
_updateCullFace();
_updateViewport();
m_renderState = rsLine;
}
currentCombiner()->updateRenderState();
unsigned short elem[2];
elem[0] = _v0;
elem[1] = _v1;
glLineWidth(_width * video().getScaleX());
glDrawElements(GL_LINES, 2, GL_UNSIGNED_SHORT, elem);
}
void OGLRender::drawRect(int _ulx, int _uly, int _lrx, int _lry, float *_pColor)
{
gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
if (gSP.changed || gDP.changed)
_updateStates(rsRect);
const bool updateArrays = m_renderState != rsRect;
if (updateArrays || CombinerInfo::get().isChanged()) {
m_renderState = rsRect;
glDisableVertexAttribArray(SC_COLOR);
glDisableVertexAttribArray(SC_TEXCOORD0);
glDisableVertexAttribArray(SC_TEXCOORD1);
}
if (updateArrays)
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].x);
currentCombiner()->updateRenderState();
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
OGLVideo & ogl = video();
if (pCurrentBuffer == NULL)
glViewport( 0, ogl.getHeightOffset(), ogl.getScreenWidth(), ogl.getScreenHeight());
else {
glViewport(0, 0, pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX, pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY);
}
glDisable(GL_CULL_FACE);
const float scaleX = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_width : VI.rwidth;
const float scaleY = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_height : VI.rheight;
const float Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
const float W = 1.0f;
m_rect[0].x = (float)_ulx * (2.0f * scaleX) - 1.0;
m_rect[0].y = (float)_uly * (-2.0f * scaleY) + 1.0;
m_rect[0].z = Z;
m_rect[0].w = W;
m_rect[1].x = (float)_lrx * (2.0f * scaleX) - 1.0;
m_rect[1].y = m_rect[0].y;
m_rect[1].z = Z;
m_rect[1].w = W;
m_rect[2].x = m_rect[0].x;
m_rect[2].y = (float)_lry * (-2.0f * scaleY) + 1.0;
m_rect[2].z = Z;
m_rect[2].w = W;
m_rect[3].x = m_rect[1].x;
m_rect[3].y = m_rect[2].y;
m_rect[3].z = Z;
m_rect[3].w = W;
if (ogl.isAdjustScreen() && (gDP.colorImage.width > VI.width * 98 / 100) && (_lrx - _ulx < VI.width * 9 / 10)) {
const float scale = ogl.getAdjustScale();
for (u32 i = 0; i < 4; ++i)
m_rect[i].x *= scale;
}
if (gDP.otherMode.cycleType == G_CYC_FILL)
glVertexAttrib4fv(SC_COLOR, _pColor);
else
glVertexAttrib4f(SC_COLOR, 0.0f, 0.0f, 0.0f, 0.0f);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gSP.changed |= CHANGED_GEOMETRYMODE | CHANGED_VIEWPORT;
}
static
bool texturedRectShadowMap(const OGLRender::TexturedRectParams &)
{
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer != NULL) {
if (gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
pCurrentBuffer->m_pDepthBuffer->activateDepthBufferTexture(pCurrentBuffer);
SetDepthFogCombiner();
}
}
return false;
}
static
bool texturedRectDepthBufferCopy(const OGLRender::TexturedRectParams & _params)
{
// Copy one line from depth buffer into auxiliary color buffer with height = 1.
// Data from depth buffer loaded into TMEM and then rendered to RDRAM by texrect.
// Works only with depth buffer emulation enabled.
// Load of arbitrary data to that area causes weird camera rotation in CBFD.
