mirror of
https://github.com/blawar/GLideN64.git
synced 2024-07-04 10:03:36 +00:00
2443 lines
70 KiB
C++
2443 lines
70 KiB
C++
#include <stdio.h>
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#include <math.h>
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#include <algorithm>
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#include <assert.h>
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#include "N64.h"
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#include "GLideN64.h"
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#include "Debug.h"
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#include "Types.h"
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#include "RSP.h"
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#include "GBI.h"
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#include "gSP.h"
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#include "gDP.h"
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#include "3DMath.h"
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#include "OpenGL.h"
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#include "CRC.h"
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#include <string.h>
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#include "convert.h"
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#include "S2DEX.h"
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#include "VI.h"
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#include "FrameBuffer.h"
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#include "DepthBuffer.h"
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#include "Config.h"
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#include "Log.h"
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using namespace std;
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inline void gSPFlushTriangles()
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{
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if ((gSP.geometryMode & G_SHADING_SMOOTH) == 0) {
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video().getRender().drawTriangles();
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return;
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}
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if (
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(RSP.nextCmd != G_TRI1) &&
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(RSP.nextCmd != G_TRI2) &&
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(RSP.nextCmd != G_TRI4) &&
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(RSP.nextCmd != G_QUAD)
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)
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video().getRender().drawTriangles();
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}
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void gSPCombineMatrices()
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{
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MultMatrix(gSP.matrix.projection, gSP.matrix.modelView[gSP.matrix.modelViewi], gSP.matrix.combined);
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gSP.changed &= ~CHANGED_MATRIX;
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}
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void gSPTriangle(s32 v0, s32 v1, s32 v2)
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{
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OGLRender & render = video().getRender();
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if ((v0 < INDEXMAP_SIZE) && (v1 < INDEXMAP_SIZE) && (v2 < INDEXMAP_SIZE)) {
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if (render.isClipped(v0, v1, v2))
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return;
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render.addTriangle(v0, v1, v2);
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if (config.frameBufferEmulation.N64DepthCompare != 0)
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render.drawTriangles();
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}
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frameBufferList().setBufferChanged();
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gDP.colorImage.height = (u32)max( gDP.colorImage.height, (u32)gDP.scissor.lry );
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}
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void gSP1Triangle( const s32 v0, const s32 v1, const s32 v2)
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{
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gSPTriangle( v0, v1, v2);
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gSPFlushTriangles();
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}
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void gSP2Triangles(const s32 v00, const s32 v01, const s32 v02, const s32 flag0,
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const s32 v10, const s32 v11, const s32 v12, const s32 flag1 )
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{
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gSPTriangle( v00, v01, v02);
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gSPTriangle( v10, v11, v12);
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gSPFlushTriangles();
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}
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void gSP4Triangles(const s32 v00, const s32 v01, const s32 v02,
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const s32 v10, const s32 v11, const s32 v12,
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const s32 v20, const s32 v21, const s32 v22,
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const s32 v30, const s32 v31, const s32 v32 )
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{
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gSPTriangle(v00, v01, v02);
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gSPTriangle(v10, v11, v12);
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gSPTriangle(v20, v21, v22);
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gSPTriangle(v30, v31, v32);
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gSPFlushTriangles();
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}
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gSPInfo gSP;
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f32 identityMatrix[4][4] =
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{
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{ 1.0f, 0.0f, 0.0f, 0.0f },
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{ 0.0f, 1.0f, 0.0f, 0.0f },
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{ 0.0f, 0.0f, 1.0f, 0.0f },
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{ 0.0f, 0.0f, 0.0f, 1.0f }
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};
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#ifdef __VEC4_OPT
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static void gSPTransformVertex4_default(u32 v, float mtx[4][4])
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{
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float x, y, z, w;
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OGLRender & render = video().getRender();
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for (int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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x = vtx.x;
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y = vtx.y;
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z = vtx.z;
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w = vtx.w;
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vtx.x = x * mtx[0][0] + y * mtx[1][0] + z * mtx[2][0] + mtx[3][0];
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vtx.y = x * mtx[0][1] + y * mtx[1][1] + z * mtx[2][1] + mtx[3][1];
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vtx.z = x * mtx[0][2] + y * mtx[1][2] + z * mtx[2][2] + mtx[3][2];
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vtx.w = x * mtx[0][3] + y * mtx[1][3] + z * mtx[2][3] + mtx[3][3];
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}
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}
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static void gSPTransformNormal4_default(u32 v, float mtx[4][4])
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{
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float len, x, y, z;
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OGLRender & render = video().getRender();
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for (int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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x = vtx.nx;
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y = vtx.ny;
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z = vtx.nz;
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vtx.nx = mtx[0][0]*x + mtx[1][0]*y + mtx[2][0]*z;
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vtx.ny = mtx[0][1]*x + mtx[1][1]*y + mtx[2][1]*z;
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vtx.nz = mtx[0][2]*x + mtx[1][2]*y + mtx[2][2]*z;
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len = vtx.nx*vtx.nx + vtx.ny*vtx.ny + vtx.nz*vtx.nz;
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if (len != 0.0f) {
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len = sqrtf(len);
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vtx.nx /= len;
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vtx.ny /= len;
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vtx.nz /= len;
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}
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}
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}
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static void gSPLightVertex4_default(u32 v)
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{
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gSPTransformNormal4(v, gSP.matrix.modelView[gSP.matrix.modelViewi]);
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OGLRender & render = video().getRender();
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if (!config.generalEmulation.enableHWLighting) {
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for(int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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vtx.r = gSP.lights[gSP.numLights].r;
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vtx.g = gSP.lights[gSP.numLights].g;
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vtx.b = gSP.lights[gSP.numLights].b;
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vtx.HWLight = 0;
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for (int i = 0; i < gSP.numLights; ++i) {
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f32 intensity = DotProduct( &vtx.nx, &gSP.lights[i].x );
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if (intensity < 0.0f)
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intensity = 0.0f;
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vtx.r += gSP.lights[i].r * intensity;
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vtx.g += gSP.lights[i].g * intensity;
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vtx.b += gSP.lights[i].b * intensity;
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}
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vtx.r = min(1.0f, vtx.r);
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vtx.g = min(1.0f, vtx.g);
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vtx.b = min(1.0f, vtx.b);
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}
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} else {
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for(int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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vtx.HWLight = gSP.numLights;
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vtx.r = vtx.nx;
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vtx.g = vtx.ny;
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vtx.b = vtx.nz;
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}
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}
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}
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static void gSPPointLightVertex4_default(u32 v, float _vPos[4][3])
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{
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assert(_vPos != NULL);
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gSPTransformNormal4(v, gSP.matrix.modelView[gSP.matrix.modelViewi]);
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OGLRender & render = video().getRender();
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for(int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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float light_intensity = 0.0f;
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vtx.HWLight = 0;
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vtx.r = gSP.lights[gSP.numLights].r;
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vtx.g = gSP.lights[gSP.numLights].g;
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vtx.b = gSP.lights[gSP.numLights].b;
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for (u32 l=0; l < gSP.numLights; ++l) {
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float lvec[3] = {gSP.lights[l].posx, gSP.lights[l].posy, gSP.lights[l].posz};
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lvec[0] -= _vPos[j][0];
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lvec[1] -= _vPos[j][1];
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lvec[2] -= _vPos[j][2];
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const float light_len2 = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2];
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const float light_len = sqrtf(light_len2);
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const float at = gSP.lights[l].ca + light_len/65535.0f*gSP.lights[l].la + light_len2/65535.0f*gSP.lights[l].qa;
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if (at > 0.0f)
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light_intensity = 1/at;
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else
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light_intensity = 0.0f;
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if (light_intensity > 0.0f) {
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vtx.r += gSP.lights[l].r * light_intensity;
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vtx.g += gSP.lights[l].g * light_intensity;
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vtx.b += gSP.lights[l].b * light_intensity;
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}
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}
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if (vtx.r > 1.0f) vtx.r = 1.0f;