const gDPTile * pTile = gSP.textureTile[0];
if (pTile->loadType == LOADTYPE_BLOCK && gDP.textureImage.size == 2 && gDP.textureImage.address >= gDP.depthImageAddress && gDP.textureImage.address < (gDP.depthImageAddress + gDP.colorImage.width*gDP.colorImage.width * 6 / 4)) {
if (config.frameBufferEmulation.enable == 0)
return true;
frameBufferList().getCurrent()->m_cleared = true;
if (config.frameBufferEmulation.copyDepthToRDRAM == 0)
return true;
if (FrameBuffer_CopyDepthBuffer(gDP.colorImage.address))
RDP_RepeatLastLoadBlock();
const u32 width = (u32)(_params.lrx - _params.ulx);
const u32 ulx = (u32)_params.ulx;
u16 * pSrc = ((u16*)TMEM) + (u32)floorf(_params.uls + 0.5f);
u16 *pDst = (u16*)(RDRAM + gDP.colorImage.address);
for (u32 x = 0; x < width; ++x)
pDst[(ulx + x) ^ 1] = swapword(pSrc[x]);
return true;
}
return false;
}
static
bool texturedRectCopyToItself(const OGLRender::TexturedRectParams & _params)
{
FrameBuffer * pCurrent = frameBufferList().getCurrent();
if (pCurrent != NULL && pCurrent->m_size == G_IM_SIZ_8b && gSP.textureTile[0]->frameBuffer == pCurrent)
return true;
return texturedRectDepthBufferCopy(_params);
}
static
bool texturedRectBGCopy(const OGLRender::TexturedRectParams & _params)
{
if (GBI.getMicrocodeType() != S2DEX)
return false;
float flry = _params.lry;
if (flry > gDP.scissor.lry)
flry = gDP.scissor.lry;
const u32 width = (u32)(_params.lrx - _params.ulx);
const u32 tex_width = gSP.textureTile[0]->line << 3;
const u32 uly = (u32)_params.uly;
const u32 lry = flry;
u8 * texaddr = RDRAM + gDP.loadInfo[gSP.textureTile[0]->tmem].texAddress + tex_width*(u32)_params.ult + (u32)_params.uls;
u8 * fbaddr = RDRAM + gDP.colorImage.address + (u32)_params.ulx;
// LOG(LOG_VERBOSE, "memrect (%d, %d, %d, %d), ci_width: %d texaddr: 0x%08lx fbaddr: 0x%08lx\n", (u32)_params.ulx, uly, (u32)_params.lrx, lry, gDP.colorImage.width, gSP.textureTile[0]->imageAddress + tex_width*(u32)_params.ult + (u32)_params.uls, gDP.colorImage.address + (u32)_params.ulx);
for (u32 y = uly; y < lry; ++y) {
u8 *src = texaddr + (y - uly) * tex_width;
u8 *dst = fbaddr + y * gDP.colorImage.width;
memcpy(dst, src, width);
}
frameBufferList().removeBuffer(gDP.colorImage.address);
return true;
}
static
bool texturedRectPaletteMod(const OGLRender::TexturedRectParams & _params)
{
if (gDP.scissor.lrx != 16 || gDP.scissor.lry != 1 || _params.lrx != 16 || _params.lry != 1)
return false;
u8 envr = (u8)(gDP.envColor.r * 31.0f);
u8 envg = (u8)(gDP.envColor.g * 31.0f);
u8 envb = (u8)(gDP.envColor.b * 31.0f);
u16 env16 = (u16)((envr << 11) | (envg << 6) | (envb << 1) | 1);
u8 prmr = (u8)(gDP.primColor.r * 31.0f);
u8 prmg = (u8)(gDP.primColor.g * 31.0f);
u8 prmb = (u8)(gDP.primColor.b * 31.0f);
u16 prim16 = (u16)((prmr << 11) | (prmg << 6) | (prmb << 1) | 1);
u16 * src = (u16*)&TMEM[256];
u16 * dst = (u16*)(RDRAM + gDP.colorImage.address);
for (u32 i = 0; i < 16; ++i)
dst[i ^ 1] = (src[i<<2] & 0x100) ? prim16 : env16;
return true;
}
static
bool texturedRectMonochromeBackground(const OGLRender::TexturedRectParams & _params)
{
if (gDP.textureImage.address >= gDP.colorImage.address && gDP.textureImage.address <= (gDP.colorImage.address + gDP.colorImage.width*gDP.colorImage.height * 2)) {
#ifdef GL_IMAGE_TEXTURES_SUPPORT
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
if (pCurrentBuffer != NULL) {
FrameBuffer_ActivateBufferTexture(0, pCurrentBuffer);
SetMonochromeCombiner();
return false;
} else
#endif
return true;
}
return false;
}
// Special processing of textured rect.