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if (vtx.g > 1.0f) vtx.g = 1.0f;
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if (vtx.b > 1.0f) vtx.b = 1.0f;
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}
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}
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static void gSPLightVertex4_CBFD(u32 v)
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{
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gSPTransformNormal4(v, gSP.matrix.modelView[gSP.matrix.modelViewi]);
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OGLRender & render = video().getRender();
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for(int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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f32 r = gSP.lights[gSP.numLights].r;
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f32 g = gSP.lights[gSP.numLights].g;
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f32 b = gSP.lights[gSP.numLights].b;
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for (u32 l = 0; l < gSP.numLights; ++l) {
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const SPLight & light = gSP.lights[l];
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const f32 vx = (vtx.x + gSP.vertexCoordMod[ 8])*gSP.vertexCoordMod[12] - light.posx;
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const f32 vy = (vtx.y + gSP.vertexCoordMod[ 9])*gSP.vertexCoordMod[13] - light.posy;
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const f32 vz = (vtx.z + gSP.vertexCoordMod[10])*gSP.vertexCoordMod[14] - light.posz;
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const f32 vw = (vtx.w + gSP.vertexCoordMod[11])*gSP.vertexCoordMod[15] - light.posw;
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const f32 len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
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f32 intensity = light.ca / len;
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if (intensity > 1.0f) intensity = 1.0f;
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r += light.r * intensity;
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g += light.g * intensity;
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b += light.b * intensity;
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}
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r = min(1.0f, r);
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g = min(1.0f, g);
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b = min(1.0f, b);
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vtx.r *= r;
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vtx.g *= g;
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vtx.b *= b;
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vtx.HWLight = 0;
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}
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}
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static void gSPPointLightVertex4_CBFD(u32 v, float _vPos[4][3])
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{
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gSPTransformNormal4(v, gSP.matrix.modelView[gSP.matrix.modelViewi]);
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OGLRender & render = video().getRender();
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for(int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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f32 r = gSP.lights[gSP.numLights].r;
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f32 g = gSP.lights[gSP.numLights].g;
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f32 b = gSP.lights[gSP.numLights].b;
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f32 intensity = 0.0f;
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for (u32 l = 0; l < gSP.numLights-1; ++l) {
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const SPLight & light = gSP.lights[l];
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intensity = DotProduct( &vtx.nx, &light.x );
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if (intensity < 0.0f)
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continue;
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if (light.ca > 0.0f) {
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const f32 vx = (vtx.x + gSP.vertexCoordMod[ 8])*gSP.vertexCoordMod[12] - light.posx;
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const f32 vy = (vtx.y + gSP.vertexCoordMod[ 9])*gSP.vertexCoordMod[13] - light.posy;
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const f32 vz = (vtx.z + gSP.vertexCoordMod[10])*gSP.vertexCoordMod[14] - light.posz;
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const f32 vw = (vtx.w + gSP.vertexCoordMod[11])*gSP.vertexCoordMod[15] - light.posw;
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const f32 len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
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float p_i = light.ca / len;
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if (p_i > 1.0f) p_i = 1.0f;
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intensity *= p_i;
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}
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r += light.r * intensity;
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g += light.g * intensity;
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b += light.b * intensity;
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}
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const SPLight & light = gSP.lights[gSP.numLights-1];
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intensity = DotProduct( &vtx.nx, &light.x );
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if (intensity > 0.0f) {
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r += light.r * intensity;
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g += light.g * intensity;
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b += light.b * intensity;
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}
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r = min(1.0f, r);
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g = min(1.0f, g);
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b = min(1.0f, b);
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vtx.r *= r;
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vtx.g *= g;
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vtx.b *= b;
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vtx.HWLight = 0;
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}
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}
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static void gSPBillboardVertex4_default(u32 v)
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{
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OGLRender & render = video().getRender();
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int i = 0;
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SPVertex & vtx0 = render.getVertex(i);
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for (int j = 0; j < 4; ++j) {
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SPVertex & vtx = render.getVertex(v+j);
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vtx.x = vtx0.x;
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vtx.y = vtx0.y;
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vtx.z = vtx0.z;
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vtx.w = vtx0.w;
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}
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}
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void gSPClipVertex4(u32 v)
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{
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OGLRender & render = video().getRender();
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for(int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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vtx.clip = 0;
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if (vtx.x > +vtx.w) vtx.clip |= CLIP_POSX;
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if (vtx.x < -vtx.w) vtx.clip |= CLIP_NEGX;
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if (vtx.y > +vtx.w) vtx.clip |= CLIP_POSY;
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if (vtx.y < -vtx.w) vtx.clip |= CLIP_NEGY;
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if (vtx.w < 0.01f) vtx.clip |= CLIP_Z;
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}
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}
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void gSPProcessVertex4(u32 v)
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{
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if (gSP.changed & CHANGED_MATRIX)
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gSPCombineMatrices();
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OGLRender & render = video().getRender();
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float vPos[4][3];
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for(int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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vPos[i][0] = vtx.x;
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vPos[i][1] = vtx.y;
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vPos[i][2] = vtx.z;
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}
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gSPTransformVertex4(v, gSP.matrix.combined );
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if (gSP.viewport.vscale[0] < 0) {
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for(int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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vtx.x = -vtx.x;
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}
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}
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if (gSP.matrix.billboard)
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gSPBillboardVertex4(v);
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if (gSP.geometryMode & G_LIGHTING) {
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if (gSP.geometryMode & G_POINT_LIGHTING)
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gSPPointLightVertex4(v, vPos);
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else
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gSPLightVertex4(v);
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if (GBI.isTextureGen() && gSP.geometryMode & G_TEXTURE_GEN) {
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for(int i = 0; i < 4; ++i) {
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SPVertex & vtx = render.getVertex(v+i);
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f32 fLightDir[3] = {vtx.nx, vtx.ny, vtx.nz};
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f32 x, y;
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if (gSP.lookatEnable) {
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x = DotProduct(&gSP.lookat[0].x, fLightDir);
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y = DotProduct(&gSP.lookat[1].x, fLightDir);
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} else {
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x = fLightDir[0];
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y = fLightDir[1];
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}
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if (gSP.geometryMode & G_TEXTURE_GEN_LINEAR) {
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vtx.s = acosf(x) * 325.94931f;
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vtx.t = acosf(y) * 325.94931f;
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} else { // G_TEXTURE_GEN
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vtx.s = (x + 1.0f) * 512.0f;
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vtx.t = (y + 1.0f) * 512.0f;
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}
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}
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}
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} else {
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for(int i = 0; i < 4; ++i)
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render.getVertex(v+i).HWLight = 0;
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}
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gSPClipVertex4(v);
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}
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#endif
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static void gSPTransformVertex_default(float vtx[4], float mtx[4][4])
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{
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float x, y, z, w;
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x = vtx[0];
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y = vtx[1];
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z = vtx[2];
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w = vtx[3];
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vtx[0] = x * mtx[0][0] + y * mtx[1][0] + z * mtx[2][0] + mtx[3][0];
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vtx[1] = x * mtx[0][1] + y * mtx[1][1] + z * mtx[2][1] + mtx[3][1];
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vtx[2] = x * mtx[0][2] + y * mtx[1][2] + z * mtx[2][2] + mtx[3][2];
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vtx[3] = x * mtx[0][3] + y * mtx[1][3] + z * mtx[2][3] + mtx[3][3];
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}
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static void gSPLightVertex_default(SPVertex & _vtx)
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{
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if (!config.generalEmulation.enableHWLighting) {
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_vtx.HWLight = 0;
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_vtx.r = gSP.lights[gSP.numLights].r;
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_vtx.g = gSP.lights[gSP.numLights].g;
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_vtx.b = gSP.lights[gSP.numLights].b;
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for (int i = 0; i < gSP.numLights; ++i){
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f32 intensity = DotProduct( &_vtx.nx, &gSP.lights[i].x );
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if (intensity < 0.0f)
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intensity = 0.0f;
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_vtx.r += gSP.lights[i].r * intensity;
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_vtx.g += gSP.lights[i].g * intensity;
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_vtx.b += gSP.lights[i].b * intensity;
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}
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_vtx.r = min(1.0f, _vtx.r);
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_vtx.g = min(1.0f, _vtx.g);
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_vtx.b = min(1.0f, _vtx.b);
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} else {
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|
_vtx.HWLight = gSP.numLights;
|
|
_vtx.r = _vtx.nx;
|
|
_vtx.g = _vtx.ny;
|
|
_vtx.b = _vtx.nz;
|
|
}
|
|
}
|
|
|
|
static void gSPPointLightVertex_default(SPVertex & _vtx, float * _vPos)
|
|
{
|
|
assert(_vPos != NULL);
|
|
float light_intensity = 0.0f;
|
|
_vtx.HWLight = 0;
|
|
_vtx.r = gSP.lights[gSP.numLights].r;
|
|
_vtx.g = gSP.lights[gSP.numLights].g;
|
|
_vtx.b = gSP.lights[gSP.numLights].b;
|
|
for (u32 l=0; l < gSP.numLights; ++l) {
|
|
float lvec[3] = {gSP.lights[l].posx, gSP.lights[l].posy, gSP.lights[l].posz};
|
|
lvec[0] -= _vPos[0];
|
|
lvec[1] -= _vPos[1];
|
|
lvec[2] -= _vPos[2];
|
|
const float light_len2 = lvec[0]*lvec[0] + lvec[1]*lvec[1] + lvec[2]*lvec[2];
|
|
const float light_len = sqrtf(light_len2);
|
|
const float at = gSP.lights[l].ca + light_len/65535.0f*gSP.lights[l].la + light_len2/65535.0f*gSP.lights[l].qa;
|
|
if (at > 0.0f)
|
|
light_intensity = 1/at;//DotProduct (lvec, nvec) / (light_len * normal_len * at);
|
|
else
|
|
light_intensity = 0.0f;
|
|
if (light_intensity > 0.0f) {
|
|
_vtx.r += gSP.lights[l].r * light_intensity;
|
|
_vtx.g += gSP.lights[l].g * light_intensity;
|
|
_vtx.b += gSP.lights[l].b * light_intensity;
|
|
}
|
|
}
|
|
if (_vtx.r > 1.0f) _vtx.r = 1.0f;
|
|
if (_vtx.g > 1.0f) _vtx.g = 1.0f;
|
|
if (_vtx.b > 1.0f) _vtx.b = 1.0f;
|
|
}
|
|
|
|
static void gSPLightVertex_CBFD(SPVertex & _vtx)
|
|
{
|
|
f32 r = gSP.lights[gSP.numLights].r;
|
|
f32 g = gSP.lights[gSP.numLights].g;
|
|
f32 b = gSP.lights[gSP.numLights].b;
|
|
|
|
for (u32 l = 0; l < gSP.numLights; ++l) {
|
|
const SPLight & light = gSP.lights[l];
|
|
const f32 vx = (_vtx.x + gSP.vertexCoordMod[ 8])*gSP.vertexCoordMod[12] - light.posx;
|
|
const f32 vy = (_vtx.y + gSP.vertexCoordMod[ 9])*gSP.vertexCoordMod[13] - light.posy;
|
|
const f32 vz = (_vtx.z + gSP.vertexCoordMod[10])*gSP.vertexCoordMod[14] - light.posz;
|
|
const f32 vw = (_vtx.w + gSP.vertexCoordMod[11])*gSP.vertexCoordMod[15] - light.posw;
|
|
const f32 len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
|
|
f32 intensity = light.ca / len;
|
|
if (intensity > 1.0f) intensity = 1.0f;
|
|
r += light.r * intensity;
|
|
g += light.g * intensity;
|
|
b += light.b * intensity;
|
|
}
|
|
|
|
r = min(1.0f, r);
|
|
g = min(1.0f, g);
|
|
b = min(1.0f, b);
|
|
|
|
_vtx.r *= r;
|
|
_vtx.g *= g;
|
|
_vtx.b *= b;
|
|
_vtx.HWLight = 0;
|
|
}
|
|
|
|
static void gSPPointLightVertex_CBFD(SPVertex & _vtx, float * /*_vPos*/)
|
|
{
|
|
f32 r = gSP.lights[gSP.numLights].r;
|
|
f32 g = gSP.lights[gSP.numLights].g;
|
|
f32 b = gSP.lights[gSP.numLights].b;
|
|
|
|
f32 intensity = 0.0f;
|
|
for (u32 l = 0; l < gSP.numLights-1; ++l) {
|
|
const SPLight & light = gSP.lights[l];
|
|
intensity = DotProduct( &_vtx.nx, &light.x );
|
|
if (intensity < 0.0f)
|
|
continue;
|
|
if (light.ca > 0.0f) {
|
|
const f32 vx = (_vtx.x + gSP.vertexCoordMod[ 8])*gSP.vertexCoordMod[12] - light.posx;
|
|
const f32 vy = (_vtx.y + gSP.vertexCoordMod[ 9])*gSP.vertexCoordMod[13] - light.posy;
|
|
const f32 vz = (_vtx.z + gSP.vertexCoordMod[10])*gSP.vertexCoordMod[14] - light.posz;
|
|
const f32 vw = (_vtx.w + gSP.vertexCoordMod[11])*gSP.vertexCoordMod[15] - light.posw;
|
|
const f32 len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f;
|
|
float p_i = light.ca / len;
|
|
if (p_i > 1.0f) p_i = 1.0f;
|
|
intensity *= p_i;
|
|
}
|
|
r += light.r * intensity;
|
|
g += light.g * intensity;
|
|
b += light.b * intensity;
|
|
}
|
|
const SPLight & light = gSP.lights[gSP.numLights-1];
|
|
intensity = DotProduct( &_vtx.nx, &light.x );
|
|
if (intensity > 0.0f) {
|
|
r += light.r * intensity;
|
|
g += light.g * intensity;
|
|
b += light.b * intensity;
|
|
}
|
|
|
|
r = min(1.0f, r);
|
|
g = min(1.0f, g);
|
|
b = min(1.0f, b);
|
|
|
|
_vtx.r *= r;
|
|
_vtx.g *= g;
|
|
_vtx.b *= b;
|
|
_vtx.HWLight = 0;
|
|
}
|
|
|
|
static void gSPBillboardVertex_default(u32 v, u32 i)
|
|
{
|
|
OGLRender & render = video().getRender();
|
|
SPVertex & vtx0 = render.getVertex(i);
|
|
SPVertex & vtx = render.getVertex(v);
|
|
vtx.x += vtx0.x;
|
|
vtx.y += vtx0.y;
|
|
vtx.z += vtx0.z;
|
|
vtx.w += vtx0.w;
|
|
}
|
|
|
|
void gSPClipVertex(u32 v)
|
|
{
|
|
SPVertex & vtx = video().getRender().getVertex(v);
|
|
vtx.clip = 0;
|
|
if (vtx.x > +vtx.w) vtx.clip |= CLIP_POSX;
|
|
if (vtx.x < -vtx.w) vtx.clip |= CLIP_NEGX;
|
|
if (vtx.y > +vtx.w) vtx.clip |= CLIP_POSY;
|
|
if (vtx.y < -vtx.w) vtx.clip |= CLIP_NEGY;
|
|
if (vtx.w < 0.01f) vtx.clip |= CLIP_Z;
|
|
}
|
|
|
|
void gSPProcessVertex(u32 v)
|
|
{
|
|
if (gSP.changed & CHANGED_MATRIX)
|
|
gSPCombineMatrices();
|
|
|
|
OGLVideo & ogl = video();
|
|
OGLRender & render = ogl.getRender();
|
|
SPVertex & vtx = render.getVertex(v);
|
|
float vPos[3] = {(float)vtx.x, (float)vtx.y, (float)vtx.z};
|
|
gSPTransformVertex( &vtx.x, gSP.matrix.combined );
|
|
|
|
if (ogl.isAdjustScreen() && (gDP.colorImage.width > VI.width * 98 / 100))
|
|
vtx.x *= ogl.getAdjustScale();
|
|
|
|
if (gSP.viewport.vscale[0] < 0)
|
|
vtx.x = -vtx.x;
|
|
|
|
if (gSP.matrix.billboard) {
|
|
int i = 0;
|
|
gSPBillboardVertex(v, i);
|
|
}
|
|
|
|
gSPClipVertex(v);
|
|
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
TransformVectorNormalize( &vtx.nx, gSP.matrix.modelView[gSP.matrix.modelViewi] );
|
|
if (gSP.geometryMode & G_POINT_LIGHTING)
|
|
gSPPointLightVertex(vtx, vPos);
|
|
else
|
|
gSPLightVertex(vtx);
|
|
|
|
if (GBI.isTextureGen() && (gSP.geometryMode & G_TEXTURE_GEN) != 0) {
|
|
f32 fLightDir[3] = {vtx.nx, vtx.ny, vtx.nz};
|
|
f32 x, y;
|
|
if (gSP.lookatEnable) {
|
|
x = DotProduct(&gSP.lookat[0].x, fLightDir);
|
|
y = DotProduct(&gSP.lookat[1].x, fLightDir);
|
|
} else {
|
|
x = fLightDir[0];
|
|
y = fLightDir[1];
|
|
}
|
|
if (gSP.geometryMode & G_TEXTURE_GEN_LINEAR) {
|
|
vtx.s = acosf(x) * 325.94931f;
|
|
vtx.t = acosf(y) * 325.94931f;
|
|
} else { // G_TEXTURE_GEN
|
|
vtx.s = (x + 1.0f) * 512.0f;
|
|
vtx.t = (y + 1.0f) * 512.0f;
|
|
}
|
|
}
|
|
} else
|
|
vtx.HWLight = 0;
|
|
}
|
|
|
|
void gSPLoadUcodeEx( u32 uc_start, u32 uc_dstart, u16 uc_dsize )
|
|
{
|
|
gSP.matrix.modelViewi = 0;
|
|
gSP.changed |= CHANGED_MATRIX;
|
|
gSP.status[0] = gSP.status[1] = gSP.status[2] = gSP.status[3] = 0;
|
|
|
|
if ((((uc_start & 0x1FFFFFFF) + 4096) > RDRAMSize) || (((uc_dstart & 0x1FFFFFFF) + uc_dsize) > RDRAMSize))
|
|
return;
|
|
|
|
GBI.loadMicrocode(uc_start, uc_dstart, uc_dsize);
|
|
RSP.uc_start = uc_start;
|
|
RSP.uc_dstart = uc_dstart;
|
|
}
|
|
|
|
void gSPNoOp()
|
|
{
|
|
gSPFlushTriangles();
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_IGNORED, "gSPNoOp();\n" );
|
|
#endif
|
|
}
|
|
|
|
void gSPMatrix( u32 matrix, u8 param )
|
|
{
|
|
|
|
f32 mtx[4][4];
|
|
u32 address = RSP_SegmentToPhysical( matrix );
|
|
|
|
if (address + 64 > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_MATRIX, "// Attempting to load matrix from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPMatrix( 0x%08X, %s | %s | %s );\n",
|
|
matrix,
|
|
(param & G_MTX_PROJECTION) ? "G_MTX_PROJECTION" : "G_MTX_MODELVIEW",
|
|
(param & G_MTX_LOAD) ? "G_MTX_LOAD" : "G_MTX_MUL",
|
|
(param & G_MTX_PUSH) ? "G_MTX_PUSH" : "G_MTX_NOPUSH" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
RSP_LoadMatrix( mtx, address );
|
|
|
|
if (param & G_MTX_PROJECTION) {
|
|
if (param & G_MTX_LOAD)
|
|
CopyMatrix( gSP.matrix.projection, mtx );
|
|
else
|
|
MultMatrix2( gSP.matrix.projection, mtx );
|
|
} else {
|
|
if ((param & G_MTX_PUSH) && (gSP.matrix.modelViewi < (gSP.matrix.stackSize))) {
|
|
CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi + 1], gSP.matrix.modelView[gSP.matrix.modelViewi] );
|
|
gSP.matrix.modelViewi++;
|
|
}
|
|
#ifdef DEBUG
|
|
else
|
|
DebugMsg( DEBUG_ERROR | DEBUG_MATRIX, "// Modelview stack overflow\n" );
|
|
#endif
|
|
|
|
if (param & G_MTX_LOAD)
|
|
CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx );
|
|
else
|
|
MultMatrix2( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx );
|
|
}
|
|
|
|
gSP.changed |= CHANGED_MATRIX;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[0][0], mtx[0][1], mtx[0][2], mtx[0][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[1][0], mtx[1][1], mtx[1][2], mtx[1][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[2][0], mtx[2][1], mtx[2][2], mtx[2][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[3][0], mtx[3][1], mtx[3][2], mtx[3][3] );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPMatrix( 0x%08X, %s | %s | %s );\n",
|
|
matrix,
|
|
(param & G_MTX_PROJECTION) ? "G_MTX_PROJECTION" : "G_MTX_MODELVIEW",
|
|
(param & G_MTX_LOAD) ? "G_MTX_LOAD" : "G_MTX_MUL",
|
|
(param & G_MTX_PUSH) ? "G_MTX_PUSH" : "G_MTX_NOPUSH" );
|
|
#endif
|
|
}
|
|
|
|
void gSPDMAMatrix( u32 matrix, u8 index, u8 multiply )
|
|
{
|
|
f32 mtx[4][4];
|
|
u32 address = gSP.DMAOffsets.mtx + RSP_SegmentToPhysical( matrix );
|
|
|
|
if (address + 64 > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_MATRIX, "// Attempting to load matrix from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPDMAMatrix( 0x%08X, %i, %s );\n",
|
|
matrix, index, multiply ? "TRUE" : "FALSE" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
RSP_LoadMatrix(mtx, address);
|
|
|
|
gSP.matrix.modelViewi = index;
|
|
|
|
if (multiply)
|
|
MultMatrix(gSP.matrix.modelView[0], mtx, gSP.matrix.modelView[gSP.matrix.modelViewi]);
|
|
else
|
|
CopyMatrix( gSP.matrix.modelView[gSP.matrix.modelViewi], mtx );
|
|
|
|
CopyMatrix( gSP.matrix.projection, identityMatrix );
|
|
|
|
|
|
gSP.changed |= CHANGED_MATRIX;
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[0][0], mtx[0][1], mtx[0][2], mtx[0][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[1][0], mtx[1][1], mtx[1][2], mtx[1][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[2][0], mtx[2][1], mtx[2][2], mtx[2][3] );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED | DEBUG_MATRIX, "// %12.6f %12.6f %12.6f %12.6f\n",
|
|
mtx[3][0], mtx[3][1], mtx[3][2], mtx[3][3] );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPDMAMatrix( 0x%08X, %i, %s );\n",
|
|
matrix, index, multiply ? "TRUE" : "FALSE" );
|
|
#endif
|
|
}
|
|
|
|
void gSPViewport( u32 v )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( v );
|
|
|
|
if ((address + 16) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load viewport from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPViewport( 0x%08X );\n", v );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
gSP.viewport.vscale[0] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 2], 2 );
|
|
gSP.viewport.vscale[1] = _FIXED2FLOAT( *(s16*)&RDRAM[address ], 2 );
|
|
gSP.viewport.vscale[2] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 6], 10 );// * 0.00097847357f;
|
|
gSP.viewport.vscale[3] = *(s16*)&RDRAM[address + 4];
|
|
gSP.viewport.vtrans[0] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 10], 2 );
|
|
gSP.viewport.vtrans[1] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 8], 2 );
|
|
gSP.viewport.vtrans[2] = _FIXED2FLOAT( *(s16*)&RDRAM[address + 14], 10 );// * 0.00097847357f;
|
|
gSP.viewport.vtrans[3] = *(s16*)&RDRAM[address + 12];
|
|
|
|
gSP.viewport.x = gSP.viewport.vtrans[0] - gSP.viewport.vscale[0];
|
|
gSP.viewport.y = gSP.viewport.vtrans[1] - gSP.viewport.vscale[1];
|
|
gSP.viewport.width = fabs(gSP.viewport.vscale[0]) * 2;
|
|
gSP.viewport.height = fabs(gSP.viewport.vscale[1] * 2);
|
|
gSP.viewport.nearz = gSP.viewport.vtrans[2] - gSP.viewport.vscale[2];
|
|
gSP.viewport.farz = (gSP.viewport.vtrans[2] + gSP.viewport.vscale[2]) ;
|
|
|
|
gSP.changed |= CHANGED_VIEWPORT;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPViewport( 0x%08X );\n", v );
|
|
#endif
|
|
}
|
|
|
|
void gSPForceMatrix( u32 mptr )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( mptr );
|
|
|
|
if (address + 64 > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_MATRIX, "// Attempting to load from invalid address" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPForceMatrix( 0x%08X );\n", mptr );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
RSP_LoadMatrix(gSP.matrix.combined, address);
|
|
|
|
gSP.changed &= ~CHANGED_MATRIX;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPForceMatrix( 0x%08X );\n", mptr );
|
|
#endif
|
|
}
|
|
|
|
void gSPLight( u32 l, s32 n )
|
|
{
|
|
--n;
|
|
u32 addrByte = RSP_SegmentToPhysical( l );
|
|
|
|
if ((addrByte + sizeof( Light )) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load light from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPLight( 0x%08X, LIGHT_%i );\n",
|
|
l, n );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
Light *light = (Light*)&RDRAM[addrByte];
|
|
|
|
if (n < 8) {
|
|
gSP.lights[n].r = light->r * 0.0039215689f;
|
|
gSP.lights[n].g = light->g * 0.0039215689f;
|
|
gSP.lights[n].b = light->b * 0.0039215689f;
|
|
|
|
gSP.lights[n].x = light->x;
|
|
gSP.lights[n].y = light->y;
|
|
gSP.lights[n].z = light->z;
|
|
|
|
Normalize( &gSP.lights[n].x );
|
|
u32 addrShort = addrByte >> 1;
|
|
gSP.lights[n].posx = (float)(((short*)RDRAM)[(addrShort+4)^1]);
|
|
gSP.lights[n].posy = (float)(((short*)RDRAM)[(addrShort+5)^1]);
|
|
gSP.lights[n].posz = (float)(((short*)RDRAM)[(addrShort+6)^1]);
|
|
gSP.lights[n].ca = (float)(RDRAM[(addrByte + 3) ^ 3]) / 16.0f;
|
|
gSP.lights[n].la = (float)(RDRAM[(addrByte + 7) ^ 3]);
|
|
gSP.lights[n].qa = (float)(RDRAM[(addrByte + 14) ^ 3]) / 8.0f;
|
|
}
|
|
|
|
if (config.generalEmulation.enableHWLighting != 0)
|
|
gSP.changed |= CHANGED_LIGHT;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// x = %2.6f y = %2.6f z = %2.6f\n",
|
|
_FIXED2FLOAT( light->x, 7 ), _FIXED2FLOAT( light->y, 7 ), _FIXED2FLOAT( light->z, 7 ) );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// r = %3i g = %3i b = %3i\n",
|
|
light->r, light->g, light->b );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPLight( 0x%08X, LIGHT_%i );\n",
|
|
l, n );
|
|
#endif
|
|
}
|
|
|
|
void gSPLightCBFD( u32 l, s32 n )
|
|
{
|
|
u32 addrByte = RSP_SegmentToPhysical( l );
|
|
|
|
if ((addrByte + sizeof( Light )) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load light from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPLight( 0x%08X, LIGHT_%i );\n",
|
|
l, n );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
Light *light = (Light*)&RDRAM[addrByte];
|
|
|
|
if (n < 12) {
|
|
gSP.lights[n].r = light->r * 0.0039215689f;
|
|
gSP.lights[n].g = light->g * 0.0039215689f;
|
|
gSP.lights[n].b = light->b * 0.0039215689f;
|
|
|
|
gSP.lights[n].x = light->x;
|
|
gSP.lights[n].y = light->y;
|
|
gSP.lights[n].z = light->z;
|
|
|
|
Normalize( &gSP.lights[n].x );
|
|
u32 addrShort = addrByte >> 1;
|
|
gSP.lights[n].posx = (float)(((short*)RDRAM)[(addrShort+16)^1]);