// Return true if actuial rendering is not necessary
bool(*texturedRectSpecial)(const OGLRender::TexturedRectParams & _params) = NULL;
void OGLRender::drawTexturedRect(const TexturedRectParams & _params)
{
gSP.changed &= ~CHANGED_GEOMETRYMODE; // Don't update cull mode
if (gSP.changed || gDP.changed)
_updateStates(rsTexRect);
const bool updateArrays = m_renderState != rsTexRect;
if (updateArrays || CombinerInfo::get().isChanged()) {
m_renderState = rsTexRect;
glDisableVertexAttribArray(SC_COLOR);
_setTexCoordArrays();
}
if (updateArrays) {
#ifdef RENDERSTATE_TEST
StateChanges++;
#endif
glVertexAttrib4f(SC_COLOR, 0, 0, 0, 0);
glVertexAttribPointer(SC_POSITION, 4, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].x);
glVertexAttribPointer(SC_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].s0);
glVertexAttribPointer(SC_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(GLVertex), &m_rect[0].s1);
}
currentCombiner()->updateRenderState();
if (RSP.cmd == 0xE4 && texturedRectSpecial != NULL && texturedRectSpecial(_params)) {
gSP.changed |= CHANGED_GEOMETRYMODE;
return;
}
FrameBuffer * pCurrentBuffer = frameBufferList().getCurrent();
OGLVideo & ogl = video();
if (pCurrentBuffer == NULL)
glViewport( 0, ogl.getHeightOffset(), ogl.getScreenWidth(), ogl.getScreenHeight());
else
glViewport(0, 0, pCurrentBuffer->m_width*pCurrentBuffer->m_scaleX, pCurrentBuffer->m_height*pCurrentBuffer->m_scaleY);
glDisable( GL_CULL_FACE );
const float scaleX = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_width : VI.rwidth;
const float scaleY = pCurrentBuffer != NULL ? 1.0f / pCurrentBuffer->m_height : VI.rheight;
const float Z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
const float W = 1.0f;
m_rect[0].x = (float)_params.ulx * (2.0f * scaleX) - 1.0f;
m_rect[0].y = (float)_params.uly * (-2.0f * scaleY) + 1.0f;
m_rect[0].z = Z;
m_rect[0].w = W;
m_rect[1].x = (float)(_params.lrx) * (2.0f * scaleX) - 1.0f;
m_rect[1].y = m_rect[0].y;
m_rect[1].z = Z;
m_rect[1].w = W;
m_rect[2].x = m_rect[0].x;
m_rect[2].y = (float)(_params.lry) * (-2.0f * scaleY) + 1.0f;
m_rect[2].z = Z;
m_rect[2].w = W;
m_rect[3].x = m_rect[1].x;
m_rect[3].y = m_rect[2].y;
m_rect[3].z = Z;
m_rect[3].w = W;
TextureCache & cache = textureCache();
struct
{
float s0, t0, s1, t1;
} texST[2] = { { 0, 0, 0, 0 }, { 0, 0, 0, 0 } }; //struct for texture coordinates
if (currentCombiner()->usesT0() && cache.current[0] && gSP.textureTile[0]) {
f32 shiftScaleS = 1.0f;
f32 shiftScaleT = 1.0f;
getTextureShiftScale(0, cache, shiftScaleS, shiftScaleT);
texST[0].s0 = _params.uls * shiftScaleS - gSP.textureTile[0]->fuls;
texST[0].t0 = _params.ult * shiftScaleT - gSP.textureTile[0]->fult;
texST[0].s1 = (_params.lrs + 1.0f) * shiftScaleS - gSP.textureTile[0]->fuls;
texST[0].t1 = (_params.lrt + 1.0f) * shiftScaleT - gSP.textureTile[0]->fult;
if (cache.current[0]->frameBufferTexture) {
texST[0].s0 = cache.current[0]->offsetS + texST[0].s0;
texST[0].t0 = cache.current[0]->offsetT - texST[0].t0;
texST[0].s1 = cache.current[0]->offsetS + texST[0].s1;
texST[0].t1 = cache.current[0]->offsetT - texST[0].t1;
}
glActiveTexture( GL_TEXTURE0 );