|
|
gSP.lights[n].posy = (float)(((short*)RDRAM)[(addrShort+17)^1]);
|
|
gSP.lights[n].posz = (float)(((short*)RDRAM)[(addrShort+18)^1]);
|
|
gSP.lights[n].posw = (float)(((short*)RDRAM)[(addrShort+19)^1]);
|
|
gSP.lights[n].ca = (float)(RDRAM[(addrByte + 12) ^ 3]) / 16.0f;
|
|
}
|
|
|
|
if (config.generalEmulation.enableHWLighting != 0)
|
|
gSP.changed |= CHANGED_LIGHT;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// x = %2.6f y = %2.6f z = %2.6f\n",
|
|
_FIXED2FLOAT( light->x, 7 ), _FIXED2FLOAT( light->y, 7 ), _FIXED2FLOAT( light->z, 7 ) );
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// r = %3i g = %3i b = %3i\n",
|
|
light->r, light->g, light->b );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPLight( 0x%08X, LIGHT_%i );\n",
|
|
l, n );
|
|
#endif
|
|
}
|
|
|
|
void gSPLookAt( u32 _l, u32 _n )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical(_l);
|
|
|
|
if ((address + sizeof(Light)) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg(DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load light from invalid address\n");
|
|
DebugMsg(DEBUG_HIGH | DEBUG_HANDLED, "gSPLookAt( 0x%08X, LOOKAT_%i );\n",
|
|
l, n);
|
|
#endif
|
|
return;
|
|
}
|
|
assert(_n < 2);
|
|
|
|
Light *light = (Light*)&RDRAM[address];
|
|
|
|
gSP.lookat[_n].x = light->x;
|
|
gSP.lookat[_n].y = light->y;
|
|
gSP.lookat[_n].z = light->z;
|
|
|
|
gSP.lookatEnable = (_n == 0) || (_n == 1 && (light->x != 0 || light->y != 0));
|
|
|
|
Normalize(&gSP.lookat[_n].x);
|
|
}
|
|
|
|
void gSPVertex( u32 a, u32 n, u32 v0 )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical(a);
|
|
|
|
if ((address + sizeof( Vertex ) * n) > RDRAMSize)
|
|
return;
|
|
|
|
Vertex *vertex = (Vertex*)&RDRAM[address];
|
|
|
|
OGLRender & render = video().getRender();
|
|
if ((n + v0) <= INDEXMAP_SIZE) {
|
|
unsigned int i = v0;
|
|
#ifdef __VEC4_OPT
|
|
for (; i < n - (n%4) + v0; i += 4) {
|
|
u32 v = i;
|
|
for(int j = 0; j < 4; ++j) {
|
|
SPVertex & vtx = render.getVertex(v+j);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
//vtx.flag = vertex->flag;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = vertex->normal.x;
|
|
vtx.ny = vertex->normal.y;
|
|
vtx.nz = vertex->normal.z;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
} else {
|
|
vtx.r = vertex->color.r * 0.0039215689f;
|
|
vtx.g = vertex->color.g * 0.0039215689f;
|
|
vtx.b = vertex->color.b * 0.0039215689f;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
}
|
|
vertex++;
|
|
}
|
|
gSPProcessVertex4(v);
|
|
}
|
|
#endif
|
|
for (; i < n + v0; ++i) {
|
|
u32 v = i;
|
|
SPVertex & vtx = render.getVertex(v);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = vertex->normal.x;
|
|
vtx.ny = vertex->normal.y;
|
|
vtx.nz = vertex->normal.z;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
} else {
|
|
vtx.r = vertex->color.r * 0.0039215689f;
|
|
vtx.g = vertex->color.g * 0.0039215689f;
|
|
vtx.b = vertex->color.b * 0.0039215689f;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
}
|
|
gSPProcessVertex(v);
|
|
vertex++;
|
|
}
|
|
} else {
|
|
LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n);
|
|
}
|
|
}
|
|
|
|
void gSPCIVertex( u32 a, u32 n, u32 v0 )
|
|
{
|
|
|
|
u32 address = RSP_SegmentToPhysical( a );
|
|
|
|
if ((address + sizeof( PDVertex ) * n) > RDRAMSize)
|
|
return;
|
|
|
|
PDVertex *vertex = (PDVertex*)&RDRAM[address];
|
|
|
|
OGLRender & render = video().getRender();
|
|
if ((n + v0) <= INDEXMAP_SIZE) {
|
|
unsigned int i = v0;
|
|
#ifdef __VEC4_OPT
|
|
for (; i < n - (n%4) + v0; i += 4) {
|
|
u32 v = i;
|
|
for(unsigned int j = 0; j < 4; ++j) {
|
|
SPVertex & vtx = render.getVertex(v + j);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
u8 *color = &RDRAM[gSP.vertexColorBase + (vertex->ci & 0xff)];
|
|
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = (s8)color[3];
|
|
vtx.ny = (s8)color[2];
|
|
vtx.nz = (s8)color[1];
|
|
vtx.a = color[0] * 0.0039215689f;
|
|
} else {
|
|
vtx.r = color[3] * 0.0039215689f;
|
|
vtx.g = color[2] * 0.0039215689f;
|
|
vtx.b = color[1] * 0.0039215689f;
|
|
vtx.a = color[0] * 0.0039215689f;
|
|
}
|
|
vertex++;
|
|
}
|
|
gSPProcessVertex4(v);
|
|
}
|
|
#endif
|
|
for(; i < n + v0; ++i) {
|
|
u32 v = i;
|
|
SPVertex & vtx = render.getVertex(v);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
u8 *color = &RDRAM[gSP.vertexColorBase + (vertex->ci & 0xff)];
|
|
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = (s8)color[3];
|
|
vtx.ny = (s8)color[2];
|
|
vtx.nz = (s8)color[1];
|
|
vtx.a = color[0] * 0.0039215689f;
|
|
} else {
|
|
vtx.r = color[3] * 0.0039215689f;
|
|
vtx.g = color[2] * 0.0039215689f;
|
|
vtx.b = color[1] * 0.0039215689f;
|
|
vtx.a = color[0] * 0.0039215689f;
|
|
}
|
|
|
|
gSPProcessVertex(v);
|
|
vertex++;
|
|
}
|
|
} else {
|
|
LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n);
|
|
}
|
|
}
|
|
|
|
void gSPDMAVertex( u32 a, u32 n, u32 v0 )
|
|
{
|
|
|
|
u32 address = gSP.DMAOffsets.vtx + RSP_SegmentToPhysical(a);
|
|
|
|
if ((address + 10 * n) > RDRAMSize)
|
|
return;
|
|
|
|
OGLRender & render = video().getRender();
|
|
if ((n + v0) <= INDEXMAP_SIZE) {
|
|
u32 i = v0;
|
|
#ifdef __VEC4_OPT
|
|
for (; i < n - (n%4) + v0; i += 4) {
|
|
u32 v = i;
|
|
for(int j = 0; j < 4; ++j) {
|
|
SPVertex & vtx = render.getVertex(v + j);
|
|
vtx.x = *(s16*)&RDRAM[address ^ 2];
|
|
vtx.y = *(s16*)&RDRAM[(address + 2) ^ 2];
|
|
vtx.z = *(s16*)&RDRAM[(address + 4) ^ 2];
|
|
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = *(s8*)&RDRAM[(address + 6) ^ 3];
|
|
vtx.ny = *(s8*)&RDRAM[(address + 7) ^ 3];
|
|
vtx.nz = *(s8*)&RDRAM[(address + 8) ^ 3];
|
|
vtx.a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
|
|
} else {
|
|
vtx.r = *(u8*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f;
|
|
vtx.g = *(u8*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f;
|
|
vtx.b = *(u8*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f;
|
|
vtx.a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
|
|
}
|
|
address += 10;
|
|
}
|
|
gSPProcessVertex4(v);
|
|
}
|
|
#endif
|
|
for (; i < n + v0; ++i) {
|
|
u32 v = i;
|
|
SPVertex & vtx = render.getVertex(v);
|
|
vtx.x = *(s16*)&RDRAM[address ^ 2];
|
|
vtx.y = *(s16*)&RDRAM[(address + 2) ^ 2];
|
|
vtx.z = *(s16*)&RDRAM[(address + 4) ^ 2];
|
|
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
vtx.nx = *(s8*)&RDRAM[(address + 6) ^ 3];
|
|
vtx.ny = *(s8*)&RDRAM[(address + 7) ^ 3];
|
|
vtx.nz = *(s8*)&RDRAM[(address + 8) ^ 3];
|
|
vtx.a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
|
|
} else {
|
|
vtx.r = *(u8*)&RDRAM[(address + 6) ^ 3] * 0.0039215689f;
|
|
vtx.g = *(u8*)&RDRAM[(address + 7) ^ 3] * 0.0039215689f;
|
|
vtx.b = *(u8*)&RDRAM[(address + 8) ^ 3] * 0.0039215689f;
|
|
vtx.a = *(u8*)&RDRAM[(address + 9) ^ 3] * 0.0039215689f;
|
|
}
|
|
|
|
gSPProcessVertex(v);
|
|
address += 10;
|
|
}
|
|
} else {
|
|
LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n);
|
|
}
|
|
}
|
|
|
|
void gSPCBFDVertex( u32 a, u32 n, u32 v0 )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical(a);
|
|
|
|
if ((address + sizeof( Vertex ) * n) > RDRAMSize)
|
|
return;
|
|
|
|
Vertex *vertex = (Vertex*)&RDRAM[address];
|
|
|
|
OGLRender & render = video().getRender();
|
|
if ((n + v0) <= INDEXMAP_SIZE) {
|
|
unsigned int i = v0;
|
|
#ifdef __VEC4_OPT
|
|
for (; i < n - (n%4) + v0; i += 4) {
|
|
u32 v = i;
|
|
for(int j = 0; j < 4; ++j) {
|
|
SPVertex & vtx = render.getVertex(v+j);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
const u32 normaleAddrOffset = ((v0+v+j)<<1);
|
|
vtx.nx = (float)(((s8*)RDRAM)[(gSP.vertexNormalBase + normaleAddrOffset + 0)^3]);
|
|
vtx.ny = (float)(((s8*)RDRAM)[(gSP.vertexNormalBase + normaleAddrOffset + 1)^3]);
|
|
vtx.nz = (float)((s16)(vertex->flag&0xFF));
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
}
|
|
vtx.r = vertex->color.r * 0.0039215689f;
|
|
vtx.g = vertex->color.g * 0.0039215689f;
|
|
vtx.b = vertex->color.b * 0.0039215689f;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
vertex++;
|
|
}
|
|
gSPProcessVertex4(v);
|
|
}
|
|
#endif
|
|
for (; i < n + v0; ++i) {
|
|
u32 v = i;
|
|
SPVertex & vtx = render.getVertex(v);
|
|
vtx.x = vertex->x;
|
|
vtx.y = vertex->y;
|
|
vtx.z = vertex->z;
|
|
vtx.s = _FIXED2FLOAT( vertex->s, 5 );
|
|
vtx.t = _FIXED2FLOAT( vertex->t, 5 );
|
|
if (gSP.geometryMode & G_LIGHTING) {
|
|
const u32 normaleAddrOffset = (v<<1);
|
|
vtx.nx = (float)(((s8*)RDRAM)[(gSP.vertexNormalBase + normaleAddrOffset + 0)^3]);
|
|
vtx.ny = (float)(((s8*)RDRAM)[(gSP.vertexNormalBase + normaleAddrOffset + 1)^3]);
|
|
vtx.nz = (float)((s8)(vertex->flag&0xFF));
|
|
}
|
|
vtx.r = vertex->color.r * 0.0039215689f;
|
|
vtx.g = vertex->color.g * 0.0039215689f;
|
|
vtx.b = vertex->color.b * 0.0039215689f;
|
|
vtx.a = vertex->color.a * 0.0039215689f;
|
|
gSPProcessVertex(v);
|
|
vertex++;
|
|
}
|
|
} else {
|
|
LOG(LOG_ERROR, "Using Vertex outside buffer v0=%i, n=%i\n", v0, n);
|
|
}
|
|
}
|
|
|
|
void gSPDisplayList( u32 dl )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( dl );
|
|
|
|
if ((address + 8) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to load display list from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDisplayList( 0x%08X );\n",
|
|
dl );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
if (RSP.PCi < (GBI.PCStackSize - 1)) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDisplayList( 0x%08X );\n",
|
|
dl );
|
|
#endif
|
|
RSP.PCi++;
|
|
RSP.PC[RSP.PCi] = address;
|
|
RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[address], 24, 8 );
|
|
}
|
|
else
|
|
{
|
|
assert(false);
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// PC stack overflow\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDisplayList( 0x%08X );\n",
|
|
dl );
|
|
}
|
|
}
|
|
|
|
void gSPBranchList( u32 dl )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( dl );
|
|
|
|
if ((address + 8) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to branch to display list at invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPBranchList( 0x%08X );\n",
|
|
dl );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPBranchList( 0x%08X );\n",
|
|
dl );
|
|
#endif
|
|
|
|
RSP.PC[RSP.PCi] = address;
|
|
RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[address], 24, 8 );
|
|
}
|
|
|
|
void gSPBranchLessZ( u32 branchdl, u32 vtx, f32 zval )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( branchdl );
|
|
|
|
if ((address + 8) > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Specified display list at invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPBranchLessZ( 0x%08X, %i, %i );\n",
|
|
branchdl, vtx, zval );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
SPVertex & v = video().getRender().getVertex(vtx);
|
|
const float zTest = v.z / v.w;
|
|
if (zTest > 1.0f || zTest <= zval || !GBI.isBranchLessZ())
|
|
RSP.PC[RSP.PCi] = address;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPBranchLessZ( 0x%08X, %i, %i );\n",
|
|
branchdl, vtx, zval );
|
|
#endif
|
|
}
|
|
|
|
void gSPDlistCount(u32 count, u32 v)
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( v );
|
|
if (address == 0 || (address + 8) > RDRAMSize) {
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Attempting to branch to display list at invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDlistCnt(%d, 0x%08X );\n", count, v );
|
|
return;
|
|
}
|
|
|
|
if (RSP.PCi >= 9) {
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// ** DL stack overflow **\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDlistCnt(%d, 0x%08X );\n", count, v );
|
|
return;
|
|
}
|
|
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPDlistCnt(%d, 0x%08X );\n", count, v );
|
|
|
|
++RSP.PCi; // go to the next PC in the stack
|
|
RSP.PC[RSP.PCi] = address; // jump to the address
|
|
RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[address], 24, 8 );
|
|
RSP.count = count + 1;
|
|
}
|
|
|
|
void gSPSetDMAOffsets( u32 mtxoffset, u32 vtxoffset )
|
|
{
|
|
gSP.DMAOffsets.mtx = mtxoffset;
|
|
gSP.DMAOffsets.vtx = vtxoffset;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPSetDMAOffsets( 0x%08X, 0x%08X );\n",
|
|
mtxoffset, vtxoffset );
|
|
#endif
|
|
}
|
|
|
|
void gSPSetDMATexOffset(u32 _addr)
|
|
{
|
|
gSP.DMAOffsets.tex_offset = RSP_SegmentToPhysical(_addr);
|
|
gSP.DMAOffsets.tex_shift = 0;
|
|
gSP.DMAOffsets.tex_count = 0;
|
|
}
|
|
|
|
void gSPSetVertexColorBase( u32 base )
|
|
{
|
|
gSP.vertexColorBase = RSP_SegmentToPhysical( base );
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPSetVertexColorBase( 0x%08X );\n",
|
|
base );
|
|
#endif
|
|
}
|
|
|
|
void gSPSetVertexNormaleBase( u32 base )
|
|
{
|
|
gSP.vertexNormalBase = RSP_SegmentToPhysical( base );
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPSetVertexNormaleBase( 0x%08X );\n",
|
|
base );
|
|
#endif
|
|
}
|
|
|
|
void gSPDMATriangles( u32 tris, u32 n ){
|
|
const u32 address = RSP_SegmentToPhysical( tris );
|
|
|
|
if (address + sizeof( DKRTriangle ) * n > RDRAMSize) {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_TRIANGLE, "// Attempting to load triangles from invalid address\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TRIANGLE, "gSPDMATriangles( 0x%08X, %i );\n" );
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
OGLRender & render = video().getRender();
|
|
render.setDMAVerticesSize(n * 3);
|
|
|
|
DKRTriangle *triangles = (DKRTriangle*)&RDRAM[address];
|
|
SPVertex * pVtx = render.getDMAVerticesData();
|
|
for (u32 i = 0; i < n; ++i) {
|
|
int mode = 0;
|
|
if (!(triangles->flag & 0x40)) {
|
|
if (gSP.viewport.vscale[0] > 0)
|
|
mode |= G_CULL_BACK;
|
|
else
|
|
mode |= G_CULL_FRONT;
|
|
}
|
|
if ((gSP.geometryMode&G_CULL_BOTH) != mode) {
|
|
render.drawDMATriangles(pVtx - render.getDMAVerticesData());
|
|
pVtx = render.getDMAVerticesData();
|
|
gSP.geometryMode &= ~G_CULL_BOTH;
|
|
gSP.geometryMode |= mode;
|
|
gSP.changed |= CHANGED_GEOMETRYMODE;
|
|
}
|
|
|
|
const s32 v0 = triangles->v0;
|
|
const s32 v1 = triangles->v1;
|
|
const s32 v2 = triangles->v2;
|
|
if (render.isClipped(v0, v1, v2)) {
|
|
++triangles;
|
|
continue;
|
|
}
|
|
*pVtx = render.getVertex(v0);
|
|
pVtx->s = _FIXED2FLOAT(triangles->s0, 5);
|
|
pVtx->t = _FIXED2FLOAT(triangles->t0, 5);
|
|
++pVtx;
|
|
*pVtx = render.getVertex(v1);
|
|
pVtx->s = _FIXED2FLOAT(triangles->s1, 5);
|
|
pVtx->t = _FIXED2FLOAT(triangles->t1, 5);
|
|
++pVtx;
|
|
*pVtx = render.getVertex(v2);
|
|
pVtx->s = _FIXED2FLOAT(triangles->s2, 5);
|
|
pVtx->t = _FIXED2FLOAT(triangles->t2, 5);
|
|
++pVtx;
|
|
++triangles;
|
|
}
|
|
render.drawDMATriangles(pVtx - render.getDMAVerticesData());
|
|
}
|
|
|
|
void gSP1Quadrangle( s32 v0, s32 v1, s32 v2, s32 v3 )
|
|
{
|
|
gSPTriangle( v0, v1, v2);
|
|
gSPTriangle( v0, v2, v3);
|
|
gSPFlushTriangles();
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TRIANGLE, "gSP1Quadrangle( %i, %i, %i, %i );\n",
|
|
v0, v1, v2, v3 );
|
|
#endif
|
|
}
|
|
|
|
bool gSPCullVertices( u32 v0, u32 vn )
|
|
{
|
|
if (vn < v0) {
|
|
// Aidyn Chronicles - The First Mage seems to pass parameters in reverse order.
|
|
const u32 v = v0;
|
|
v0 = vn;
|
|
vn = v;
|
|
}
|
|
u32 clip = 0;
|
|
OGLRender & render = video().getRender();
|
|
for (u32 i = v0; i <= vn; ++i) {
|
|
clip |= (~render.getVertex(i).clip) & CLIP_ALL;
|
|
if (clip == CLIP_ALL)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
void gSPCullDisplayList( u32 v0, u32 vn )
|
|
{
|
|
if (gSPCullVertices( v0, vn )) {
|
|
if (RSP.PCi > 0)
|
|
RSP.PCi--;
|
|
else {
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// End of display list, halting execution\n" );
|
|
#endif
|
|
RSP.halt = TRUE;
|
|
}
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// Culling display list\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPCullDisplayList( %i, %i );\n\n",
|
|
v0, vn );
|
|
#endif
|
|
}
|
|
#ifdef DEBUG
|
|
else {
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// Not culling display list\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPCullDisplayList( %i, %i );\n",
|
|
v0, vn );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void gSPPopMatrixN( u32 param, u32 num )
|
|
{
|
|
if (gSP.matrix.modelViewi > num - 1) {
|
|
gSP.matrix.modelViewi -= num;
|
|
|
|
gSP.changed |= CHANGED_MATRIX;
|
|
}
|
|
#ifdef DEBUG
|
|
else
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_MATRIX, "// Attempting to pop matrix stack below 0\n" );
|
|
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPPopMatrixN( %s, %i );\n",
|
|
(param == G_MTX_MODELVIEW) ? "G_MTX_MODELVIEW" :
|
|
(param == G_MTX_PROJECTION) ? "G_MTX_PROJECTION" : "G_MTX_INVALID",
|
|
num );
|
|
#endif
|
|
}
|
|
|
|
void gSPPopMatrix( u32 param )
|
|
{
|
|
switch (param) {
|
|
case 0: // modelview
|
|
if (gSP.matrix.modelViewi > 0) {
|
|
gSP.matrix.modelViewi--;
|
|
|
|
gSP.changed |= CHANGED_MATRIX;
|
|
}
|
|
break;
|
|
case 1: // projection, can't
|
|
break;
|
|
default:
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR | DEBUG_MATRIX, "// Attempting to pop matrix stack below 0\n" );
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_MATRIX, "gSPPopMatrix( %s );\n",
|
|
(param == G_MTX_MODELVIEW) ? "G_MTX_MODELVIEW" :
|
|
(param == G_MTX_PROJECTION) ? "G_MTX_PROJECTION" : "G_MTX_INVALID" );
|
|
}
|
|
}
|
|
|
|
void gSPSegment( s32 seg, s32 base )
|
|
{
|
|
gSP.segment[seg] = base;
|
|
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPSegment( %s, 0x%08X );\n",
|
|
SegmentText[seg], base );
|
|
}
|
|
|
|
void gSPClipRatio( u32 r )
|
|
{
|
|
}
|
|
|
|
void gSPInsertMatrix( u32 where, u32 num )
|
|
{
|
|
f32 fraction, integer;
|
|
|
|
if (gSP.changed & CHANGED_MATRIX)
|
|
gSPCombineMatrices();
|
|
|
|
if ((where & 0x3) || (where > 0x3C))
|
|
return;
|
|
|
|
if (where < 0x20) {
|
|
fraction = modff( gSP.matrix.combined[0][where >> 1], &integer );
|
|
gSP.matrix.combined[0][where >> 1] = (s16)_SHIFTR( num, 16, 16 ) + abs( (int)fraction );
|
|
|
|
fraction = modff( gSP.matrix.combined[0][(where >> 1) + 1], &integer );
|
|
gSP.matrix.combined[0][(where >> 1) + 1] = (s16)_SHIFTR( num, 0, 16 ) + abs( (int)fraction );
|
|
} else {
|
|
f32 newValue;
|
|
|
|
fraction = modff( gSP.matrix.combined[0][(where - 0x20) >> 1], &integer );
|
|
newValue = integer + _FIXED2FLOAT( _SHIFTR( num, 16, 16 ), 16);
|
|
|
|
// Make sure the sign isn't lost
|
|
if ((integer == 0.0f) && (fraction != 0.0f))
|
|
newValue = newValue * (fraction / abs( (int)fraction ));
|
|
|
|
gSP.matrix.combined[0][(where - 0x20) >> 1] = newValue;
|
|
|
|
fraction = modff( gSP.matrix.combined[0][((where - 0x20) >> 1) + 1], &integer );
|
|
newValue = integer + _FIXED2FLOAT( _SHIFTR( num, 0, 16 ), 16 );
|
|
|
|
// Make sure the sign isn't lost
|
|
if ((integer == 0.0f) && (fraction != 0.0f))
|
|
newValue = newValue * (fraction / abs( (int)fraction ));
|
|
|
|
gSP.matrix.combined[0][((where - 0x20) >> 1) + 1] = newValue;
|
|
}
|
|
}
|
|
|
|
void gSPModifyVertex( u32 _vtx, u32 _where, u32 _val )
|
|
{
|
|
s32 v = _vtx;
|
|
|
|
OGLRender & render = video().getRender();
|
|
|
|
SPVertex & vtx0 = render.getVertex(v);
|
|
switch (_where) {
|
|
case G_MWO_POINT_RGBA:
|
|
vtx0.r = _SHIFTR( _val, 24, 8 ) * 0.0039215689f;
|
|
vtx0.g = _SHIFTR( _val, 16, 8 ) * 0.0039215689f;
|
|
vtx0.b = _SHIFTR( _val, 8, 8 ) * 0.0039215689f;
|
|
vtx0.a = _SHIFTR( _val, 0, 8 ) * 0.0039215689f;
|
|
break;
|
|
case G_MWO_POINT_ST:
|
|
vtx0.s = _FIXED2FLOAT( (s16)_SHIFTR( _val, 16, 16 ), 5 ) / gSP.texture.scales;
|
|
vtx0.t = _FIXED2FLOAT((s16)_SHIFTR(_val, 0, 16), 5) / gSP.texture.scalet;
|
|
break;
|
|
case G_MWO_POINT_XYSCREEN:
|
|
{
|
|
f32 scrX = _FIXED2FLOAT( (s16)_SHIFTR( _val, 16, 16 ), 2 );
|
|
f32 scrY = _FIXED2FLOAT( (s16)_SHIFTR( _val, 0, 16 ), 2 );
|
|
vtx0.x = (scrX - gSP.viewport.vtrans[0]) / gSP.viewport.vscale[0];
|
|
vtx0.x *= vtx0.w;
|
|
vtx0.y = -(scrY - gSP.viewport.vtrans[1]) / gSP.viewport.vscale[1];
|
|
vtx0.y *= vtx0.w;
|
|
vtx0.clip &= ~(CLIP_POSX | CLIP_NEGX | CLIP_POSY | CLIP_NEGY);
|
|
}
|
|
break;
|
|
case G_MWO_POINT_ZSCREEN:
|
|
{
|
|
f32 scrZ = _FIXED2FLOAT((s16)_SHIFTR(_val, 16, 16), 15);
|
|
vtx0.z = (scrZ - gSP.viewport.vtrans[2]) / (gSP.viewport.vscale[2]);
|
|
vtx0.z *= vtx0.w;
|
|
vtx0.clip &= ~CLIP_Z;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void gSPNumLights( s32 n )
|
|
{
|
|
if (n <= 12) {
|
|
gSP.numLights = n;
|
|
if (config.generalEmulation.enableHWLighting != 0)
|
|
gSP.changed |= CHANGED_LIGHT;
|
|
}
|
|
#ifdef DEBUG
|
|
else
|
|
DebugMsg( DEBUG_HIGH | DEBUG_ERROR, "// Setting an invalid number of lights\n" );
|
|
#endif
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPNumLights( %i );\n",
|
|
n );
|
|
#endif
|
|
}
|
|
|
|
void gSPLightColor( u32 lightNum, u32 packedColor )
|
|
{
|
|
--lightNum;
|
|
|
|
if (lightNum < 8)
|
|
{
|
|
gSP.lights[lightNum].r = _SHIFTR( packedColor, 24, 8 ) * 0.0039215689f;
|
|
gSP.lights[lightNum].g = _SHIFTR( packedColor, 16, 8 ) * 0.0039215689f;
|
|
gSP.lights[lightNum].b = _SHIFTR( packedColor, 8, 8 ) * 0.0039215689f;
|
|
if (config.generalEmulation.enableHWLighting != 0)
|
|
gSP.changed |= CHANGED_LIGHT;
|
|
}
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPLightColor( %i, 0x%08X );\n",
|
|
lightNum, packedColor );
|
|
#endif
|
|
}
|
|
|
|
void gSPFogFactor( s16 fm, s16 fo )
|
|
{
|
|
gSP.fog.multiplier = fm;
|
|
gSP.fog.offset = fo;
|
|
|
|
gSP.changed |= CHANGED_FOGPOSITION;
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPFogFactor( %i, %i );\n", fm, fo );
|
|
#endif
|
|
}
|
|
|
|
void gSPPerspNormalize( u16 scale )
|
|
{
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_UNHANDLED, "gSPPerspNormalize( %i );\n", scale );
|
|
#endif
|
|
}
|
|
|
|
void gSPCoordMod(u32 _w0, u32 _w1)
|
|
{
|
|
if ((_w0&8) != 0)
|
|
return;
|
|
u32 idx = _SHIFTR(_w0, 1, 2);
|
|
u32 pos = _w0&0x30;
|
|
if (pos == 0) {
|
|
gSP.vertexCoordMod[0+idx] = (f32)(s16)_SHIFTR(_w1, 16, 16);
|
|
gSP.vertexCoordMod[1+idx] = (f32)(s16)_SHIFTR(_w1, 0, 16);
|
|
} else if (pos == 0x10) {
|
|
assert(idx < 3);
|
|
gSP.vertexCoordMod[4+idx] = _SHIFTR(_w1, 16, 16)/65536.0f;
|
|
gSP.vertexCoordMod[5+idx] = _SHIFTR(_w1, 0, 16)/65536.0f;
|
|
gSP.vertexCoordMod[12+idx] = gSP.vertexCoordMod[0+idx] + gSP.vertexCoordMod[4+idx];
|
|
gSP.vertexCoordMod[13+idx] = gSP.vertexCoordMod[1+idx] + gSP.vertexCoordMod[5+idx];
|
|
} else if (pos == 0x20) {
|
|
gSP.vertexCoordMod[8+idx] = (f32)(s16)_SHIFTR(_w1, 16, 16);
|
|
gSP.vertexCoordMod[9+idx] = (f32)(s16)_SHIFTR(_w1, 0, 16);
|
|
}
|
|
}
|
|
|
|
void gSPTexture( f32 sc, f32 tc, s32 level, s32 tile, s32 on )
|
|
{
|
|
gSP.texture.on = on;
|
|
if (on == 0)
|
|
return;
|
|
|
|
gSP.texture.scales = sc;
|
|
gSP.texture.scalet = tc;
|
|
|
|
if (gSP.texture.scales == 0.0f) gSP.texture.scales = 1.0f;
|
|
if (gSP.texture.scalet == 0.0f) gSP.texture.scalet = 1.0f;
|
|
|
|
gSP.texture.level = level;
|
|
|
|
gSP.texture.tile = tile;
|
|
gSP.textureTile[0] = &gDP.tiles[tile];
|
|
gSP.textureTile[1] = &gDP.tiles[(tile + 1) & 7];
|
|
|
|
gSP.changed |= CHANGED_TEXTURE;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED | DEBUG_TEXTURE, "gSPTexture( %f, %f, %i, %i, %i );\n",
|
|
sc, tc, level, tile, on );
|
|
#endif
|
|
}
|
|
|
|
void gSPEndDisplayList()
|
|
{
|
|
if (RSP.PCi > 0)
|
|
--RSP.PCi;
|
|
else
|
|
{