if ((texST[0].s0 < texST[0].s1 && texST[0].s0 >= 0.0 && texST[0].s1 <= cache.current[0]->width) || (cache.current[0]->maskS + cache.current[0]->mirrorS == 0 && (texST[0].s0 < -1024.0f || texST[0].s1 > 1023.99f)))
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
if (texST[0].t0 < texST[0].t1 && texST[0].t0 >= 0.0f && texST[0].t1 <= cache.current[0]->height)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
texST[0].s0 *= cache.current[0]->scaleS;
texST[0].t0 *= cache.current[0]->scaleT;
texST[0].s1 *= cache.current[0]->scaleS;
texST[0].t1 *= cache.current[0]->scaleT;
}
if (currentCombiner()->usesT1() && cache.current[1] && gSP.textureTile[1]) {
f32 shiftScaleS = 1.0f;
f32 shiftScaleT = 1.0f;
getTextureShiftScale(1, cache, shiftScaleS, shiftScaleT);
texST[1].s0 = _params.uls * shiftScaleS - gSP.textureTile[1]->fuls;
texST[1].t0 = _params.ult * shiftScaleT - gSP.textureTile[1]->fult;
texST[1].s1 = (_params.lrs + 1.0f) * shiftScaleS - gSP.textureTile[1]->fuls;
texST[1].t1 = (_params.lrt + 1.0f) * shiftScaleT - gSP.textureTile[1]->fult;
if (cache.current[1]->frameBufferTexture) {
texST[1].s0 = cache.current[1]->offsetS + texST[1].s0;
texST[1].t0 = cache.current[1]->offsetT - texST[1].t0;
texST[1].s1 = cache.current[1]->offsetS + texST[1].s1;
texST[1].t1 = cache.current[1]->offsetT - texST[1].t1;
}
glActiveTexture( GL_TEXTURE1 );
if ((texST[1].s0 == 0.0f) && (texST[1].s1 <= cache.current[1]->width))
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
if ((texST[1].t0 == 0.0f) && (texST[1].t1 <= cache.current[1]->height))
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
texST[1].s0 *= cache.current[1]->scaleS;
texST[1].t0 *= cache.current[1]->scaleT;
texST[1].s1 *= cache.current[1]->scaleS;
texST[1].t1 *= cache.current[1]->scaleT;
}
if (gDP.otherMode.cycleType == G_CYC_COPY) {
glActiveTexture( GL_TEXTURE0 );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
}
m_rect[0].s0 = texST[0].s0;
m_rect[0].t0 = texST[0].t0;
m_rect[0].s1 = texST[1].s0;
m_rect[0].t1 = texST[1].t0;
m_rect[3].s0 = texST[0].s1;
m_rect[3].t0 = texST[0].t1;
m_rect[3].s1 = texST[1].s1;
m_rect[3].t1 = texST[1].t1;
if (_params.flip) {
m_rect[1].s0 = texST[0].s0;
m_rect[1].t0 = texST[0].t1;
m_rect[1].s1 = texST[1].s0;
m_rect[1].t1 = texST[1].t1;
m_rect[2].s0 = texST[0].s1;
m_rect[2].t0 = texST[0].t0;
m_rect[2].s1 = texST[1].s1;
m_rect[2].t1 = texST[1].t0;
} else {
m_rect[1].s0 = texST[0].s1;
m_rect[1].t0 = texST[0].t0;
m_rect[1].s1 = texST[1].s1;
m_rect[1].t1 = texST[1].t0;
m_rect[2].s0 = texST[0].s0;
m_rect[2].t0 = texST[0].t1;
m_rect[2].s1 = texST[1].s0;
m_rect[2].t1 = texST[1].t1;
}
if (ogl.isAdjustScreen() && (gDP.colorImage.width > VI.width * 98 / 100) && (_params.lrx - _params.ulx < VI.width * 9 / 10)) {
const float scale = ogl.getAdjustScale();
for (u32 i = 0; i < 4; ++i)
m_rect[i].x *= scale;
}
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gSP.changed |= CHANGED_GEOMETRYMODE | CHANGED_VIEWPORT;
}
void OGLRender::drawText(const char *_pText, float x, float y)
{
m_renderState = rsNone;
TextDrawer::get().renderText(_pText, x, y);
}