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_DETAIL | DEBUG_HANDLED, "// End of display list, halting execution\n" );
|
|
#endif
|
|
RSP.halt = TRUE;
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPEndDisplayList();\n\n" );
|
|
#endif
|
|
}
|
|
|
|
void gSPGeometryMode( u32 clear, u32 set )
|
|
{
|
|
gSP.geometryMode = (gSP.geometryMode & ~clear) | set;
|
|
|
|
gSP.changed |= CHANGED_GEOMETRYMODE;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPGeometryMode( %s%s%s%s%s%s%s%s%s%s, %s%s%s%s%s%s%s%s%s%s );\n",
|
|
clear & G_SHADE ? "G_SHADE | " : "",
|
|
clear & G_LIGHTING ? "G_LIGHTING | " : "",
|
|
clear & G_SHADING_SMOOTH ? "G_SHADING_SMOOTH | " : "",
|
|
clear & G_ZBUFFER ? "G_ZBUFFER | " : "",
|
|
clear & G_TEXTURE_GEN ? "G_TEXTURE_GEN | " : "",
|
|
clear & G_TEXTURE_GEN_LINEAR ? "G_TEXTURE_GEN_LINEAR | " : "",
|
|
clear & G_CULL_FRONT ? "G_CULL_FRONT | " : "",
|
|
clear & G_CULL_BACK ? "G_CULL_BACK | " : "",
|
|
clear & G_FOG ? "G_FOG | " : "",
|
|
clear & G_CLIPPING ? "G_CLIPPING" : "",
|
|
set & G_SHADE ? "G_SHADE | " : "",
|
|
set & G_LIGHTING ? "G_LIGHTING | " : "",
|
|
set & G_SHADING_SMOOTH ? "G_SHADING_SMOOTH | " : "",
|
|
set & G_ZBUFFER ? "G_ZBUFFER | " : "",
|
|
set & G_TEXTURE_GEN ? "G_TEXTURE_GEN | " : "",
|
|
set & G_TEXTURE_GEN_LINEAR ? "G_TEXTURE_GEN_LINEAR | " : "",
|
|
set & G_CULL_FRONT ? "G_CULL_FRONT | " : "",
|
|
set & G_CULL_BACK ? "G_CULL_BACK | " : "",
|
|
set & G_FOG ? "G_FOG | " : "",
|
|
set & G_CLIPPING ? "G_CLIPPING" : "" );
|
|
#endif
|
|
}
|
|
|
|
void gSPSetGeometryMode( u32 mode )
|
|
{
|
|
gSP.geometryMode |= mode;
|
|
|
|
gSP.changed |= CHANGED_GEOMETRYMODE;
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPSetGeometryMode( %s%s%s%s%s%s%s%s%s%s );\n",
|
|
mode & G_SHADE ? "G_SHADE | " : "",
|
|
mode & G_LIGHTING ? "G_LIGHTING | " : "",
|
|
mode & G_SHADING_SMOOTH ? "G_SHADING_SMOOTH | " : "",
|
|
mode & G_ZBUFFER ? "G_ZBUFFER | " : "",
|
|
mode & G_TEXTURE_GEN ? "G_TEXTURE_GEN | " : "",
|
|
mode & G_TEXTURE_GEN_LINEAR ? "G_TEXTURE_GEN_LINEAR | " : "",
|
|
mode & G_CULL_FRONT ? "G_CULL_FRONT | " : "",
|
|
mode & G_CULL_BACK ? "G_CULL_BACK | " : "",
|
|
mode & G_FOG ? "G_FOG | " : "",
|
|
mode & G_CLIPPING ? "G_CLIPPING" : "" );
|
|
#endif
|
|
}
|
|
|
|
void gSPClearGeometryMode( u32 mode )
|
|
{
|
|
gSP.geometryMode &= ~mode;
|
|
|
|
gSP.changed |= CHANGED_GEOMETRYMODE;
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_HANDLED, "gSPClearGeometryMode( %s%s%s%s%s%s%s%s%s%s );\n",
|
|
mode & G_SHADE ? "G_SHADE | " : "",
|
|
mode & G_LIGHTING ? "G_LIGHTING | " : "",
|
|
mode & G_SHADING_SMOOTH ? "G_SHADING_SMOOTH | " : "",
|
|
mode & G_ZBUFFER ? "G_ZBUFFER | " : "",
|
|
mode & G_TEXTURE_GEN ? "G_TEXTURE_GEN | " : "",
|
|
mode & G_TEXTURE_GEN_LINEAR ? "G_TEXTURE_GEN_LINEAR | " : "",
|
|
mode & G_CULL_FRONT ? "G_CULL_FRONT | " : "",
|
|
mode & G_CULL_BACK ? "G_CULL_BACK | " : "",
|
|
mode & G_FOG ? "G_FOG | " : "",
|
|
mode & G_CLIPPING ? "G_CLIPPING" : "" );
|
|
#endif
|
|
}
|
|
|
|
void gSPSetOtherMode_H(u32 _length, u32 _shift, u32 _data)
|
|
{
|
|
const u32 mask = (((u64)1 << _length) - 1) << _shift;
|
|
gDP.otherMode.h = (gDP.otherMode.h&(~mask)) | _data;
|
|
|
|
if (mask & 0x00300000) // cycle type
|
|
gDP.changed |= CHANGED_CYCLETYPE;
|
|
}
|
|
|
|
void gSPSetOtherMode_L(u32 _length, u32 _shift, u32 _data)
|
|
{
|
|
const u32 mask = (((u64)1 << _length) - 1) << _shift;
|
|
gDP.otherMode.l = (gDP.otherMode.l&(~mask)) | _data;
|
|
|
|
if (mask & 0x00000003) // alpha compare
|
|
gDP.changed |= CHANGED_ALPHACOMPARE;
|
|
|
|
if (mask & 0xFFFFFFF8) // rendermode / blender bits
|
|
gDP.changed |= CHANGED_RENDERMODE;
|
|
}
|
|
|
|
void gSPLine3D( s32 v0, s32 v1, s32 flag )
|
|
{
|
|
video().getRender().drawLine(v0, v1, 1.5f);
|
|
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_UNHANDLED, "gSPLine3D( %i, %i, %i );\n", v0, v1, flag );
|
|
#endif
|
|
}
|
|
|
|
void gSPLineW3D( s32 v0, s32 v1, s32 wd, s32 flag )
|
|
{
|
|
video().getRender().drawLine(v0, v1, 1.5f + wd * 0.5f);
|
|
#ifdef DEBUG
|
|
DebugMsg( DEBUG_HIGH | DEBUG_UNHANDLED, "gSPLineW3D( %i, %i, %i, %i );\n", v0, v1, wd, flag );
|
|
#endif
|
|
}
|
|
|
|
void gSPObjLoadTxtr( u32 tx )
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical( tx );
|
|
uObjTxtr *objTxtr = (uObjTxtr*)&RDRAM[address];
|
|
|
|
if ((gSP.status[objTxtr->block.sid >> 2] & objTxtr->block.mask) != objTxtr->block.flag) {
|
|
switch (objTxtr->block.type) {
|
|
case G_OBJLT_TXTRBLOCK:
|
|
gDPSetTextureImage( 0, 1, 0, objTxtr->block.image );
|
|
gDPSetTile( 0, 1, 0, objTxtr->block.tmem, 7, 0, 0, 0, 0, 0, 0, 0 );
|
|
gDPLoadBlock( 7, 0, 0, ((objTxtr->block.tsize + 1) << 3) - 1, objTxtr->block.tline );
|
|
break;
|
|
case G_OBJLT_TXTRTILE:
|
|
gDPSetTextureImage( 0, 1, (objTxtr->tile.twidth + 1) << 1, objTxtr->tile.image );
|
|
gDPSetTile( 0, 1, (objTxtr->tile.twidth + 1) >> 2, objTxtr->tile.tmem, 7, 0, 0, 0, 0, 0, 0, 0 );
|
|
gDPLoadTile( 7, 0, 0, (((objTxtr->tile.twidth + 1) << 1) - 1) << 2, (((objTxtr->tile.theight + 1) >> 2) - 1) << 2 );
|
|
break;
|
|
case G_OBJLT_TLUT:
|
|
gDPSetTextureImage( 0, 2, 1, objTxtr->tlut.image );
|
|
gDPSetTile( 0, 2, 0, objTxtr->tlut.phead, 7, 0, 0, 0, 0, 0, 0, 0 );
|
|
gDPLoadTLUT( 7, 0, 0, objTxtr->tlut.pnum << 2, 0 );
|
|
break;
|
|
}
|
|
gSP.status[objTxtr->block.sid >> 2] = (gSP.status[objTxtr->block.sid >> 2] & ~objTxtr->block.mask) | (objTxtr->block.flag & objTxtr->block.mask);
|
|
}
|
|
}
|
|
|
|
static
|
|
void gSPSetSpriteTile(const uObjSprite *_pObjSprite)
|
|
{
|
|
const u32 w = max(_pObjSprite->imageW >> 5, 1);
|
|
const u32 h = max(_pObjSprite->imageH >> 5, 1);
|
|
|
|
gDPSetTile( _pObjSprite->imageFmt, _pObjSprite->imageSiz, _pObjSprite->imageStride, _pObjSprite->imageAdrs, 0, _pObjSprite->imagePal, G_TX_CLAMP, G_TX_CLAMP, 0, 0, 0, 0 );
|
|
gDPSetTileSize( 0, 0, 0, (w - 1) << 2, (h - 1) << 2 );
|
|
gSPTexture( 1.0f, 1.0f, 0, 0, TRUE );
|
|
gDP.otherMode.texturePersp = 1;
|
|
}
|
|
|
|
struct ObjData
|
|
{
|
|
f32 scaleW;
|
|
f32 scaleH;
|
|
u32 imageW;
|
|
u32 imageH;
|
|
f32 X0;
|
|
f32 X1;
|
|
f32 Y0;
|
|
f32 Y1;
|
|
bool flipS, flipT;
|
|
ObjData(const uObjSprite *_pObjSprite)
|
|
{
|
|
scaleW = _FIXED2FLOAT(_pObjSprite->scaleW, 10);
|
|
scaleH = _FIXED2FLOAT(_pObjSprite->scaleH, 10);
|
|
imageW = _pObjSprite->imageW >> 5;
|
|
imageH = _pObjSprite->imageH >> 5;
|
|
X0 = _FIXED2FLOAT(_pObjSprite->objX, 2);
|
|
X1 = X0 + imageW / scaleW;
|
|
Y0 = _FIXED2FLOAT(_pObjSprite->objY, 2);
|
|
Y1 = Y0 + imageH / scaleH;
|
|
flipS = (_pObjSprite->imageFlags & 0x01) != 0;
|
|
flipT = (_pObjSprite->imageFlags & 0x10) != 0;
|
|
}
|
|
};
|
|
|
|
struct ObjCoordinates
|
|
{
|
|
f32 ulx, uly, lrx, lry;
|
|
f32 uls, ult, lrs, lrt;
|
|
f32 z, w;
|
|
|
|
ObjCoordinates(const uObjSprite *_pObjSprite, bool _useMatrix)
|
|
{
|
|
ObjData data(_pObjSprite);
|
|
ulx = data.X0;
|
|
lrx = data.X1;
|
|
uly = data.Y0;
|
|
lry = data.Y1;
|
|
if (_useMatrix) {
|
|
ulx = ulx/gSP.objMatrix.baseScaleX + gSP.objMatrix.X;
|
|
lrx = lrx/gSP.objMatrix.baseScaleX + gSP.objMatrix.X;
|
|
uly = uly/gSP.objMatrix.baseScaleY + gSP.objMatrix.Y;
|
|
lry = lry/gSP.objMatrix.baseScaleY + gSP.objMatrix.Y;
|
|
}
|
|
|
|
uls = ult = 0;
|
|
lrs = data.imageW - 1;
|
|
lrt = data.imageH - 1;
|
|
if (data.flipS) {
|
|
uls = lrs;
|
|
lrs = 0;
|
|
}
|
|
if (data.flipT) {
|
|
ult = lrt;
|
|
lrt = 0;
|
|
}
|
|
|
|
z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
|
|
w = 1.0f;
|
|
}
|
|
|
|
ObjCoordinates(const uObjScaleBg * _pObjScaleBg)
|
|
{
|
|
const f32 frameX = _FIXED2FLOAT(_pObjScaleBg->frameX, 2);
|
|
const f32 frameY = _FIXED2FLOAT(_pObjScaleBg->frameY, 2);
|
|
const f32 frameW = _FIXED2FLOAT(_pObjScaleBg->frameW, 2);
|
|
const f32 frameH = _FIXED2FLOAT(_pObjScaleBg->frameH, 2);
|
|
const f32 imageX = gSP.bgImage.imageX;
|
|
const f32 imageY = gSP.bgImage.imageY;
|
|
const f32 imageW = (f32)(_pObjScaleBg->imageW>>2);
|
|
const f32 imageH = (f32)(_pObjScaleBg->imageH >> 2);
|
|
// const f32 imageW = (f32)gSP.bgImage.width;
|
|
// const f32 imageH = (f32)gSP.bgImage.height;
|
|
const f32 scaleW = gSP.bgImage.scaleW;
|
|
const f32 scaleH = gSP.bgImage.scaleH;
|
|
|
|
ulx = frameX;
|
|
uly = frameY;
|
|
lrx = frameX + min(imageW/scaleW, frameW) - 1.0f;
|
|
lry = frameY + min(imageH/scaleH, frameH) - 1.0f;
|
|
if (gDP.otherMode.cycleType == G_CYC_COPY) {
|
|
lrx += 1.0f;
|
|
lry += 1.0f;;
|
|
}
|
|
|
|
uls = imageX;
|
|
ult = imageY;
|
|
lrs = uls + (lrx - ulx) * scaleW;
|
|
lrt = ult + (lry - uly) * scaleH;
|
|
if (gDP.otherMode.cycleType != G_CYC_COPY) {
|
|
if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_1) != 0) {
|
|
lrs -= 1.0f / scaleW;
|
|
lrt -= 1.0f / scaleH;
|
|
} else if ((gSP.objRendermode&G_OBJRM_SHRINKSIZE_2) != 0) {
|
|
lrs -= 1.0f;
|
|
lrt -= 1.0f;
|
|
}
|
|
}
|
|
|
|
if ((_pObjScaleBg->imageFlip & 0x01) != 0) {
|
|
ulx = lrx;
|
|
lrx = frameX;
|
|
}
|
|
|
|
z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
|
|
w = 1.0f;
|
|
}
|
|
};
|
|
|
|
static
|
|
void gSPDrawObjRect(const ObjCoordinates & _coords)
|
|
{
|
|
u32 v0 = 0, v1 = 1, v2 = 2, v3 = 3;
|
|
OGLRender & render = video().getRender();
|
|
SPVertex & vtx0 = render.getVertex(v0);
|
|
vtx0.x = _coords.ulx;
|
|
vtx0.y = _coords.uly;
|
|
vtx0.z = _coords.z;
|
|
vtx0.w = _coords.w;
|
|
vtx0.s = _coords.uls;
|
|
vtx0.t = _coords.ult;
|
|
SPVertex & vtx1 = render.getVertex(v1);
|
|
vtx1.x = _coords.lrx;
|
|
vtx1.y = _coords.uly;
|
|
vtx1.z = _coords.z;
|
|
vtx1.w = _coords.w;
|
|
vtx1.s = _coords.lrs;
|
|
vtx1.t = _coords.ult;
|
|
SPVertex & vtx2 = render.getVertex(v2);
|
|
vtx2.x = _coords.ulx;
|
|
vtx2.y = _coords.lry;
|
|
vtx2.z = _coords.z;
|
|
vtx2.w = _coords.w;
|
|
vtx2.s = _coords.uls;
|
|
vtx2.t = _coords.lrt;
|
|
SPVertex & vtx3 = render.getVertex(v3);
|
|
vtx3.x = _coords.lrx;
|
|
vtx3.y = _coords.lry;
|
|
vtx3.z = _coords.z;
|
|
vtx3.w = _coords.w;
|
|
vtx3.s = _coords.lrs;
|
|
vtx3.t = _coords.lrt;
|
|
|
|
render.drawLLETriangle(4);
|
|
gDP.colorImage.height = (u32)(max(gDP.colorImage.height, (u32)gDP.scissor.lry));
|
|
}
|
|
|
|
static
|
|
u16 _YUVtoRGBA(u8 y, u8 u, u8 v)
|
|
{
|
|
float r = y + (1.370705f * (v - 128));
|
|
float g = y - (0.698001f * (v - 128)) - (0.337633f * (u - 128));
|
|
float b = y + (1.732446f * (u - 128));
|
|
r *= 0.125f;
|
|
g *= 0.125f;
|
|
b *= 0.125f;
|
|
//clipping the result
|
|
if (r > 32) r = 32;
|
|
if (g > 32) g = 32;
|
|
if (b > 32) b = 32;
|
|
if (r < 0) r = 0;
|
|
if (g < 0) g = 0;
|
|
if (b < 0) b = 0;
|
|
|
|
u16 c = (u16)(((u16)(r) << 11) |
|
|
((u16)(g) << 6) |
|
|
((u16)(b) << 1) | 1);
|
|
return c;
|
|
}
|
|
|
|
static
|
|
void _drawYUVImageToFrameBuffer(const ObjCoordinates & _objCoords)
|
|
{
|
|
const u32 ulx = (u32)_objCoords.ulx;
|
|
const u32 uly = (u32)_objCoords.uly;
|
|
const u32 lrx = (u32)_objCoords.lrx;
|
|
const u32 lry = (u32)_objCoords.lry;
|
|
const u32 ci_width = gDP.colorImage.width;
|
|
const u32 ci_height = gDP.colorImage.height;
|
|
if (ulx >= ci_width)
|
|
return;
|
|
if (uly >= ci_height)
|
|
return;
|
|
u32 width = 16, height = 16;
|
|
if (lrx > ci_width)
|
|
width = ci_width - ulx;
|
|
if (lry > ci_height)
|
|
height = ci_height - uly;
|
|
u32 * mb = (u32*)(RDRAM + gDP.textureImage.address); //pointer to the first macro block
|
|
u16 * dst = (u16*)(RDRAM + gDP.colorImage.address);
|
|
dst += ulx + uly * ci_width;
|
|
//yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg
|
|
for (u16 h = 0; h < 16; h++) {
|
|
for (u16 w = 0; w < 16; w += 2) {
|
|
u32 t = *(mb++); //each u32 contains 2 pixels
|
|
if ((h < height) && (w < width)) //clipping. texture image may be larger than color image
|
|
{
|
|
u8 y0 = (u8)t & 0xFF;
|
|
u8 v = (u8)(t >> 8) & 0xFF;
|
|
u8 y1 = (u8)(t >> 16) & 0xFF;
|
|
u8 u = (u8)(t >> 24) & 0xFF;
|
|
*(dst++) = _YUVtoRGBA(y0, u, v);
|
|
*(dst++) = _YUVtoRGBA(y1, u, v);
|
|
}
|
|
}
|
|
dst += ci_width - 16;
|
|
}
|
|
FrameBuffer *pBuffer = frameBufferList().getCurrent();
|
|
if (pBuffer != NULL)
|
|
pBuffer->m_isOBScreen = true;
|
|
}
|
|
|
|
void gSPObjRectangle(u32 _sp)
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical(_sp);
|
|
uObjSprite *objSprite = (uObjSprite*)&RDRAM[address];
|
|
gSPSetSpriteTile(objSprite);
|
|
ObjCoordinates objCoords(objSprite, false);
|
|
gSPDrawObjRect(objCoords);
|
|
}
|
|
|
|
void gSPObjRectangleR(u32 _sp)
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical(_sp);
|
|
const uObjSprite *objSprite = (uObjSprite*)&RDRAM[address];
|
|
gSPSetSpriteTile(objSprite);
|
|
ObjCoordinates objCoords(objSprite, true);
|
|
|
|
if (objSprite->imageFmt == G_IM_FMT_YUV && (config.generalEmulation.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer
|
|
_drawYUVImageToFrameBuffer(objCoords);
|
|
gSPDrawObjRect(objCoords);
|
|
}
|
|
|
|
#ifndef GLES2
|
|
static
|
|
void _copyDepthBuffer()
|
|
{
|
|
if (!config.frameBufferEmulation.enable)
|
|
return;
|
|
// The game copies content of depth buffer into current color buffer
|
|
// OpenGL has different format for color and depth buffers, so this trick can't be performed directly
|
|
// To do that, depth buffer with address of current color buffer created and attached to the current FBO
|
|
// It will be copy depth buffer
|
|
depthBufferList().saveBuffer(gDP.colorImage.address);
|
|
// Take any frame buffer and attach source depth buffer to it, to blit it into copy depth buffer
|
|
FrameBuffer * pTmpBuffer = frameBufferList().findTmpBuffer(frameBufferList().getCurrent()->m_startAddress);
|
|
if (pTmpBuffer == NULL)
|
|
return;
|
|
DepthBuffer * pCopyBufferDepth = depthBufferList().findBuffer(gSP.bgImage.address);
|
|
if (pCopyBufferDepth == NULL)
|
|
return;
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, pTmpBuffer->m_FBO);
|
|
pCopyBufferDepth->setDepthAttachment(GL_READ_FRAMEBUFFER);
|
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBufferList().getCurrent()->m_FBO);
|
|
OGLVideo & ogl = video();
|
|
glBlitFramebuffer(
|
|
0, 0, ogl.getWidth(), ogl.getHeight(),
|
|
0, 0, ogl.getWidth(), ogl.getHeight(),
|
|
GL_DEPTH_BUFFER_BIT, GL_NEAREST
|
|
);
|
|
// Restore objects
|
|
if (pTmpBuffer->m_pDepthBuffer != NULL)
|
|
pTmpBuffer->m_pDepthBuffer->setDepthAttachment(GL_READ_FRAMEBUFFER);
|
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
|
// Set back current depth buffer
|
|
depthBufferList().saveBuffer(gDP.depthImageAddress);
|
|
}
|
|
#endif // GLES2
|
|
|
|
static
|
|
void _loadBGImage(const uObjScaleBg * _bgInfo, bool _loadScale)
|
|
{
|
|
gSP.bgImage.address = RSP_SegmentToPhysical( _bgInfo->imagePtr );
|
|
|
|
const u32 imageW = _bgInfo->imageW >> 2;
|
|
gSP.bgImage.width = imageW - imageW%2;
|
|
const u32 imageH = _bgInfo->imageH >> 2;
|
|
gSP.bgImage.height = imageH - imageH%2;
|
|
gSP.bgImage.format = _bgInfo->imageFmt;
|
|
gSP.bgImage.size = _bgInfo->imageSiz;
|
|
gSP.bgImage.palette = _bgInfo->imagePal;
|
|
gDP.tiles[0].textureMode = TEXTUREMODE_BGIMAGE;
|
|
gSP.bgImage.imageX = _FIXED2FLOAT( _bgInfo->imageX, 5 );
|
|
gSP.bgImage.imageY = _FIXED2FLOAT( _bgInfo->imageY, 5 );
|
|
if (_loadScale) {
|
|
gSP.bgImage.scaleW = _FIXED2FLOAT( _bgInfo->scaleW, 10 );
|
|
gSP.bgImage.scaleH = _FIXED2FLOAT( _bgInfo->scaleH, 10 );
|
|
} else
|
|
gSP.bgImage.scaleW = gSP.bgImage.scaleH = 1.0f;
|
|
|
|
if (config.frameBufferEmulation.enable) {
|
|
FrameBuffer *pBuffer = frameBufferList().findBuffer(gSP.bgImage.address);
|
|
if ((pBuffer != NULL) && pBuffer->m_size == gSP.bgImage.size && (!pBuffer->m_isDepthBuffer || pBuffer->m_changed)) {
|
|
gDP.tiles[0].frameBuffer = pBuffer;
|
|
gDP.tiles[0].textureMode = TEXTUREMODE_FRAMEBUFFER_BG;
|
|
gDP.tiles[0].loadType = LOADTYPE_TILE;
|
|
gDP.changed |= CHANGED_TMEM;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gSPBgRect1Cyc( u32 _bg )
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical( _bg );
|
|
uObjScaleBg *objScaleBg = (uObjScaleBg*)&RDRAM[address];
|
|
_loadBGImage(objScaleBg, true);
|
|
|
|
#ifdef GL_IMAGE_TEXTURES_SUPPORT
|
|
if (gSP.bgImage.address == gDP.depthImageAddress || depthBufferList().findBuffer(gSP.bgImage.address) != NULL)
|
|
_copyDepthBuffer();
|
|
// Zelda MM uses depth buffer copy in LoT and in pause screen.
|
|
// In later case depth buffer is used as temporal color buffer, and usual rendering must be used.
|
|
// Since both situations are hard to distinguish, do the both depth buffer copy and bg rendering.