void OGLRender::clearDepthBuffer(u32 _uly, u32 _lry)
{
if (config.frameBufferEmulation.enable && frameBufferList().getCurrent() == NULL)
return;
depthBufferList().clearBuffer(_uly, _lry);
glDisable( GL_SCISSOR_TEST );
glDepthMask( TRUE );
glClear( GL_DEPTH_BUFFER_BIT );
_updateDepthUpdate();
glEnable( GL_SCISSOR_TEST );
}
void OGLRender::clearColorBuffer(float *_pColor )
{
glDisable( GL_SCISSOR_TEST );
glClearColor( _pColor[0], _pColor[1], _pColor[2], _pColor[3] );
glClear( GL_COLOR_BUFFER_BIT );
glEnable( GL_SCISSOR_TEST );
}
void OGLRender::_initExtensions()
{
GLint majorVersion = 0;
glGetIntegerv(GL_MAJOR_VERSION, &majorVersion);
assert(majorVersion >= 3 && "Plugin requires GL version 3 or higher.");
#ifdef GL_IMAGE_TEXTURES_SUPPORT
GLint minorVersion = 0;
glGetIntegerv(GL_MINOR_VERSION, &minorVersion);
m_bImageTexture = (majorVersion >= 4) && (minorVersion >= 3) && (glBindImageTexture != NULL);
#else
m_bImageTexture = false;
#endif
if (config.texture.maxAnisotropy != 0) {
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &config.texture.maxAnisotropyF);
config.texture.maxAnisotropyF = min(config.texture.maxAnisotropyF, (f32)config.texture.maxAnisotropy);
} else
config.texture.maxAnisotropyF = 0.0f;
}
void OGLRender::_initStates()
{
glDisable(GL_CULL_FACE);
glEnableVertexAttribArray(SC_POSITION);
glEnable( GL_DEPTH_TEST );
glDepthFunc( GL_ALWAYS );
glDepthMask( GL_FALSE );
glEnable( GL_SCISSOR_TEST );
if (config.frameBufferEmulation.N64DepthCompare != 0) {
glDisable( GL_DEPTH_TEST );
glDisable( GL_POLYGON_OFFSET_FILL );
glDepthFunc( GL_ALWAYS );
glDepthMask( FALSE );
} else
glPolygonOffset( -3.0f, -3.0f );
OGLVideo & ogl = video();
glViewport(0, ogl.getHeightOffset(), ogl.getScreenWidth(), ogl.getScreenHeight());
glClearColor( 0.0f, 0.0f, 0.0f, 0.0f );
glClear( GL_COLOR_BUFFER_BIT );
srand( time(NULL) );
ogl.swapBuffers();
}
void OGLRender::_initData()
{
glState.reset();
_initExtensions();
_initStates();
_setSpecialTexrect();
textureCache().init();
DepthBuffer_Init();
FrameBuffer_Init();
Combiner_Init();
TextDrawer::get().init();
TFH.init();
if (config.bloomFilter.enable != 0)
PostProcessor::get().init();
m_renderState = rsNone;
gSP.changed = gDP.changed = 0xFFFFFFFF;
memset(triangles.vertices, 0, VERTBUFF_SIZE * sizeof(SPVertex));
memset(triangles.elements, 0, ELEMBUFF_SIZE * sizeof(GLubyte));
for (u32 i = 0; i < VERTBUFF_SIZE; ++i)
triangles.vertices[i].w = 1.0f;
triangles.num = 0;
}
void OGLRender::_destroyData()
{
m_renderState = rsNone;
if (config.bloomFilter.enable != 0)
PostProcessor::get().destroy();
TextDrawer::get().destroy();
Combiner_Destroy();
FrameBuffer_Destroy();
DepthBuffer_Destroy();
textureCache().destroy();
}
void OGLRender::_setSpecialTexrect() const
{
const char * name = RSP.romname;
if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV")
|| strstr(name, (const char *)"DUCK DODGERS") || strstr(name, (const char *)"DAFFY DUCK"))
texturedRectSpecial = texturedRectShadowMap;
else if (strstr(name, (const char *)"Perfect Dark") || strstr(name, (const char *)"PERFECT DARK"))
texturedRectSpecial = texturedRectDepthBufferCopy; // See comments to that function!
else if (strstr(name, (const char *)"CONKER BFD"))
texturedRectSpecial = texturedRectCopyToItself;
else if (strstr(name, (const char *)"YOSHI STORY"))
texturedRectSpecial = texturedRectBGCopy;
else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY"))
texturedRectSpecial = texturedRectPaletteMod;
else if (strstr(name, (const char *)"ZELDA"))
texturedRectSpecial = texturedRectMonochromeBackground;
else
texturedRectSpecial = NULL;
}
static
u32 textureFilters[] = {
NO_FILTER, //"None"
SMOOTH_FILTER_1, //"Smooth filtering 1"
SMOOTH_FILTER_2, //"Smooth filtering 2"
SMOOTH_FILTER_3, //"Smooth filtering 3"
SMOOTH_FILTER_4, //"Smooth filtering 4"
SHARP_FILTER_1, //"Sharp filtering 1"
SHARP_FILTER_2, //"Sharp filtering 2"
};
static
u32 textureEnhancements[] = {
NO_ENHANCEMENT, //"None"
NO_ENHANCEMENT, //"Store"
X2_ENHANCEMENT, //"X2"
X2SAI_ENHANCEMENT, //"X2SAI"
HQ2X_ENHANCEMENT, //"HQ2X"
HQ2XS_ENHANCEMENT, //"HQ2XS"
LQ2X_ENHANCEMENT, //"LQ2X"
LQ2XS_ENHANCEMENT, //"LQ2XS"
HQ4X_ENHANCEMENT, //"HQ4X"
BRZ2X_ENHANCEMENT, //"2XBRZ"
BRZ3X_ENHANCEMENT, //"3XBRZ"
BRZ4X_ENHANCEMENT, //"4XBRZ"
BRZ5X_ENHANCEMENT //"5XBRZ"
};
void displayLoadProgress(const wchar_t *format, ...)
{
va_list args;
wchar_t wbuf[INFO_BUF];
char buf[INFO_BUF];
// process input
va_start(args, format);
vswprintf(wbuf, INFO_BUF, format, args);
va_end(args);
// XXX: convert to multibyte
wcstombs(buf, wbuf, INFO_BUF);
FrameBuffer* pBuffer = frameBufferList().getCurrent();
if (pBuffer != NULL)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
OGLRender & render = video().getRender();
float black[4] = {0, 0, 0, 0};
render.clearColorBuffer(black);
render.drawText(buf, -0.9f, 0);
video().swapBuffers();
if (pBuffer != NULL)
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, pBuffer->m_FBO);
}
void TextureFilterHandler::init()
{
if (!isInited()) {
m_inited = config.textureFilter.txFilterMode | config.textureFilter.txEnhancementMode | config.textureFilter.txHiresEnable;
if (m_inited != 0) {
u32 options = textureFilters[config.textureFilter.txFilterMode] | textureEnhancements[config.textureFilter.txEnhancementMode];
if (config.textureFilter.txHiresEnable)
options |= RICE_HIRESTEXTURES;
if (config.textureFilter.txForce16bpp)
options |= FORCE16BPP_TEX | FORCE16BPP_HIRESTEX;
if (config.textureFilter.txCacheCompression)
options |= GZ_TEXCACHE | GZ_HIRESTEXCACHE;
if (config.textureFilter.txSaveCache)
options |= (DUMP_TEXCACHE | DUMP_HIRESTEXCACHE);
if (config.textureFilter.txHiresFullAlphaChannel)
options |= LET_TEXARTISTS_FLY;
if (config.textureFilter.txDump)
options |= DUMP_TEX;
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
wchar_t wRomName[32];
::mbstowcs(wRomName, RSP.romname, 32);
wchar_t txPath[PLUGIN_PATH_SIZE+16];
wchar_t * pTexPackPath = config.textureFilter.txPath;
if (::wcslen(config.textureFilter.txPath) == 0) {
wcscpy(txPath, RSP.pluginpath);
wcscat(txPath, L"/hires_texture");
pTexPackPath = txPath;
}
m_inited = txfilter_init(maxTextureSize, // max texture width supported by hardware
maxTextureSize, // max texture height supported by hardware
32, // max texture bpp supported by hardware
options,
config.textureFilter.txCacheSize, // cache texture to system memory
RSP.pluginpath, // plugin path
pTexPackPath, // path to texture packs folder
wRomName, // name of ROM. must be no longer than 256 characters
displayLoadProgress);
}
}
}
void TextureFilterHandler::shutdown()
{
if (isInited()) {
txfilter_shutdown();
m_inited = 0;
}
}
TextureFilterHandler TFH;