|
|
#endif // GL_IMAGE_TEXTURES_SUPPORT
|
|
|
|
gDP.otherMode.cycleType = G_CYC_1CYCLE;
|
|
gDP.changed |= CHANGED_CYCLETYPE;
|
|
gSPTexture(1.0f, 1.0f, 0, 0, TRUE);
|
|
gDP.otherMode.texturePersp = 1;
|
|
|
|
ObjCoordinates objCoords(objScaleBg);
|
|
gSPDrawObjRect(objCoords);
|
|
}
|
|
|
|
void gSPBgRectCopy( u32 _bg )
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical( _bg );
|
|
uObjScaleBg *objBg = (uObjScaleBg*)&RDRAM[address];
|
|
_loadBGImage(objBg, false);
|
|
|
|
#ifdef GL_IMAGE_TEXTURES_SUPPORT
|
|
if (gSP.bgImage.address == gDP.depthImageAddress || depthBufferList().findBuffer(gSP.bgImage.address) != NULL)
|
|
_copyDepthBuffer();
|
|
// See comment to gSPBgRect1Cyc
|
|
#endif // GL_IMAGE_TEXTURES_SUPPORT
|
|
|
|
gSPTexture( 1.0f, 1.0f, 0, 0, TRUE );
|
|
gDP.otherMode.texturePersp = 1;
|
|
|
|
ObjCoordinates objCoords(objBg);
|
|
gSPDrawObjRect(objCoords);
|
|
}
|
|
|
|
void gSPObjSprite(u32 _sp)
|
|
{
|
|
const u32 address = RSP_SegmentToPhysical( _sp );
|
|
uObjSprite *objSprite = (uObjSprite*)&RDRAM[address];
|
|
gSPSetSpriteTile(objSprite);
|
|
ObjData data(objSprite);
|
|
|
|
const f32 ulx = data.X0;
|
|
const f32 uly = data.Y0;
|
|
const f32 lrx = data.X1;
|
|
const f32 lry = data.Y1;
|
|
|
|
float uls = 0, lrs = data.imageW - 1, ult = 0, lrt = data.imageH - 1;
|
|
if (objSprite->imageFlags & 0x01) { // flipS
|
|
uls = lrs;
|
|
lrs = 0;
|
|
}
|
|
if (objSprite->imageFlags & 0x10) { // flipT
|
|
ult = lrt;
|
|
lrt = 0;
|
|
}
|
|
const float z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
|
|
|
|
s32 v0 = 0, v1 = 1, v2 = 2, v3 = 3;
|
|
|
|
OGLRender & render = video().getRender();
|
|
|
|
SPVertex & vtx0 = render.getVertex(v0);
|
|
vtx0.x = gSP.objMatrix.A * ulx + gSP.objMatrix.B * uly + gSP.objMatrix.X;
|
|
vtx0.y = gSP.objMatrix.C * ulx + gSP.objMatrix.D * uly + gSP.objMatrix.Y;
|
|
vtx0.z = z;
|
|
vtx0.w = 1.0f;
|
|
vtx0.s = uls;
|
|
vtx0.t = ult;
|
|
SPVertex & vtx1 = render.getVertex(v1);
|
|
vtx1.x = gSP.objMatrix.A * lrx + gSP.objMatrix.B * uly + gSP.objMatrix.X;
|
|
vtx1.y = gSP.objMatrix.C * lrx + gSP.objMatrix.D * uly + gSP.objMatrix.Y;
|
|
vtx1.z = z;
|
|
vtx1.w = 1.0f;
|
|
vtx1.s = lrs;
|
|
vtx1.t = ult;
|
|
SPVertex & vtx2 = render.getVertex(v2);
|
|
vtx2.x = gSP.objMatrix.A * ulx + gSP.objMatrix.B * lry + gSP.objMatrix.X;
|
|
vtx2.y = gSP.objMatrix.C * ulx + gSP.objMatrix.D * lry + gSP.objMatrix.Y;
|
|
vtx2.z = z;
|
|
vtx2.w = 1.0f;
|
|
vtx2.s = uls;
|
|
vtx2.t = lrt;
|
|
SPVertex & vtx3 = render.getVertex(v3);
|
|
vtx3.x = gSP.objMatrix.A * lrx + gSP.objMatrix.B * lry + gSP.objMatrix.X;
|
|
vtx3.y = gSP.objMatrix.C * lrx + gSP.objMatrix.D * lry + gSP.objMatrix.Y;
|
|
vtx3.z = z;
|
|
vtx3.w = 1.0f;
|
|
vtx3.s = lrs;
|
|
vtx3.t = lrt;
|
|
|
|
render.drawLLETriangle(4);
|
|
|
|
frameBufferList().setBufferChanged();
|
|
gDP.colorImage.height = (u32)(max( gDP.colorImage.height, (u32)gDP.scissor.lry ));
|
|
}
|
|
|
|
static
|
|
void _loadSpriteImage(const uSprite *_pSprite)
|
|
{
|
|
gSP.bgImage.address = RSP_SegmentToPhysical( _pSprite->imagePtr );
|
|
|
|
gSP.bgImage.width = _pSprite->stride;
|
|
gSP.bgImage.height = _pSprite->imageY + _pSprite->imageH;
|
|
gSP.bgImage.format = _pSprite->imageFmt;
|
|
gSP.bgImage.size = _pSprite->imageSiz;
|
|
gSP.bgImage.palette = 0;
|
|
gDP.tiles[0].textureMode = TEXTUREMODE_BGIMAGE;
|
|
gSP.bgImage.imageX = _pSprite->imageX;
|
|
gSP.bgImage.imageY = _pSprite->imageY;
|
|
gSP.bgImage.scaleW = gSP.bgImage.scaleH = 1.0f;
|
|
|
|
if (config.frameBufferEmulation.enable != 0)
|
|
{
|
|
FrameBuffer *pBuffer = frameBufferList().findBuffer(gSP.bgImage.address);
|
|
if (pBuffer != NULL) {
|
|
gDP.tiles[0].frameBuffer = pBuffer;
|
|
gDP.tiles[0].textureMode = TEXTUREMODE_FRAMEBUFFER_BG;
|
|
gDP.tiles[0].loadType = LOADTYPE_TILE;
|
|
gDP.changed |= CHANGED_TMEM;
|
|
}
|
|
}
|
|
}
|
|
|
|
void gSPSprite2DBase(u32 _base)
|
|
{
|
|
assert(RSP.nextCmd == 0xBE);
|
|
const u32 address = RSP_SegmentToPhysical( _base );
|
|
uSprite *pSprite = (uSprite*)&RDRAM[address];
|
|
|
|
if (pSprite->tlutPtr != 0) {
|
|
gDPSetTextureImage( 0, 2, 1, pSprite->tlutPtr );
|
|
gDPSetTile( 0, 2, 0, 256, 7, 0, 0, 0, 0, 0, 0, 0 );
|
|
gDPLoadTLUT( 7, 0, 0, 1020, 0 );
|
|
|
|
if (pSprite->imageFmt != G_IM_FMT_RGBA)
|
|
gDP.otherMode.textureLUT = G_TT_RGBA16;
|
|
else
|
|
gDP.otherMode.textureLUT = G_TT_NONE;
|
|
} else
|
|
gDP.otherMode.textureLUT = G_TT_NONE;
|
|
|
|
_loadSpriteImage(pSprite);
|
|
gSPTexture( 1.0f, 1.0f, 0, 0, TRUE );
|
|
gDP.otherMode.texturePersp = 1;
|
|
|
|
const f32 z = (gDP.otherMode.depthSource == G_ZS_PRIM) ? gDP.primDepth.z : gSP.viewport.nearz;
|
|
const f32 w = 1.0f;
|
|
|
|
f32 scaleX = 1.0f, scaleY = 1.0f;
|
|
u32 flipX = 0, flipY = 0;
|
|
do {
|
|
u32 w0 = *(u32*)&RDRAM[RSP.PC[RSP.PCi]];
|
|
u32 w1 = *(u32*)&RDRAM[RSP.PC[RSP.PCi] + 4];
|
|
RSP.cmd = _SHIFTR( w0, 24, 8 );
|
|
|
|
RSP.PC[RSP.PCi] += 8;
|
|
RSP.nextCmd = _SHIFTR( *(u32*)&RDRAM[RSP.PC[RSP.PCi]], 24, 8 );
|
|
|
|
if ( RSP.cmd == 0xBE ) { // gSPSprite2DScaleFlip
|
|
scaleX = _FIXED2FLOAT( _SHIFTR(w1, 16, 16), 10 );
|
|
scaleY = _FIXED2FLOAT( _SHIFTR(w1, 0, 16), 10 );
|
|
flipX = _SHIFTR(w0, 8, 8);
|
|
flipY = _SHIFTR(w0, 0, 8);
|
|
continue;
|
|
}
|
|
// gSPSprite2DDraw
|
|
const f32 frameX = _FIXED2FLOAT(((s16)_SHIFTR(w1, 16, 16)), 2);
|
|
const f32 frameY = _FIXED2FLOAT(((s16)_SHIFTR(w1, 0, 16)), 2);
|
|
const f32 frameW = pSprite->imageW / scaleX;
|
|
const f32 frameH = pSprite->imageH / scaleY;
|
|
|
|
f32 ulx, uly, lrx, lry;
|
|
if (flipX != 0) {
|
|
ulx = frameX + frameW;
|
|
lrx = frameX;
|
|
} else {
|
|
ulx = frameX;
|
|
lrx = frameX + frameW;
|
|
}
|
|
if (flipY != 0) {
|
|
uly = frameY + frameH;
|
|
lry = frameY;
|
|
} else {
|
|
uly = frameY;
|
|
lry = frameY + frameH;
|
|
}
|
|
|
|
f32 uls = pSprite->imageX;
|
|
f32 ult = pSprite->imageY;
|
|
f32 lrs = uls + pSprite->imageW - 1;
|
|
f32 lrt = ult + pSprite->imageH - 1;
|
|
|
|
/* Hack for WCW Nitro. TODO : activate it later.
|
|
if (WCW_NITRO) {
|
|
gSP.bgImage.height /= scaleY;
|
|
gSP.bgImage.imageY /= scaleY;
|
|
ult /= scaleY;
|
|
lrt /= scaleY;
|
|
gSP.bgImage.width *= scaleY;
|
|
}
|
|
*/
|
|
|
|
s32 v0 = 0, v1 = 1, v2 = 2, v3 = 3;
|
|
OGLRender & render = video().getRender();
|
|
|
|
SPVertex & vtx0 = render.getVertex(v0);
|
|
vtx0.x = ulx;
|
|
vtx0.y = uly;
|
|
vtx0.z = z;
|
|
vtx0.w = w;
|
|
vtx0.s = uls;
|
|
vtx0.t = ult;
|
|
SPVertex & vtx1 = render.getVertex(v1);
|
|
vtx1.x = lrx;
|
|
vtx1.y = uly;
|
|
vtx1.z = z;
|
|
vtx1.w = w;
|
|
vtx1.s = lrs;
|
|
vtx1.t = ult;
|
|
SPVertex & vtx2 = render.getVertex(v2);
|
|
vtx2.x = ulx;
|
|
vtx2.y = lry;
|
|
vtx2.z = z;
|
|
vtx2.w = w;
|
|
vtx2.s = uls;
|
|
vtx2.t = lrt;
|
|
SPVertex & vtx3 = render.getVertex(v3);
|
|
vtx3.x = lrx;
|
|
vtx3.y = lry;
|
|
vtx3.z = z;
|
|
vtx3.w = w;
|
|
vtx3.s = lrs;
|
|
vtx3.t = lrt;
|
|
|
|
render.drawLLETriangle(4);
|
|
} while (RSP.nextCmd == 0xBD || RSP.nextCmd == 0xBE);
|
|
}
|
|
|
|
void gSPObjLoadTxSprite(u32 txsp)
|
|
{
|
|
gSPObjLoadTxtr( txsp );
|
|
gSPObjSprite( txsp + sizeof( uObjTxtr ) );
|
|
}
|
|
|
|
void gSPObjLoadTxRect(u32 txsp)
|
|
{
|
|
gSPObjLoadTxtr(txsp);
|
|
gSPObjRectangle(txsp + sizeof(uObjTxtr));
|
|
}
|
|
|
|
void gSPObjLoadTxRectR(u32 txsp)
|
|
{
|
|
gSPObjLoadTxtr( txsp );
|
|
gSPObjRectangleR( txsp + sizeof( uObjTxtr ) );
|
|
}
|
|
|
|
void gSPObjMatrix( u32 mtx )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical( mtx );
|
|
uObjMtx *objMtx = (uObjMtx*)&RDRAM[address];
|
|
|
|
gSP.objMatrix.A = _FIXED2FLOAT( objMtx->A, 16 );
|
|
gSP.objMatrix.B = _FIXED2FLOAT( objMtx->B, 16 );
|
|
gSP.objMatrix.C = _FIXED2FLOAT( objMtx->C, 16 );
|
|
gSP.objMatrix.D = _FIXED2FLOAT( objMtx->D, 16 );
|
|
gSP.objMatrix.X = _FIXED2FLOAT( objMtx->X, 2 );
|
|
gSP.objMatrix.Y = _FIXED2FLOAT( objMtx->Y, 2 );
|
|
gSP.objMatrix.baseScaleX = _FIXED2FLOAT( objMtx->BaseScaleX, 10 );
|
|
gSP.objMatrix.baseScaleY = _FIXED2FLOAT( objMtx->BaseScaleY, 10 );
|
|
}
|
|
|
|
void gSPObjSubMatrix( u32 mtx )
|
|
{
|
|
u32 address = RSP_SegmentToPhysical(mtx);
|
|
uObjSubMtx *objMtx = (uObjSubMtx*)&RDRAM[address];
|
|
gSP.objMatrix.X = _FIXED2FLOAT(objMtx->X, 2);
|
|
gSP.objMatrix.Y = _FIXED2FLOAT(objMtx->Y, 2);
|
|
gSP.objMatrix.baseScaleX = _FIXED2FLOAT(objMtx->BaseScaleX, 10);
|
|
gSP.objMatrix.baseScaleY = _FIXED2FLOAT(objMtx->BaseScaleY, 10);
|
|
}
|
|
|
|
void gSPObjRendermode(u32 _mode)
|
|
{
|
|
gSP.objRendermode = _mode;
|
|
}
|
|
|
|
#ifdef __VEC4_OPT
|
|
void (*gSPTransformVertex4)(u32 v, float mtx[4][4]) =
|
|
gSPTransformVertex4_default;
|
|
void (*gSPTransformNormal4)(u32 v, float mtx[4][4]) =
|
|
gSPTransformNormal4_default;
|
|
void (*gSPLightVertex4)(u32 v) = gSPLightVertex4_default;
|
|
void (*gSPPointLightVertex4)(u32 v, float _vPos[4][3]) = gSPPointLightVertex4_default;
|
|
void (*gSPBillboardVertex4)(u32 v) = gSPBillboardVertex4_default;
|
|
#endif
|
|
void (*gSPTransformVertex)(float vtx[4], float mtx[4][4]) =
|
|
gSPTransformVertex_default;
|
|
void (*gSPLightVertex)(SPVertex & _vtx) = gSPLightVertex_default;
|
|
void (*gSPPointLightVertex)(SPVertex & _vtx, float * _vPos) = gSPPointLightVertex_default;
|
|
void (*gSPBillboardVertex)(u32 v, u32 i) = gSPBillboardVertex_default;
|
|
|
|
void gSPSetupFunctions()
|
|
{
|
|
if (GBI.getMicrocodeType() != F3DEX2CBFD) {
|
|
#ifdef __VEC4_OPT
|
|
gSPLightVertex4 = gSPLightVertex4_default;
|
|
gSPPointLightVertex4 = gSPPointLightVertex4_default;
|
|
#endif
|
|
gSPLightVertex = gSPLightVertex_default;
|
|
gSPPointLightVertex = gSPPointLightVertex_default;
|
|
return;
|
|
}
|
|
#ifdef __VEC4_OPT
|
|
gSPLightVertex4 = gSPLightVertex4_CBFD;
|
|
gSPPointLightVertex4 = gSPPointLightVertex4_CBFD;
|
|
#endif
|
|
gSPLightVertex = gSPLightVertex_CBFD;
|
|
gSPPointLightVertex = gSPPointLightVertex_CBFD;
|
|
}
|